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Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h1211
1 files changed, 622 insertions, 589 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 823d28c669..73b463f6e7 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -32,6 +32,7 @@
#define RENDERING_SERVER_DEFAULT_H
#include "core/math/octree.h"
+#include "core/templates/command_queue_mt.h"
#include "core/templates/ordered_hash_map.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
@@ -39,6 +40,7 @@
#include "rendering_server_globals.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
+#include "servers/server_wrap_mt_common.h"
class RenderingServerDefault : public RenderingServer {
enum {
@@ -81,6 +83,31 @@ class RenderingServerDefault : public RenderingServer {
uint64_t print_frame_profile_ticks_from = 0;
uint32_t print_frame_profile_frame_count = 0;
+ mutable CommandQueueMT command_queue;
+
+ static void _thread_callback(void *_instance);
+ void _thread_loop();
+
+ Thread::ID server_thread;
+ SafeFlag exit;
+ Thread thread;
+ SafeFlag draw_thread_up;
+ bool create_thread;
+
+ SafeNumeric<uint64_t> draw_pending;
+ void _thread_draw(bool p_swap_buffers, double frame_step);
+ void _thread_flush();
+
+ void _thread_exit();
+
+ Mutex alloc_mutex;
+
+ void _draw(bool p_swap_buffers, double frame_step);
+ void _init();
+ void _finish();
+
+ void _free(RID p_rid);
+
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
@@ -97,807 +124,813 @@ public:
#else
_FORCE_INLINE_ static void redraw_request() { changes++; }
+#endif
-#define DISPLAY_CHANGED \
- changes++;
+#define WRITE_ACTION redraw_request();
+
+#ifdef DEBUG_SYNC
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
+#else
+#define SYNC_DEBUG
#endif
-#define BIND0R(m_r, m_name) \
- m_r m_name() { return BINDBASE->m_name(); }
-#define BIND0RC(m_r, m_name) \
- m_r m_name() const { return BINDBASE->m_name(); }
-#define BIND1R(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
-#define BIND1RC(m_r, m_name, m_type1) \
- m_r m_name(m_type1 arg1) const { return BINDBASE->m_name(arg1); }
-#define BIND2R(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) { return BINDBASE->m_name(arg1, arg2); }
-#define BIND2RC(m_r, m_name, m_type1, m_type2) \
- m_r m_name(m_type1 arg1, m_type2 arg2) const { return BINDBASE->m_name(arg1, arg2); }
-#define BIND3R(m_r, m_name, m_type1, m_type2, m_type3) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { return BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND3RC(m_r, m_name, m_type1, m_type2, m_type3) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) const { return BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND4R(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND5R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND5RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND6R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-#define BIND6RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-
-#define BIND0(m_name) \
- void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); }
-#define BIND1(m_name, m_type1) \
- void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
-#define BIND1C(m_name, m_type1) \
- void m_name(m_type1 arg1) const { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
-#define BIND2(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
-#define BIND2C(m_name, m_type1, m_type2) \
- void m_name(m_type1 arg1, m_type2 arg2) const { BINDBASE->m_name(arg1, arg2); }
-#define BIND3(m_name, m_type1, m_type2, m_type3) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3); }
-#define BIND4(m_name, m_type1, m_type2, m_type3, m_type4) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4); }
-#define BIND5(m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); }
-#define BIND6(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); }
-#define BIND7(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7); }
-#define BIND8(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); }
-#define BIND9(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); }
-#define BIND10(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); }
-#define BIND11(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
-#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
-#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); }
-#define BIND14(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); }
-#define BIND15(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13, m_type14, m_type15) \
- void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13, m_type14 arg14, m_type15 arg15) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); }
+#include "servers/server_wrap_mt_common.h"
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::storage
+#define ServerName RendererStorage
+#define server_name RSG::storage
/* TEXTURE API */
+#define FUNCRIDTEX0(m_type) \
+ virtual RID m_type##_create() override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX1(m_type, m_type1) \
+ virtual RID m_type##_create(m_type1 p1) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX2(m_type, m_type1, m_type2) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1, p2); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \
+ } \
+ return ret; \
+ }
+
+#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
+ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
+ RID ret = RSG::storage->texture_allocate(); \
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \
+ RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \
+ } else { \
+ command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \
+ } \
+ return ret; \
+ }
+
//these go pass-through, as they can be called from any thread
- BIND1R(RID, texture_2d_create, const Ref<Image> &)
- BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType)
- BIND6R(RID, texture_3d_create, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
- BIND1R(RID, texture_proxy_create, RID)
+ FUNCRIDTEX1(texture_2d, const Ref<Image> &)
+ FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType)
+ FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
+ FUNCRIDTEX1(texture_proxy, RID)
//goes pass-through
- BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
+ FUNC3(texture_2d_update_immediate, RID, const Ref<Image> &, int)
//these go through command queue if they are in another thread
- BIND3(texture_2d_update, RID, const Ref<Image> &, int)
- BIND2(texture_3d_update, RID, const Vector<Ref<Image>> &)
- BIND2(texture_proxy_update, RID, RID)
+ FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
+ FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
+ FUNC2(texture_proxy_update, RID, RID)
