diff options
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 683a22fd9a..c76ae1bb34 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -491,14 +491,20 @@ public: FUNC2(particles_set_use_local_coordinates, RID, bool) FUNC2(particles_set_process_material, RID, RID) FUNC2(particles_set_fixed_fps, RID, int) + FUNC2(particles_set_interpolate, RID, bool) FUNC2(particles_set_fractional_delta, RID, bool) FUNC1R(bool, particles_is_inactive, RID) + FUNC3(particles_set_trails, RID, bool, float) + FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &) + FUNC1(particles_request_process, RID) FUNC1(particles_restart, RID) FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) FUNC2(particles_set_subemitter, RID, RID) FUNC2(particles_set_collision_base_size, RID, float) + FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign) + FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) FUNC2(particles_set_draw_passes, RID, int) @@ -540,6 +546,10 @@ public: FUNC2(camera_set_camera_effects, RID, RID) FUNC2(camera_set_use_vertical_aspect, RID, bool) + /* OCCLUDER */ + FUNCRIDSPLIT(occluder) + FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &); + #undef server_name #undef ServerName //from now on, calls forwarded to this singleton @@ -590,6 +600,9 @@ public: FUNC2(viewport_set_msaa, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_debanding, RID, bool) + FUNC2(viewport_set_use_occlusion_culling, RID, bool) + FUNC1(viewport_set_occlusion_rays_per_thread, int) + FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality) FUNC2(viewport_set_lod_threshold, RID, float) FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo) |