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-rw-r--r--servers/rendering/rendering_server_default.h184
1 files changed, 109 insertions, 75 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index aef89619db..8ac522bafe 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -1,37 +1,36 @@
-/*************************************************************************/
-/* rendering_server_default.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rendering_server_default.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RENDERING_SERVER_DEFAULT_H
#define RENDERING_SERVER_DEFAULT_H
-#include "core/math/octree.h"
#include "core/templates/command_queue_mt.h"
#include "core/templates/hash_map.h"
#include "renderer_canvas_cull.h"
@@ -213,6 +212,7 @@ public:
FUNC1(texture_debug_usage, List<TextureInfo> *)
FUNC2(texture_set_force_redraw_if_visible, RID, bool)
+ FUNC2RC(RID, texture_get_rd_texture_rid, RID, bool)
/* SHADER API */
@@ -225,13 +225,14 @@ public:
FUNCRIDSPLIT(shader)
FUNC2(shader_set_code, RID, const String &)
+ FUNC2(shader_set_path_hint, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
- FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *)
- FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
- FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
- FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int)
+ FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
@@ -403,12 +404,20 @@ public:
FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
FUNC2(lightmap_set_probe_interior, RID, bool)
FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC2(lightmap_set_baked_exposure_normalization, RID, float)
FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
FUNC1(lightmap_set_probe_capture_update_speed, float)
+ /* Shadow Atlas */
+ FUNC0R(RID, shadow_atlas_create)
+ FUNC3(shadow_atlas_set_size, RID, int, bool)
+ FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int)
+
+ FUNC2(directional_shadow_atlas_set_size, int, bool)
+
/* DECAL API */
#undef ServerName
@@ -453,6 +462,7 @@ public:
FUNC2(voxel_gi_set_dynamic_range, RID, float)
FUNC2(voxel_gi_set_propagation, RID, float)
FUNC2(voxel_gi_set_energy, RID, float)
+ FUNC2(voxel_gi_set_baked_exposure_normalization, RID, float)
FUNC2(voxel_gi_set_bias, RID, float)
FUNC2(voxel_gi_set_normal_bias, RID, float)
FUNC2(voxel_gi_set_interior, RID, bool)
@@ -524,8 +534,8 @@ public:
#undef ServerName
#undef server_name
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererFog
+#define server_name RSG::fog
FUNCRIDSPLIT(fog_volume)
@@ -535,6 +545,12 @@ public:
/* VISIBILITY_NOTIFIER */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererUtilities
+#define server_name RSG::utilities
+
FUNCRIDSPLIT(visibility_notifier)
FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
@@ -542,7 +558,7 @@ public:
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
/* CAMERA API */
@@ -554,7 +570,7 @@ public:
FUNC2(camera_set_transform, RID, const Transform3D &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
- FUNC2(camera_set_camera_effects, RID, RID)
+ FUNC2(camera_set_camera_attributes, RID, RID)
FUNC2(camera_set_use_vertical_aspect, RID, bool)
/* OCCLUDER */
@@ -585,7 +601,7 @@ public:
FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode)
FUNC2(viewport_set_scaling_3d_scale, RID, float)
FUNC2(viewport_set_fsr_sharpness, RID, float)
- FUNC2(viewport_set_fsr_mipmap_bias, RID, float)
+ FUNC2(viewport_set_texture_mipmap_bias, RID, float)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
@@ -595,6 +611,8 @@ public:
FUNC2(viewport_set_disable_environment, RID, bool)
FUNC2(viewport_set_disable_3d, RID, bool)
+ FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t)
+
FUNC2(viewport_attach_camera, RID, RID)
FUNC2(viewport_set_scenario, RID, RID)
FUNC2(viewport_attach_canvas, RID, RID)
@@ -610,10 +628,11 @@ public:
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
- FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
+ FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool)
FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
- FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
- FUNC2(viewport_set_msaa, RID, ViewportMSAA)
+ FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int)
+ FUNC2(viewport_set_msaa_2d, RID, ViewportMSAA)
+ FUNC2(viewport_set_msaa_3d, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_taa, RID, bool)
FUNC2(viewport_set_use_debanding, RID, bool)
@@ -632,15 +651,17 @@ public:
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
+ FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode)
+ FUNC2(viewport_set_vrs_texture, RID, RID)
+
/* ENVIRONMENT API */
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
- FUNC2(directional_shadow_atlas_set_size, int, bool)
FUNC1(voxel_gi_set_quality, VoxelGIQuality)
/* SKY API */
@@ -658,7 +679,7 @@ public:
FUNC2(environment_set_sky_custom_fov, RID, float)
FUNC2(environment_set_sky_orientation, RID, const Basis &)
FUNC2(environment_set_bg_color, RID, const Color &)
- FUNC2(environment_set_bg_energy, RID, float)
+ FUNC3(environment_set_bg_energy, RID, float, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
@@ -677,14 +698,13 @@ public:
FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID)
FUNC1(environment_glow_set_use_bicubic_upscale, bool)
- FUNC1(environment_glow_set_use_high_quality, bool)
- FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