//these also go pass-through
- BIND0R(RID, texture_2d_placeholder_create)
- BIND1R(RID, texture_2d_layered_placeholder_create, TextureLayeredType)
- BIND0R(RID, texture_3d_placeholder_create)
+ FUNCRIDTEX0(texture_2d_placeholder)
+ FUNCRIDTEX1(texture_2d_layered_placeholder, TextureLayeredType)
+ FUNCRIDTEX0(texture_3d_placeholder)
- BIND1RC(Ref<Image>, texture_2d_get, RID)
- BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int)
- BIND1RC(Vector<Ref<Image>>, texture_3d_get, RID)
+ FUNC1RC(Ref<Image>, texture_2d_get, RID)
+ FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int)
+ FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID)
- BIND2(texture_replace, RID, RID)
+ FUNC2(texture_replace, RID, RID)
- BIND3(texture_set_size_override, RID, int, int)
+ FUNC3(texture_set_size_override, RID, int, int)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- BIND2(texture_bind, RID, uint32_t)
+ FUNC2(texture_bind, RID, uint32_t)
#endif
- BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
- BIND3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
+ FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
+ FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *)
+ FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *)
- BIND2(texture_set_path, RID, const String &)
- BIND1RC(String, texture_get_path, RID)
- BIND1(texture_debug_usage, List<TextureInfo> *)
+ FUNC2(texture_set_path, RID, const String &)
+ FUNC1RC(String, texture_get_path, RID)
+ FUNC1(texture_debug_usage, List<TextureInfo> *)
- BIND2(texture_set_force_redraw_if_visible, RID, bool)
+ FUNC2(texture_set_force_redraw_if_visible, RID, bool)
/* SHADER API */
- BIND0R(RID, shader_create)
+ FUNCRIDSPLIT(shader)
- BIND2(shader_set_code, RID, const String &)
- BIND1RC(String, shader_get_code, RID)
+ FUNC2(shader_set_code, RID, const String &)
+ FUNC1RC(String, shader_get_code, RID)
- BIND2C(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *)
- BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
- BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
- BIND2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
+ FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
- BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+ FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
/* COMMON MATERIAL API */
- BIND0R(RID, material_create)
+ FUNCRIDSPLIT(material)
- BIND2(material_set_shader, RID, RID)
+ FUNC2(material_set_shader, RID, RID)
- BIND3(material_set_param, RID, const StringName &, const Variant &)
- BIND2RC(Variant, material_get_param, RID, const StringName &)
+ FUNC3(material_set_param, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, material_get_param, RID, const StringName &)
- BIND2(material_set_render_priority, RID, int)
- BIND2(material_set_next_pass, RID, RID)
+ FUNC2(material_set_render_priority, RID, int)
+ FUNC2(material_set_next_pass, RID, RID)
/* MESH API */
- virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
- RID mesh = mesh_create();
- mesh_set_blend_shape_count(mesh, p_blend_shape_count);
- for (int i = 0; i < p_surfaces.size(); i++) {
- mesh_add_surface(mesh, p_surfaces[i]);
+ virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
+ RID mesh = RSG::storage->mesh_allocate();
+
+ if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) {
+ if (Thread::get_caller_id() == server_thread) {
+ command_queue.flush_if_pending();
+ }
+ RSG::storage->mesh_initialize(mesh);
+ RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ }
+ } else {
+ command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
+ command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
+ command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
+ }
}
+
return mesh;
}
- BIND2(mesh_set_blend_shape_count, RID, int)
+ FUNC2(mesh_set_blend_shape_count, RID, int)
- BIND0R(RID, mesh_create)
+ FUNCRIDSPLIT(mesh)
- BIND2(mesh_add_surface, RID, const SurfaceData &)
+ FUNC2(mesh_add_surface, RID, const SurfaceData &)
- BIND1RC(int, mesh_get_blend_shape_count, RID)
+ FUNC1RC(int, mesh_get_blend_shape_count, RID)
- BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
- BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
+ FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
+ FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- BIND4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
- BIND3(mesh_surface_set_material, RID, int, RID)
- BIND2RC(RID, mesh_surface_get_material, RID, int)
+ FUNC3(mesh_surface_set_material, RID, int, RID)
+ FUNC2RC(RID, mesh_surface_get_material, RID, int)
- BIND2RC(SurfaceData, mesh_get_surface, RID, int)
+ FUNC2RC(SurfaceData, mesh_get_surface, RID, int)
- BIND1RC(int, mesh_get_surface_count, RID)
+ FUNC1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const AABB &)
- BIND1RC(AABB, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
- BIND2(mesh_set_shadow_mesh, RID, RID)
+ FUNC2(mesh_set_shadow_mesh, RID, RID)
- BIND1(mesh_clear, RID)
+ FUNC1(mesh_clear, RID)
/* MULTIMESH API */
- BIND0R(RID, multimesh_create)
+ FUNCRIDSPLIT(multimesh)
- BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool)
- BIND1RC(int, multimesh_get_instance_count, RID)
+ FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool)
+ FUNC1RC(int, multimesh_get_instance_count, RID)
- BIND2(multimesh_set_mesh, RID, RID)
- BIND3(multimesh_instance_set_transform, RID, int, const Transform &)
- BIND3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
- BIND3(multimesh_instance_set_color, RID, int, const Color &)
- BIND3(multimesh_instance_set_custom_data, RID, int, const Color &)
+ FUNC2(multimesh_set_mesh, RID, RID)
+ FUNC3(multimesh_instance_set_transform, RID, int, const Transform &)
+ FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
+ FUNC3(multimesh_instance_set_color, RID, int, const Color &)
+ FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
- BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(AABB, multimesh_get_aabb, RID)
+ FUNC1RC(RID, multimesh_get_mesh, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
- BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
- BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
- BIND2RC(Color, multimesh_instance_get_color, RID, int)
- BIND2RC(Color, multimesh_instance_get_custom_data, RID, int)
+ FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
+ FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
+ FUNC2RC(Color, multimesh_instance_get_color, RID, int)
+ FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
- BIND2(multimesh_set_buffer, RID, const Vector<float> &)
- BIND1RC(Vector<float>, multimesh_get_buffer, RID)
+ FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
+ FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
- BIND2(multimesh_set_visible_instances, RID, int)
- BIND1RC(int, multimesh_get_visible_instances, RID)
+ FUNC2(multimesh_set_visible_instances, RID, int)
+ FUNC1RC(int, multimesh_get_visible_instances, RID)
/* IMMEDIATE API */
- BIND0R(RID, immediate_create)
- BIND3(immediate_begin, RID, PrimitiveType, RID)
- BIND2(immediate_vertex, RID, const Vector3 &)
- BIND2(immediate_normal, RID, const Vector3 &)
- BIND2(immediate_tangent, RID, const Plane &)
- BIND2(immediate_color, RID, const Color &)
- BIND2(immediate_uv, RID, const Vector2 &)
- BIND2(immediate_uv2, RID, const Vector2 &)
- BIND1(immediate_end, RID)
- BIND1(immediate_clear, RID)
- BIND2(immediate_set_material, RID, RID)
- BIND1RC(RID, immediate_get_material, RID)
+ FUNCRIDSPLIT(immediate)
+ FUNC3(immediate_begin, RID, PrimitiveType, RID)
+ FUNC2(immediate_vertex, RID, const Vector3 &)
+ FUNC2(immediate_normal, RID, const Vector3 &)
+ FUNC2(immediate_tangent, RID, const Plane &)
+ FUNC2(immediate_color, RID, const Color &)
+ FUNC2(immediate_uv, RID, const Vector2 &)
+ FUNC2(immediate_uv2, RID, const Vector2 &)
+ FUNC1(immediate_end, RID)
+ FUNC1(immediate_clear, RID)
+ FUNC2(immediate_set_material, RID, RID)
+ FUNC1RC(RID, immediate_get_material, RID)
/* SKELETON API */
- BIND0R(RID, skeleton_create)
- BIND3(skeleton_allocate, RID, int, bool)
- BIND1RC(int, skeleton_get_bone_count, RID)
- BIND3(skeleton_bone_set_transform, RID, int, const Transform &)
- BIND2RC(Transform, skeleton_bone_get_transform, RID, int)
- BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
- BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
- BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
+ FUNCRIDSPLIT(skeleton)
+ FUNC3(skeleton_allocate_data, RID, int, bool)
+ FUNC1RC(int, skeleton_get_bone_count, RID)
+ FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
+ FUNC2RC(Transform, skeleton_bone_get_transform, RID, int)
+ FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
+ FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
+ FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
/* Light API */
- BIND0R(RID, directional_light_create)
- BIND0R(RID, omni_light_create)
- BIND0R(RID, spot_light_create)
+ FUNCRIDSPLIT(directional_light)
+ FUNCRIDSPLIT(omni_light)
+ FUNCRIDSPLIT(spot_light)
- BIND2(light_set_color, RID, const Color &)
- BIND3(light_set_param, RID, LightParam, float)
- BIND2(light_set_shadow, RID, bool)
- BIND2(light_set_shadow_color, RID, const Color &)
- BIND2(light_set_projector, RID, RID)
- BIND2(light_set_negative, RID, bool)
- BIND2(light_set_cull_mask, RID, uint32_t)
- BIND2(light_set_reverse_cull_face_mode, RID, bool)
- BIND2(light_set_bake_mode, RID, LightBakeMode)
- BIND2(light_set_max_sdfgi_cascade, RID, uint32_t)
+ FUNC2(light_set_color, RID, const Color &)
+ FUNC3(light_set_param, RID, LightParam, float)
+ FUNC2(light_set_shadow, RID, bool)
+ FUNC2(light_set_shadow_color, RID, const Color &)
+ FUNC2(light_set_projector, RID, RID)
+ FUNC2(light_set_negative, RID, bool)
+ FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_bake_mode, RID, LightBakeMode)
+ FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t)
- BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
+ FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
- BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
- BIND2(light_directional_set_blend_splits, RID, bool)
- BIND2(light_directional_set_sky_only, RID, bool)
- BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
+ FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
+ FUNC2(light_directional_set_blend_splits, RID, bool)
+ FUNC2(light_directional_set_sky_only, RID, bool)
+ FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */
- BIND0R(RID, reflection_probe_create)
-
- BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
- BIND2(reflection_probe_set_intensity, RID, float)
- BIND2(reflection_probe_set_ambient_color, RID, const Color &)
- BIND2(reflection_probe_set_ambient_energy, RID, float)
- BIND2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
- BIND2(reflection_probe_set_max_distance, RID, float)
- BIND2(reflection_probe_set_extents, RID, const Vector3 &)
- BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &)
- BIND2(reflection_probe_set_as_interior, RID, bool)
- BIND2(reflection_probe_set_enable_box_projection, RID, bool)
- BIND2(reflection_probe_set_enable_shadows, RID, bool)
- BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- BIND2(reflection_probe_set_resolution, RID, int)
- BIND2(reflection_probe_set_lod_threshold, RID, float)
+ FUNCRIDSPLIT(reflection_probe)
+
+ FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
+ FUNC2(reflection_probe_set_intensity, RID, float)
+ FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
+ FUNC2(reflection_probe_set_ambient_energy, RID, float)
+ FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
+ FUNC2(reflection_probe_set_max_distance, RID, float)
+ FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_as_interior, RID, bool)
+ FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
+ FUNC2(reflection_probe_set_enable_shadows, RID, bool)
+ FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
+ FUNC2(reflection_probe_set_resolution, RID, int)
+ FUNC2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
- BIND0R(RID, decal_create)
+ FUNCRIDSPLIT(decal)
- BIND2(decal_set_extents, RID, const Vector3 &)
- BIND3(decal_set_texture, RID, DecalTexture, RID)
- BIND2(decal_set_emission_energy, RID, float)
- BIND2(decal_set_albedo_mix, RID, float)
- BIND2(decal_set_modulate, RID, const Color &)
- BIND2(decal_set_cull_mask, RID, uint32_t)
- BIND4(decal_set_distance_fade, RID, bool, float, float)
- BIND3(decal_set_fade, RID, float, float)
- BIND2(decal_set_normal_fade, RID, float)
+ FUNC2(decal_set_extents, RID, const Vector3 &)
+ FUNC3(decal_set_texture, RID, DecalTexture, RID)
+ FUNC2(decal_set_emission_energy, RID, float)
+ FUNC2(decal_set_albedo_mix, RID, float)
+ FUNC2(decal_set_modulate, RID, const Color &)
+ FUNC2(decal_set_cull_mask, RID, uint32_t)
+ FUNC4(decal_set_distance_fade, RID, bool, float, float)
+ FUNC3(decal_set_fade, RID, float, float)
+ FUNC2(decal_set_normal_fade, RID, float)
/* BAKED LIGHT API */
- BIND0R(RID, gi_probe_create)
+ FUNCRIDSPLIT(gi_probe)
- BIND8(gi_probe_allocate, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
+ FUNC8(gi_probe_allocate_data, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
- BIND1RC(AABB, gi_probe_get_bounds, RID)
- BIND1RC(Vector3i, gi_probe_get_octree_size, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- BIND1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- BIND1RC(Vector<int>, gi_probe_get_level_counts, RID)
