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+/*************************************************************************/
+/* rendering_server_default.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rendering_server_default.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/marshalls.h"
+#include "core/os/os.h"
+#include "core/templates/sort_array.h"
+#include "renderer_canvas_cull.h"
+#include "renderer_scene_cull.h"
+#include "rendering_server_globals.h"
+
+// careful, these may run in different threads than the visual server
+
+int RenderingServerDefault::changes = 0;
+
+/* BLACK BARS */
+
+void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
+ black_margin[MARGIN_LEFT] = p_left;
+ black_margin[MARGIN_TOP] = p_top;
+ black_margin[MARGIN_RIGHT] = p_right;
+ black_margin[MARGIN_BOTTOM] = p_bottom;
+}
+
+void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
+ black_image[MARGIN_LEFT] = p_left;
+ black_image[MARGIN_TOP] = p_top;
+ black_image[MARGIN_RIGHT] = p_right;
+ black_image[MARGIN_BOTTOM] = p_bottom;
+}
+
+void RenderingServerDefault::_draw_margins() {
+ RSG::canvas_render->draw_window_margins(black_margin, black_image);
+};
+
+/* FREE */
+
+void RenderingServerDefault::free(RID p_rid) {
+ if (RSG::storage->free(p_rid)) {
+ return;
+ }
+ if (RSG::canvas->free(p_rid)) {
+ return;
+ }
+ if (RSG::viewport->free(p_rid)) {
+ return;
+ }
+ if (RSG::scene->free(p_rid)) {
+ return;
+ }
+}
+
+/* EVENT QUEUING */
+
+void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
+ ERR_FAIL_NULL(p_where);
+ FrameDrawnCallbacks fdc;
+ fdc.object = p_where->get_instance_id();
+ fdc.method = p_method;
+ fdc.param = p_userdata;
+
+ frame_drawn_callbacks.push_back(fdc);
+}
+
+void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
+ //needs to be done before changes is reset to 0, to not force the editor to redraw
+ RS::get_singleton()->emit_signal("frame_pre_draw");
+
+ changes = 0;
+
+ RSG::rasterizer->begin_frame(frame_step);
+
+ TIMESTAMP_BEGIN()
+
+ RSG::scene->update(); //update scenes stuff before updating instances
+
+ RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
+
+ RSG::scene->render_probes();
+ RSG::viewport->draw_viewports();
+ RSG::canvas_render->update();
+
+ _draw_margins();
+ RSG::rasterizer->end_frame(p_swap_buffers);
+
+ while (frame_drawn_callbacks.front()) {
+ Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
+ if (obj) {
+ Callable::CallError ce;
+ const Variant *v = &frame_drawn_callbacks.front()->get().param;
+ obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
+ ERR_PRINT("Error calling frame drawn function: " + err);
+ }
+ }
+
+ frame_drawn_callbacks.pop_front();
+ }
+ RS::get_singleton()->emit_signal("frame_post_draw");
+
+ if (RSG::storage->get_captured_timestamps_count()) {
+ Vector<FrameProfileArea> new_profile;
+ if (RSG::storage->capturing_timestamps) {
+ new_profile.resize(RSG::storage->get_captured_timestamps_count());
+ }
+
+ uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
+ uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
+ for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
+ uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
+ uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
+
+ String name = RSG::storage->get_captured_timestamp_name(i);
+
+ if (name.begins_with("vp_")) {
+ RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
+ }
+
+ if (RSG::storage->capturing_timestamps) {
+ new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
+ new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
+ new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
+ }
+ }
+
+ frame_profile = new_profile;
+ }
+
+ frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
+}
+
+void RenderingServerDefault::sync() {
+}
+
+bool RenderingServerDefault::has_changed() const {
+ return changes > 0;
+}
+
+void RenderingServerDefault::init() {
+ RSG::rasterizer->initialize();
+}
+
+void RenderingServerDefault::finish() {
+ if (test_cube.is_valid()) {
+ free(test_cube);
+ }
+
+ RSG::rasterizer->finalize();
+}
+
+/* STATUS INFORMATION */
+
+int RenderingServerDefault::get_render_info(RenderInfo p_info) {
+ return RSG::storage->get_render_info(p_info);
+}
+
+String RenderingServerDefault::get_video_adapter_name() const {
+ return RSG::storage->get_video_adapter_name();
+}
+
+String RenderingServerDefault::get_video_adapter_vendor() const {
+ return RSG::storage->get_video_adapter_vendor();
+}
+
+void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
+ RSG::storage->capturing_timestamps = p_enable;
+}
+
+uint64_t RenderingServerDefault::get_frame_profile_frame() {
+ return frame_profile_frame;
+}
+
+Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
+ return frame_profile;
+}
+
+/* TESTING */
+
+void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
+ redraw_request();
+ RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
+}
+
+void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
+ RSG::viewport->set_default_clear_color(p_color);
+}
+
+bool RenderingServerDefault::has_feature(Features p_feature) const {
+ return false;
+}
+
+void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
+ RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
+}
+
+RID RenderingServerDefault::get_test_cube() {
+ if (!test_cube.is_valid()) {
+ test_cube = _make_test_cube();
+ }
+ return test_cube;
+}
+
+bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
+ return RSG::storage->has_os_feature(p_feature);
+}
+
+void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
+ RSG::storage->set_debug_generate_wireframes(p_generate);
+}
+
+void RenderingServerDefault::call_set_use_vsync(bool p_enable) {
+ DisplayServer::get_singleton()->_set_use_vsync(p_enable);
+}
+
+bool RenderingServerDefault::is_low_end() const {
+ // FIXME: Commented out when rebasing vulkan branch on master,
+ // causes a crash, it seems rasterizer is not initialized yet the
+ // first time it's called.
+ //return RSG::rasterizer->is_low_end();
+ return false;
+}
+
+RenderingServerDefault::RenderingServerDefault() {
+ RSG::canvas = memnew(RendererCanvasCull);
+ RSG::viewport = memnew(RendererViewport);
+ RendererSceneCull *sr = memnew(RendererSceneCull);
+ RSG::scene = sr;
+ RSG::rasterizer = RendererCompositor::create();
+ RSG::storage = RSG::rasterizer->get_storage();
+ RSG::canvas_render = RSG::rasterizer->get_canvas();
+ sr->scene_render = RSG::rasterizer->get_scene();
+
+ frame_profile_frame = 0;
+
+ for (int i = 0; i < 4; i++) {
+ black_margin[i] = 0;
+ black_image[i] = RID();
+ }
+}
+
+RenderingServerDefault::~RenderingServerDefault() {
+ memdelete(RSG::canvas);
+ memdelete(RSG::viewport);
+ memdelete(RSG::rasterizer);
+ memdelete(RSG::scene);
+}