+ FUNC4(environment_set_tonemap, RID, EnvironmentToneMapper, float, float)
FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
- FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float)
+ FUNC10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float)
+ FUNC14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float)
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
@@ -700,33 +720,40 @@ public:
FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
FUNC2(sub_surface_scattering_set_scale, float, float)
- /* CAMERA EFFECTS */
+ FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality);
+ FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality);
+ FUNC1(decals_set_filter, RS::DecalFilter);
+ FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
- FUNCRIDSPLIT(camera_effects)
+ /* CAMERA ATTRIBUTES */
- FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool)
- FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape)
+#undef server_name
+#undef ServerName
+//from now on, calls forwarded to this singleton
+#define ServerName RendererCameraAttributes
+#define server_name RSG::camera_attributes
- FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
- FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
+ FUNCRIDSPLIT(camera_attributes)
- FUNC1(shadows_quality_set, ShadowQuality);
- FUNC1(directional_shadow_quality_set, ShadowQuality);
- FUNC1(decals_set_filter, RS::DecalFilter);
- FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
+ FUNC2(camera_attributes_set_dof_blur_quality, DOFBlurQuality, bool)
+ FUNC1(camera_attributes_set_dof_blur_bokeh_shape, DOFBokehShape)
+
+ FUNC8(camera_attributes_set_dof_blur, RID, bool, float, float, bool, float, float, float)
+ FUNC3(camera_attributes_set_exposure, RID, float, float)
+ FUNC6(camera_attributes_set_auto_exposure, RID, bool, float, float, float, float)
/* SCENARIO API */
#undef server_name
#undef ServerName
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
FUNCRIDSPLIT(scenario)
FUNC2(scenario_set_environment, RID, RID)
- FUNC2(scenario_set_camera_effects, RID, RID)
+ FUNC2(scenario_set_camera_attributes, RID, RID)
FUNC2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
@@ -735,6 +762,7 @@ public:
FUNC2(instance_set_base, RID, RID)
FUNC2(instance_set_scenario, RID, RID)
FUNC2(instance_set_layer_mask, RID, uint32_t)
+ FUNC3(instance_set_pivot_data, RID, float, bool)
FUNC2(instance_set_transform, RID, const Transform3D &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
@@ -769,7 +797,7 @@ public:
FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
- FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
+ FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const TypedArray<RID> &, const Size2i &)
FUNC1(gi_set_use_half_resolution, bool)
@@ -803,6 +831,8 @@ public:
FUNC2(canvas_item_set_visible, RID, bool)
FUNC2(canvas_item_set_light_mask, RID, int)
+ FUNC2(canvas_item_set_visibility_layer, RID, uint32_t)
+
FUNC2(canvas_item_set_update_when_visible, RID, bool)
FUNC2(canvas_item_set_transform, RID, const Transform2D &)
@@ -821,9 +851,10 @@ public:
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool)
- FUNC7(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float)
+ FUNC8(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float, float)
+ FUNC5(canvas_item_add_lcd_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &)
FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
+ FUNC5(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int)
FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID)
@@ -891,7 +922,7 @@ public:
FUNC1(canvas_set_shadow_texture_size, int)
- /* GLOBAL VARIABLES */
+ /* GLOBAL SHADER UNIFORMS */
#undef server_name
#undef ServerName
@@ -899,16 +930,16 @@ public:
#define ServerName RendererMaterialStorage
#define server_name RSG::material_storage
- FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- FUNC1(global_variable_remove, const StringName &)
- FUNC0RC(Vector<StringName>, global_variable_get_list)
- FUNC2(global_variable_set, const StringName &, const Variant &)
- FUNC2(global_variable_set_override, const StringName &, const Variant &)
- FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- FUNC1RC(Variant, global_variable_get, const StringName &)
+ FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &)
+ FUNC1(global_shader_parameter_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_shader_parameter_get_list)
+ FUNC2(global_shader_parameter_set, const StringName &, const Variant &)
+ FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &)
+ FUNC1RC(Variant, global_shader_parameter_get, const StringName &)
- FUNC1(global_variables_load_settings, bool)
- FUNC0(global_variables_clear)
+ FUNC1(global_shader_parameters_load_settings, bool)
+ FUNC0(global_shader_parameters_clear)
#undef server_name
#undef ServerName
@@ -955,6 +986,7 @@ public:
virtual double get_frame_setup_time_cpu() const override;
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
+ virtual Color get_default_clear_color() override;
virtual void set_default_clear_color(const Color &p_color) override;
virtual bool has_feature(Features p_feature) const override;
@@ -968,8 +1000,10 @@ public:
virtual void set_print_gpu_profile(bool p_enable) override;
+ virtual Size2i get_maximum_viewport_size() const override;
+
RenderingServerDefault(bool p_create_thread = false);
~RenderingServerDefault();
};
-#endif
+#endif // RENDERING_SERVER_DEFAULT_H