- BIND1RC(Transform, gi_probe_get_to_cell_xform, RID)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
+ FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
+ FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
+ FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
+ FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID)
- BIND2(gi_probe_set_dynamic_range, RID, float)
- BIND1RC(float, gi_probe_get_dynamic_range, RID)
+ FUNC2(gi_probe_set_dynamic_range, RID, float)
+ FUNC1RC(float, gi_probe_get_dynamic_range, RID)
- BIND2(gi_probe_set_propagation, RID, float)
- BIND1RC(float, gi_probe_get_propagation, RID)
+ FUNC2(gi_probe_set_propagation, RID, float)
+ FUNC1RC(float, gi_probe_get_propagation, RID)
- BIND2(gi_probe_set_energy, RID, float)
- BIND1RC(float, gi_probe_get_energy, RID)
+ FUNC2(gi_probe_set_energy, RID, float)
+ FUNC1RC(float, gi_probe_get_energy, RID)
- BIND2(gi_probe_set_ao, RID, float)
- BIND1RC(float, gi_probe_get_ao, RID)
+ FUNC2(gi_probe_set_ao, RID, float)
+ FUNC1RC(float, gi_probe_get_ao, RID)
- BIND2(gi_probe_set_ao_size, RID, float)
- BIND1RC(float, gi_probe_get_ao_size, RID)
+ FUNC2(gi_probe_set_ao_size, RID, float)
+ FUNC1RC(float, gi_probe_get_ao_size, RID)
- BIND2(gi_probe_set_bias, RID, float)
- BIND1RC(float, gi_probe_get_bias, RID)
+ FUNC2(gi_probe_set_bias, RID, float)
+ FUNC1RC(float, gi_probe_get_bias, RID)
- BIND2(gi_probe_set_normal_bias, RID, float)
- BIND1RC(float, gi_probe_get_normal_bias, RID)
+ FUNC2(gi_probe_set_normal_bias, RID, float)
+ FUNC1RC(float, gi_probe_get_normal_bias, RID)
- BIND2(gi_probe_set_interior, RID, bool)
- BIND1RC(bool, gi_probe_is_interior, RID)
+ FUNC2(gi_probe_set_interior, RID, bool)
+ FUNC1RC(bool, gi_probe_is_interior, RID)
- BIND2(gi_probe_set_use_two_bounces, RID, bool)
- BIND1RC(bool, gi_probe_is_using_two_bounces, RID)
+ FUNC2(gi_probe_set_use_two_bounces, RID, bool)
+ FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
- BIND2(gi_probe_set_anisotropy_strength, RID, float)
- BIND1RC(float, gi_probe_get_anisotropy_strength, RID)
+ FUNC2(gi_probe_set_anisotropy_strength, RID, float)
+ FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
/* LIGHTMAP */
- BIND0R(RID, lightmap_create)
+ FUNCRIDSPLIT(lightmap)
- BIND3(lightmap_set_textures, RID, RID, bool)
- BIND2(lightmap_set_probe_bounds, RID, const AABB &)
- BIND2(lightmap_set_probe_interior, RID, bool)
- BIND5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- BIND1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- BIND1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- BIND1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- BIND1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
- BIND1(lightmap_set_probe_capture_update_speed, float)
+ FUNC3(lightmap_set_textures, RID, RID, bool)
+ FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
+ FUNC2(lightmap_set_probe_interior, RID, bool)
+ FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
+ FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
+ FUNC1(lightmap_set_probe_capture_update_speed, float)
/* PARTICLES */
- BIND0R(RID, particles_create)
-
- BIND2(particles_set_emitting, RID, bool)
- BIND1R(bool, particles_get_emitting, RID)
- BIND2(particles_set_amount, RID, int)
- BIND2(particles_set_lifetime, RID, float)
- BIND2(particles_set_one_shot, RID, bool)
- BIND2(particles_set_pre_process_time, RID, float)
- BIND2(particles_set_explosiveness_ratio, RID, float)
- BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const AABB &)
- BIND2(particles_set_speed_scale, RID, float)
- BIND2(particles_set_use_local_coordinates, RID, bool)
- BIND2(particles_set_process_material, RID, RID)
- BIND2(particles_set_fixed_fps, RID, int)
- BIND2(particles_set_fractional_delta, RID, bool)
- BIND1R(bool, particles_is_inactive, RID)
- BIND1(particles_request_process, RID)
- BIND1(particles_restart, RID)
- BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
- BIND2(particles_set_subemitter, RID, RID)
- BIND2(particles_set_collision_base_size, RID, float)
-
- BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
-
- BIND2(particles_set_draw_passes, RID, int)
- BIND3(particles_set_draw_pass_mesh, RID, int, RID)
-
- BIND1R(AABB, particles_get_current_aabb, RID)
- BIND2(particles_set_emission_transform, RID, const Transform &)
+ FUNCRIDSPLIT(particles)
+
+ FUNC2(particles_set_emitting, RID, bool)
+ FUNC1R(bool, particles_get_emitting, RID)
+ FUNC2(particles_set_amount, RID, int)
+ FUNC2(particles_set_lifetime, RID, float)
+ FUNC2(particles_set_one_shot, RID, bool)
+ FUNC2(particles_set_pre_process_time, RID, float)
+ FUNC2(particles_set_explosiveness_ratio, RID, float)
+ FUNC2(particles_set_randomness_ratio, RID, float)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
+ FUNC2(particles_set_speed_scale, RID, float)
+ FUNC2(particles_set_use_local_coordinates, RID, bool)
+ FUNC2(particles_set_process_material, RID, RID)
+ FUNC2(particles_set_fixed_fps, RID, int)
+ FUNC2(particles_set_fractional_delta, RID, bool)
+ FUNC1R(bool, particles_is_inactive, RID)
+ FUNC1(particles_request_process, RID)
+ FUNC1(particles_restart, RID)
+ FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
+ FUNC2(particles_set_subemitter, RID, RID)
+ FUNC2(particles_set_collision_base_size, RID, float)
+
+ FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
+
+ FUNC2(particles_set_draw_passes, RID, int)
+ FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
+
+ FUNC1R(AABB, particles_get_current_aabb, RID)
+ FUNC2(particles_set_emission_transform, RID, const Transform &)
/* PARTICLES COLLISION */
- BIND0R(RID, particles_collision_create)
-
- BIND2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
- BIND2(particles_collision_set_cull_mask, RID, uint32_t)
- BIND2(particles_collision_set_sphere_radius, RID, float)
- BIND2(particles_collision_set_box_extents, RID, const Vector3 &)
- BIND2(particles_collision_set_attractor_strength, RID, float)
- BIND2(particles_collision_set_attractor_directionality, RID, float)
- BIND2(particles_collision_set_attractor_attenuation, RID, float)
- BIND2(particles_collision_set_field_texture, RID, RID)
- BIND1(particles_collision_height_field_update, RID)
- BIND2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
-
-#undef BINDBASE
+ FUNCRIDSPLIT(particles_collision)
+
+ FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType)
+ FUNC2(particles_collision_set_cull_mask, RID, uint32_t)
+ FUNC2(particles_collision_set_sphere_radius, RID, float)
+ FUNC2(particles_collision_set_box_extents, RID, const Vector3 &)
+ FUNC2(particles_collision_set_attractor_strength, RID, float)
