diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 184 |
1 files changed, 109 insertions, 75 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index aef89619db..8ac522bafe 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -1,37 +1,36 @@ -/*************************************************************************/ -/* rendering_server_default.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* rendering_server_default.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef RENDERING_SERVER_DEFAULT_H #define RENDERING_SERVER_DEFAULT_H -#include "core/math/octree.h" #include "core/templates/command_queue_mt.h" #include "core/templates/hash_map.h" #include "renderer_canvas_cull.h" @@ -213,6 +212,7 @@ public: FUNC1(texture_debug_usage, List<TextureInfo> *) FUNC2(texture_set_force_redraw_if_visible, RID, bool) + FUNC2RC(RID, texture_get_rd_texture_rid, RID, bool) /* SHADER API */ @@ -225,13 +225,14 @@ public: FUNCRIDSPLIT(shader) FUNC2(shader_set_code, RID, const String &) + FUNC2(shader_set_path_hint, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *) - FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int) - FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int) - FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) + FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int) + FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int) + FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &) FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) @@ -403,12 +404,20 @@ public: FUNC2(lightmap_set_probe_bounds, RID, const AABB &) FUNC2(lightmap_set_probe_interior, RID, bool) FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) + FUNC2(lightmap_set_baked_exposure_normalization, RID, float) FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) FUNC1(lightmap_set_probe_capture_update_speed, float) + /* Shadow Atlas */ + FUNC0R(RID, shadow_atlas_create) + FUNC3(shadow_atlas_set_size, RID, int, bool) + FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int) + + FUNC2(directional_shadow_atlas_set_size, int, bool) + /* DECAL API */ #undef ServerName @@ -453,6 +462,7 @@ public: FUNC2(voxel_gi_set_dynamic_range, RID, float) FUNC2(voxel_gi_set_propagation, RID, float) FUNC2(voxel_gi_set_energy, RID, float) + FUNC2(voxel_gi_set_baked_exposure_normalization, RID, float) FUNC2(voxel_gi_set_bias, RID, float) FUNC2(voxel_gi_set_normal_bias, RID, float) FUNC2(voxel_gi_set_interior, RID, bool) @@ -524,8 +534,8 @@ public: #undef ServerName #undef server_name -#define ServerName RendererStorage -#define server_name RSG::storage +#define ServerName RendererFog +#define server_name RSG::fog FUNCRIDSPLIT(fog_volume) @@ -535,6 +545,12 @@ public: /* VISIBILITY_NOTIFIER */ +#undef ServerName +#undef server_name + +#define ServerName RendererUtilities +#define server_name RSG::utilities + FUNCRIDSPLIT(visibility_notifier) FUNC2(visibility_notifier_set_aabb, RID, const AABB &) FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &) @@ -542,7 +558,7 @@ public: #undef server_name #undef ServerName //from now on, calls forwarded to this singleton -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene /* CAMERA API */ @@ -554,7 +570,7 @@ public: FUNC2(camera_set_transform, RID, const Transform3D &) FUNC2(camera_set_cull_mask, RID, uint32_t) FUNC2(camera_set_environment, RID, RID) - FUNC2(camera_set_camera_effects, RID, RID) + FUNC2(camera_set_camera_attributes, RID, RID) FUNC2(camera_set_use_vertical_aspect, RID, bool) /* OCCLUDER */ @@ -585,7 +601,7 @@ public: FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode) FUNC2(viewport_set_scaling_3d_scale, RID, float) FUNC2(viewport_set_fsr_sharpness, RID, float) - FUNC2(viewport_set_fsr_mipmap_bias, RID, float) + FUNC2(viewport_set_texture_mipmap_bias, RID, float) FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode) @@ -595,6 +611,8 @@ public: FUNC2(viewport_set_disable_environment, RID, bool) FUNC2(viewport_set_disable_3d, RID, bool) + FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t) + FUNC2(viewport_attach_camera, RID, RID) FUNC2(viewport_set_scenario, RID, RID) FUNC2(viewport_attach_canvas, RID, RID) @@ -610,10 +628,11 @@ public: FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC3(viewport_set_shadow_atlas_size, RID, int, bool) + FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool) FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) - FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) - FUNC2(viewport_set_msaa, RID, ViewportMSAA) + FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int) + FUNC2(viewport_set_msaa_2d, RID, ViewportMSAA) + FUNC2(viewport_set_msaa_3d, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_taa, RID, bool) FUNC2(viewport_set_use_debanding, RID, bool) @@ -632,15 +651,17 @@ public: FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) + FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode) + FUNC2(viewport_set_vrs_texture, RID, RID) + /* ENVIRONMENT API */ #undef server_name #undef ServerName //from now on, calls forwarded to this singleton -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene - FUNC2(directional_shadow_atlas_set_size, int, bool) FUNC1(voxel_gi_set_quality, VoxelGIQuality) /* SKY API */ @@ -658,7 +679,7 @@ public: FUNC2(environment_set_sky_custom_fov, RID, float) FUNC2(environment_set_sky_orientation, RID, const Basis &) FUNC2(environment_set_bg_color, RID, const Color &) - FUNC2(environment_set_bg_energy, RID, float) + FUNC3(environment_set_bg_energy, RID, float, float) FUNC2(environment_set_canvas_max_layer, RID, int) FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource) @@ -677,14 +698,13 @@ public: FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID) FUNC1(environment_glow_set_use_bicubic_upscale, bool) - FUNC1(environment_glow_set_use_high_quality, bool) - FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) + FUNC4(environment_set_tonemap, RID, EnvironmentToneMapper, float, float) FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) - FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float) + FUNC10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float) + FUNC14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float) FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) @@ -700,33 +720,40 @@ public: FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) FUNC2(sub_surface_scattering_set_scale, float, float) - /* CAMERA EFFECTS */ + FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality); + FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality); + FUNC1(decals_set_filter, RS::DecalFilter); + FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); - FUNCRIDSPLIT(camera_effects) + /* CAMERA ATTRIBUTES */ - FUNC2(camera_effects_set_dof_blur_quality, DOFBlurQuality, bool) - FUNC1(camera_effects_set_dof_blur_bokeh_shape, DOFBokehShape) +#undef server_name +#undef ServerName +//from now on, calls forwarded to this singleton +#define ServerName RendererCameraAttributes +#define server_name RSG::camera_attributes - FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) - FUNC3(camera_effects_set_custom_exposure, RID, bool, float) + FUNCRIDSPLIT(camera_attributes) - FUNC1(shadows_quality_set, ShadowQuality); - FUNC1(directional_shadow_quality_set, ShadowQuality); - FUNC1(decals_set_filter, RS::DecalFilter); - FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); + FUNC2(camera_attributes_set_dof_blur_quality, DOFBlurQuality, bool) + FUNC1(camera_attributes_set_dof_blur_bokeh_shape, DOFBokehShape) + + FUNC8(camera_attributes_set_dof_blur, RID, bool, float, float, bool, float, float, float) + FUNC3(camera_attributes_set_exposure, RID, float, float) + FUNC6(camera_attributes_set_auto_exposure, RID, bool, float, float, float, float) /* SCENARIO API */ #undef server_name #undef ServerName -#define ServerName RendererScene +#define ServerName RenderingMethod #define server_name RSG::scene FUNCRIDSPLIT(scenario) FUNC2(scenario_set_environment, RID, RID) - FUNC2(scenario_set_camera_effects, RID, RID) + FUNC2(scenario_set_camera_attributes, RID, RID) FUNC2(scenario_set_fallback_environment, RID, RID) /* INSTANCING API */ @@ -735,6 +762,7 @@ public: FUNC2(instance_set_base, RID, RID) FUNC2(instance_set_scenario, RID, RID) FUNC2(instance_set_layer_mask, RID, uint32_t) + FUNC3(instance_set_pivot_data, RID, float, bool) FUNC2(instance_set_transform, RID, const Transform3D &) FUNC2(instance_attach_object_instance_id, RID, ObjectID) FUNC3(instance_set_blend_shape_weight, RID, int, float) @@ -769,7 +797,7 @@ public: FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) - FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) + FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const TypedArray<RID> &, const Size2i &) FUNC1(gi_set_use_half_resolution, bool) @@ -803,6 +831,8 @@ public: FUNC2(canvas_item_set_visible, RID, bool) FUNC2(canvas_item_set_light_mask, RID, int) + FUNC2(canvas_item_set_visibility_layer, RID, uint32_t) + FUNC2(canvas_item_set_update_when_visible, RID, bool) FUNC2(canvas_item_set_transform, RID, const Transform2D &) @@ -821,9 +851,10 @@ public: FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool) - FUNC7(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float) + FUNC8(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float, float) + FUNC5(canvas_item_add_lcd_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &) FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) - FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) + FUNC5(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int) FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID) @@ -891,7 +922,7 @@ public: FUNC1(canvas_set_shadow_texture_size, int) - /* GLOBAL VARIABLES */ + /* GLOBAL SHADER UNIFORMS */ #undef server_name #undef ServerName @@ -899,16 +930,16 @@ public: #define ServerName RendererMaterialStorage #define server_name RSG::material_storage - FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &) - FUNC1(global_variable_remove, const StringName &) - FUNC0RC(Vector<StringName>, global_variable_get_list) - FUNC2(global_variable_set, const StringName &, const Variant &) - FUNC2(global_variable_set_override, const StringName &, const Variant &) - FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &) - FUNC1RC(Variant, global_variable_get, const StringName &) + FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &) + FUNC1(global_shader_parameter_remove, const StringName &) + FUNC0RC(Vector<StringName>, global_shader_parameter_get_list) + FUNC2(global_shader_parameter_set, const StringName &, const Variant &) + FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &) + FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &) + FUNC1RC(Variant, global_shader_parameter_get, const StringName &) - FUNC1(global_variables_load_settings, bool) - FUNC0(global_variables_clear) + FUNC1(global_shader_parameters_load_settings, bool) + FUNC0(global_shader_parameters_clear) #undef server_name #undef ServerName @@ -955,6 +986,7 @@ public: virtual double get_frame_setup_time_cpu() const override; virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override; + virtual Color get_default_clear_color() override; virtual void set_default_clear_color(const Color &p_color) override; virtual bool has_feature(Features p_feature) const override; @@ -968,8 +1000,10 @@ public: virtual void set_print_gpu_profile(bool p_enable) override; + virtual Size2i get_maximum_viewport_size() const override; + RenderingServerDefault(bool p_create_thread = false); ~RenderingServerDefault(); }; -#endif +#endif // RENDERING_SERVER_DEFAULT_H |