+ FUNC2(particles_collision_set_attractor_directionality, RID, float)
+ FUNC2(particles_collision_set_attractor_attenuation, RID, float)
+ FUNC2(particles_collision_set_field_texture, RID, RID)
+ FUNC1(particles_collision_height_field_update, RID)
+ FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::scene
+#define ServerName RendererScene
+#define server_name RSG::scene
/* CAMERA API */
- BIND0R(RID, camera_create)
- BIND4(camera_set_perspective, RID, float, float, float)
- BIND4(camera_set_orthogonal, RID, float, float, float)
- BIND5(camera_set_frustum, RID, float, Vector2, float, float)
- BIND2(camera_set_transform, RID, const Transform &)
- BIND2(camera_set_cull_mask, RID, uint32_t)
- BIND2(camera_set_environment, RID, RID)
- BIND2(camera_set_camera_effects, RID, RID)
- BIND2(camera_set_use_vertical_aspect, RID, bool)
-
-#undef BINDBASE
+ FUNCRIDSPLIT(camera)
+ FUNC4(camera_set_perspective, RID, float, float, float)
+ FUNC4(camera_set_orthogonal, RID, float, float, float)
+ FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
+ FUNC2(camera_set_transform, RID, const Transform &)
+ FUNC2(camera_set_cull_mask, RID, uint32_t)
+ FUNC2(camera_set_environment, RID, RID)
+ FUNC2(camera_set_camera_effects, RID, RID)
+ FUNC2(camera_set_use_vertical_aspect, RID, bool)
+
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::viewport
+#define ServerName RendererViewport
+#define server_name RSG::viewport
/* VIEWPORT TARGET API */
- BIND0R(RID, viewport_create)
+ FUNCRIDSPLIT(viewport)
- BIND2(viewport_set_use_xr, RID, bool)
- BIND3(viewport_set_size, RID, int, int)
+ FUNC2(viewport_set_use_xr, RID, bool)
+ FUNC3(viewport_set_size, RID, int, int)
- BIND2(viewport_set_active, RID, bool)
- BIND2(viewport_set_parent_viewport, RID, RID)
+ FUNC2(viewport_set_active, RID, bool)
+ FUNC2(viewport_set_parent_viewport, RID, RID)
- BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
+ FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
- BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
- BIND2(viewport_set_render_direct_to_screen, RID, bool)
+ FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
- BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
- BIND2(viewport_set_vflip, RID, bool)
+ FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
- BIND1RC(RID, viewport_get_texture, RID)
+ FUNC1RC(RID, viewport_get_texture, RID)
- BIND2(viewport_set_hide_scenario, RID, bool)
- BIND2(viewport_set_hide_canvas, RID, bool)
- BIND2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_hide_scenario, RID, bool)
+ FUNC2(viewport_set_hide_canvas, RID, bool)
+ FUNC2(viewport_set_disable_environment, RID, bool)
- BIND2(viewport_attach_camera, RID, RID)
- BIND2(viewport_set_scenario, RID, RID)
- BIND2(viewport_attach_canvas, RID, RID)
+ FUNC2(viewport_attach_camera, RID, RID)
+ FUNC2(viewport_set_scenario, RID, RID)
+ FUNC2(viewport_attach_canvas, RID, RID)
- BIND2(viewport_remove_canvas, RID, RID)
- BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
- BIND2(viewport_set_transparent_background, RID, bool)
- BIND2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
- BIND2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
+ FUNC2(viewport_remove_canvas, RID, RID)
+ FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
+ FUNC2(viewport_set_transparent_background, RID, bool)
+ FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
+ FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
- BIND2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
+ FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
- BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
- BIND3(viewport_set_shadow_atlas_size, RID, int, bool)
- BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
- BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
- BIND2(viewport_set_msaa, RID, ViewportMSAA)
- BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
- BIND2(viewport_set_use_debanding, RID, bool)
- BIND2(viewport_set_lod_threshold, RID, float)
+ FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
+ FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
+ FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
+ FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
+ FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
+ FUNC2(viewport_set_msaa, RID, ViewportMSAA)
+ FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ FUNC2(viewport_set_use_debanding, RID, bool)
+ FUNC2(viewport_set_lod_threshold, RID, float)
- BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
- BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
+ FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+ FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
- BIND2(viewport_set_measure_render_time, RID, bool)
- BIND1RC(float, viewport_get_measured_render_time_cpu, RID)
- BIND1RC(float, viewport_get_measured_render_time_gpu, RID)
+ FUNC2(viewport_set_measure_render_time, RID, bool)
+ FUNC1RC(float, viewport_get_measured_render_time_cpu, RID)
+ FUNC1RC(float, viewport_get_measured_render_time_gpu, RID)
+
+ FUNC1(call_set_use_vsync, bool)
/* ENVIRONMENT API */
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::scene
+#define ServerName RendererScene
+#define server_name RSG::scene
- BIND2(directional_shadow_atlas_set_size, int, bool)
- BIND1(gi_probe_set_quality, GIProbeQuality)
+ FUNC2(directional_shadow_atlas_set_size, int, bool)
+ FUNC1(gi_probe_set_quality, GIProbeQuality)
/* SKY API */
- BIND0R(RID, sky_create)
- BIND2(sky_set_radiance_size, RID, int)
- BIND2(sky_set_mode, RID, SkyMode)
- BIND2(sky_set_material, RID, RID)
- BIND4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
+ FUNCRIDSPLIT(sky)
+ FUNC2(sky_set_radiance_size, RID, int)
+ FUNC2(sky_set_mode, RID, SkyMode)
+ FUNC2(sky_set_material, RID, RID)
+ FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &)
- BIND0R(RID, environment_create)
+ FUNCRIDSPLIT(environment)
- BIND2(environment_set_background, RID, EnvironmentBG)
- BIND2(environment_set_sky, RID, RID)
- BIND2(environment_set_sky_custom_fov, RID, float)
- BIND2(environment_set_sky_orientation, RID, const Basis &)
- BIND2(environment_set_bg_color, RID, const Color &)
- BIND2(environment_set_bg_energy, RID, float)
- BIND2(environment_set_canvas_max_layer, RID, int)
- BIND7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
+ FUNC2(environment_set_background, RID, EnvironmentBG)
+ FUNC2(environment_set_sky, RID, RID)
+ FUNC2(environment_set_sky_custom_fov, RID, float)
+ FUNC2(environment_set_sky_orientation, RID, const Basis &)
+ FUNC2(environment_set_bg_color, RID, const Color &)
+ FUNC2(environment_set_bg_energy, RID, float)
+ FUNC2(environment_set_canvas_max_layer, RID, int)
+ FUNC7(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource, const Color &)
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- BIND2(environment_set_camera_feed_id, RID, int)
+ FUNC2(environment_set_camera_feed_id, RID, int)
#endif
- BIND6(environment_set_ssr, RID, bool, int, float, float, float)
- BIND1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
+ FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
+ FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
- BIND10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
- BIND6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
+ FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float)
+ FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float)
- BIND11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
- BIND1(environment_glow_set_use_bicubic_upscale, bool)
- BIND1(environment_glow_set_use_high_quality, bool)
+ FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
+ FUNC1(environment_glow_set_use_bicubic_upscale, bool)
+ FUNC1(environment_glow_set_use_high_quality, bool)
- BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
+ FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
- BIND7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
+ FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
- BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- BIND10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
+ FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
+ FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
- BIND2(environment_set_volumetric_fog_volume_size, int, int)
- BIND1(environment_set_volumetric_fog_filter_active, bool)
+ FUNC2(environment_set_volumetric_fog_volume_size, int, int)
+ FUNC1(environment_set_volumetric_fog_filter_active, bool)
- BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
- BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
- BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
- BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
+ FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
+ FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
+ FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
+ FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
- BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
+ FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
- BIND3(screen_space_roughness_limiter_set_active, bool, float, float)
- BIND1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
- BIND2(sub_surface_scattering_set_scale, float, float)
+ FUNC3(screen_space_roughness_limiter_set_active, bool, float, float)
+ FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
+ FUNC2(sub_surface_scattering_set_scale, float, float)
/* CAMERA EFFECTS */
- BIND0R(RID, camera_effects_create)
+ FUNCRIDSPLIT(camera_effects)
- BIND2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
- BIND1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
+ FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
+ FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
- BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
- BIND3(camera_effects_set_custom_exposure, RID, bool, float)
+ FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
+ FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
- BIND1(shadows_quality_set, ShadowQuality);
- BIND1(directional_shadow_quality_set, ShadowQuality);
+ FUNC1(shadows_quality_set, ShadowQuality);
+ FUNC1(directional_shadow_quality_set, ShadowQuality);
/* SCENARIO API */
-#undef BINDBASE
-#define BINDBASE RSG::scene
+#undef server_name
+#undef ServerName
+
+#define ServerName RendererScene
+#define server_name RSG::scene
- BIND0R(RID, scenario_create)
+ FUNCRIDSPLIT(scenario)
- BIND2(scenario_set_debug, RID, ScenarioDebugMode)
- BIND2(scenario_set_environment, RID, RID)
- BIND2(scenario_set_camera_effects, RID, RID)
- BIND2(scenario_set_fallback_environment, RID, RID)
+ FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
+ FUNC2(scenario_set_environment, RID, RID)
+ FUNC2(scenario_set_camera_effects, RID, RID)
+ FUNC2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
- BIND0R(RID, instance_create)
+ FUNCRIDSPLIT(instance)
- BIND2(instance_set_base, RID, RID)
- BIND2(instance_set_scenario, RID, RID)
- BIND2(instance_set_layer_mask, RID, uint32_t)
- BIND2(instance_set_transform, RID, const Transform &)
- BIND2(instance_attach_object_instance_id, RID, ObjectID)
- BIND3(instance_set_blend_shape_weight, RID, int, float)
- BIND3(instance_set_surface_material, RID, int, RID)
- BIND2(instance_set_visible, RID, bool)
+ FUNC2(instance_set_base, RID, RID)
+ FUNC2(instance_set_scenario, RID, RID)
+ FUNC2(instance_set_layer_mask, RID, uint32_t)
+ FUNC2(instance_set_transform, RID, const Transform &)
+ FUNC2(instance_attach_object_instance_id, RID, ObjectID)
+ FUNC3(instance_set_blend_shape_weight, RID, int, float)
+ FUNC3(instance_set_surface_material, RID, int, RID)
+ FUNC2(instance_set_visible, RID, bool)
- BIND2(instance_set_custom_aabb, RID, AABB)
+ FUNC2(instance_set_custom_aabb, RID, AABB)
- BIND2(instance_attach_skeleton, RID, RID)
- BIND2(instance_set_exterior, RID, bool)
+ FUNC2(instance_attach_skeleton, RID, RID)
+ FUNC2(instance_set_exterior, RID, bool)
- BIND2(instance_set_extra_visibility_margin, RID, real_t)
+ FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
- BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
- BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
+ FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
- BIND3(instance_geometry_set_flag, RID, InstanceFlags, bool)
- BIND2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
- BIND2(instance_geometry_set_material_override, RID, RID)
+ FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool)
+ FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
+ FUNC2(instance_geometry_set_material_override, RID, RID)
- BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
- BIND2(instance_geometry_set_as_instance_lod, RID, RID)
- BIND4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
- BIND2(instance_geometry_set_lod_bias, RID, float)
+ FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
+ FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ FUNC2(instance_geometry_set_lod_bias, RID, float)
- BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
- BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
- BIND2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
- BIND2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
+ FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
+ FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
- BIND3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
+ FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
- BIND1(gi_set_use_half_resolution, bool)
+ FUNC1(gi_set_use_half_resolution, bool)
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::canvas
+#define ServerName RendererCanvasCull
+#define server_name RSG::canvas
/* CANVAS (2D) */
- BIND0R(RID, canvas_create)
- BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &)
- BIND2(canvas_set_modulate, RID, const Color &)
- BIND3(canvas_set_parent, RID, RID, float)
- BIND1(canvas_set_disable_scale, bool)
-
- BIND0R(RID, canvas_texture_create)
- BIND3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
- BIND3(canvas_texture_set_shading_parameters, RID, const Color &, float)
-
- BIND2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
-
- BIND0R(RID, canvas_item_create)
- BIND2(canvas_item_set_parent, RID, RID)
-
- BIND2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
- BIND2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
-
- BIND2(canvas_item_set_visible, RID, bool)
- BIND2(canvas_item_set_light_mask, RID, int)
-
- BIND2(canvas_item_set_update_when_visible, RID, bool)
-
- BIND2(canvas_item_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_set_clip, RID, bool)
- BIND2(canvas_item_set_distance_field_mode, RID, bool)
- BIND3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
- BIND2(canvas_item_set_modulate, RID, const Color &)
- BIND2(canvas_item_set_self_modulate, RID, const Color &)
-
- BIND2(canvas_item_set_draw_behind_parent, RID, bool)
-
- BIND5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
- BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
- BIND4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
- BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
- BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- BIND6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- BIND7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
- BIND10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- BIND6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- BIND5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- BIND9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
- BIND5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
- BIND3(canvas_item_add_multimesh, RID, RID, RID)
- BIND3(canvas_item_add_particles, RID, RID, RID)
- BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
- BIND2(canvas_item_add_clip_ignore, RID, bool)
- BIND2(canvas_item_set_sort_children_by_y, RID, bool)
- BIND2(canvas_item_set_z_index, RID, int)
- BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
- BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
- BIND2(canvas_item_attach_skeleton, RID, RID)
-
- BIND1(canvas_item_clear, RID)
- BIND2(canvas_item_set_draw_index, RID, int)
-
- BIND2(canvas_item_set_material, RID, RID)
-
- BIND2(canvas_item_set_use_parent_material, RID, bool)
-
- BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
-
- BIND0R(RID, canvas_light_create)
-
- BIND2(canvas_light_set_mode, RID, CanvasLightMode)
-
- BIND2(canvas_light_attach_to_canvas, RID, RID)
- BIND2(canvas_light_set_enabled, RID, bool)
- BIND2(canvas_light_set_texture_scale, RID, float)
- BIND2(canvas_light_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_set_texture, RID, RID)
- BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
- BIND2(canvas_light_set_color, RID, const Color &)
- BIND2(canvas_light_set_height, RID, float)
- BIND2(canvas_light_set_energy, RID, float)
- BIND3(canvas_light_set_z_range, RID, int, int)
- BIND3(canvas_light_set_layer_range, RID, int, int)
- BIND2(canvas_light_set_item_cull_mask, RID, int)
- BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
- BIND2(canvas_light_set_directional_distance, RID, float)
-
- BIND2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
-
- BIND2(canvas_light_set_shadow_enabled, RID, bool)
- BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
- BIND2(canvas_light_set_shadow_color, RID, const Color &)
- BIND2(canvas_light_set_shadow_smooth, RID, float)
-
- BIND0R(RID, canvas_light_occluder_create)
- BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
- BIND2(canvas_light_occluder_set_enabled, RID, bool)
- BIND2(canvas_light_occluder_set_polygon, RID, RID)
- BIND2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
- BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
- BIND2(canvas_light_occluder_set_light_mask, RID, int)
-
- BIND0R(RID, canvas_occluder_polygon_create)
- BIND3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
-
- BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
-
- BIND1(canvas_set_shadow_texture_size, int)
+ FUNCRIDSPLIT(canvas)
+ FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
+ FUNC2(canvas_set_modulate, RID, const Color &)
+ FUNC3(canvas_set_parent, RID, RID, float)
+ FUNC1(canvas_set_disable_scale, bool)
+
+ FUNCRIDSPLIT(canvas_texture)
+ FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
+ FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
+
+ FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
+
+ FUNCRIDSPLIT(canvas_item)
+ FUNC2(canvas_item_set_parent, RID, RID)
+
+ FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
+ FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
+
+ FUNC2(canvas_item_set_visible, RID, bool)
+ FUNC2(canvas_item_set_light_mask, RID, int)
+
+ FUNC2(canvas_item_set_update_when_visible, RID, bool)
+
+ FUNC2(canvas_item_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_item_set_clip, RID, bool)
+ FUNC2(canvas_item_set_distance_field_mode, RID, bool)
+ FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
+ FUNC2(canvas_item_set_modulate, RID, const Color &)
+ FUNC2(canvas_item_set_self_modulate, RID, const Color &)
+
+ FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
+
+ FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float)
+ FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)
+ FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
+ FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
+ FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
+ FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
+ FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
+ FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
+ FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
+ FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
+ FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
+ FUNC3(canvas_item_add_multimesh, RID, RID, RID)
+ FUNC3(canvas_item_add_particles, RID, RID, RID)
+ FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_item_add_clip_ignore, RID, bool)
+ FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
+ FUNC2(canvas_item_set_z_index, RID, int)
+ FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
+ FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ FUNC2(canvas_item_attach_skeleton, RID, RID)
+
+ FUNC1(canvas_item_clear, RID)
+ FUNC2(canvas_item_set_draw_index, RID, int)
+
+ FUNC2(canvas_item_set_material, RID, RID)
+
+ FUNC2(canvas_item_set_use_parent_material, RID, bool)
+
+ FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
+
+ FUNCRIDSPLIT(canvas_light)
+
+ FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
+
+ FUNC2(canvas_light_attach_to_canvas, RID, RID)
+ FUNC2(canvas_light_set_enabled, RID, bool)
+ FUNC2(canvas_light_set_texture_scale, RID, float)
+ FUNC2(canvas_light_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_light_set_texture, RID, RID)
+ FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
+ FUNC2(canvas_light_set_color, RID, const Color &)
+ FUNC2(canvas_light_set_height, RID, float)
+ FUNC2(canvas_light_set_energy, RID, float)
+ FUNC3(canvas_light_set_z_range, RID, int, int)
+ FUNC3(canvas_light_set_layer_range, RID, int, int)
+ FUNC2(canvas_light_set_item_cull_mask, RID, int)
+ FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
+ FUNC2(canvas_light_set_directional_distance, RID, float)
+
+ FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
+
+ FUNC2(canvas_light_set_shadow_enabled, RID, bool)
+ FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
+ FUNC2(canvas_light_set_shadow_color, RID, const Color &)
+ FUNC2(canvas_light_set_shadow_smooth, RID, float)
+
+ FUNCRIDSPLIT(canvas_light_occluder)
+ FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
+ FUNC2(canvas_light_occluder_set_enabled, RID, bool)
+ FUNC2(canvas_light_occluder_set_polygon, RID, RID)
+ FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool)
+ FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
+ FUNC2(canvas_light_occluder_set_light_mask, RID, int)
+
+ FUNCRIDSPLIT(canvas_occluder_polygon)
+ FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
+
+ FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
+
+ FUNC1(canvas_set_shadow_texture_size, int)
/* GLOBAL VARIABLES */
-#undef BINDBASE
+#undef server_name
+#undef ServerName
//from now on, calls forwarded to this singleton
-#define BINDBASE RSG::storage
+#define ServerName RendererStorage
+#define server_name RSG::storage
- BIND3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- BIND1(global_variable_remove, const StringName &)
- BIND0RC(Vector<StringName>, global_variable_get_list)
- BIND2(global_variable_set, const StringName &, const Variant &)
- BIND2(global_variable_set_override, const StringName &, const Variant &)
- BIND1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- BIND1RC(Variant, global_variable_get, const StringName &)
+ FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
+ FUNC1(global_variable_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_variable_get_list)
+ FUNC2(global_variable_set, const StringName &, const Variant &)
+ FUNC2(global_variable_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
+ FUNC1RC(Variant, global_variable_get, const StringName &)
- BIND1(global_variables_load_settings, bool)
- BIND0(global_variables_clear)
+ FUNC1(global_variables_load_settings, bool)
+ FUNC0(global_variables_clear)
+
+#undef server_name
+#undef ServerName
+#undef WRITE_ACTION
+#undef SYNC_DEBUG
/* BLACK BARS */
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
+ virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) override;
+ virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) override;
/* FREE */
- virtual void free(RID p_rid); ///< free RIDs associated with the visual server
+ virtual void free(RID p_rid) override {
+ if (Thread::get_caller_id() == server_thread) {
+ command_queue.flush_if_pending();
+ _free(p_rid);
+ } else {
+ command_queue.push(this, &RenderingServerDefault::_free, p_rid);
+ }
+ }
/* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
+ virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override;
- virtual void draw(bool p_swap_buffers, double frame_step);
- virtual void sync();
- virtual bool has_changed() const;
- virtual void init();
- virtual void finish();
+ virtual void draw(bool p_swap_buffers, double frame_step) override;
+ virtual void sync() override;
+ virtual bool has_changed() const override;
+ virtual void init() override;
+ virtual void finish() override;
/* STATUS INFORMATION */
- virtual int get_render_info(RenderInfo p_info);
- virtual String get_video_adapter_name() const;
- virtual String get_video_adapter_vendor() const;
+ virtual int get_render_info(RenderInfo p_info) override;
+ virtual String get_video_adapter_name() const override;
+ virtual String get_video_adapter_vendor() const override;
- virtual void set_frame_profiling_enabled(bool p_enable);
- virtual Vector<FrameProfileArea> get_frame_profile();
- virtual uint64_t get_frame_profile_frame();
+ virtual void set_frame_profiling_enabled(bool p_enable) override;
+ virtual Vector<FrameProfileArea> get_frame_profile() override;
+ virtual uint64_t get_frame_profile_frame() override;
- virtual RID get_test_cube();
+ virtual RID get_test_cube() override;
/* TESTING */
- virtual float get_frame_setup_time_cpu() const;
-
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
- virtual void set_default_clear_color(const Color &p_color);
+ virtual float get_frame_setup_time_cpu() const override;
- virtual bool has_feature(Features p_feature) const;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
+ virtual void set_default_clear_color(const Color &p_color) override;
- virtual bool has_os_feature(const String &p_feature) const;
- virtual void set_debug_generate_wireframes(bool p_generate);
+ virtual bool has_feature(Features p_feature) const override;
- virtual void call_set_use_vsync(bool p_enable);
+ virtual bool has_os_feature(const String &p_feature) const override;
+ virtual void set_debug_generate_wireframes(bool p_generate) override;
- virtual bool is_low_end() const;
+ virtual bool is_low_end() const override;
- virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
+ virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
- virtual void set_print_gpu_profile(bool p_enable);
+ virtual void set_print_gpu_profile(bool p_enable) override;
- RenderingServerDefault();
+ RenderingServerDefault(bool p_create_thread = false);
~RenderingServerDefault();
-
-#undef DISPLAY_CHANGED
-
-#undef BIND0R
-#undef BIND1RC
-#undef BIND2RC
-#undef BIND3RC
-#undef BIND4RC
-
-#undef BIND1
-#undef BIND2
-#undef BIND3
-#undef BIND4
-#undef BIND5
-#undef BIND6
-#undef BIND7
-#undef BIND8
-#undef BIND9
-#undef BIND10
};
#endif