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Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r-- | servers/rendering/rendering_server_default.cpp | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp new file mode 100644 index 0000000000..47f7fa07d5 --- /dev/null +++ b/servers/rendering/rendering_server_default.cpp @@ -0,0 +1,276 @@ +/*************************************************************************/ +/* rendering_server_default.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rendering_server_default.h" + +#include "core/config/project_settings.h" +#include "core/io/marshalls.h" +#include "core/os/os.h" +#include "core/templates/sort_array.h" +#include "renderer_canvas_cull.h" +#include "renderer_scene_cull.h" +#include "rendering_server_globals.h" + +// careful, these may run in different threads than the visual server + +int RenderingServerDefault::changes = 0; + +/* BLACK BARS */ + +void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { + black_margin[MARGIN_LEFT] = p_left; + black_margin[MARGIN_TOP] = p_top; + black_margin[MARGIN_RIGHT] = p_right; + black_margin[MARGIN_BOTTOM] = p_bottom; +} + +void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { + black_image[MARGIN_LEFT] = p_left; + black_image[MARGIN_TOP] = p_top; + black_image[MARGIN_RIGHT] = p_right; + black_image[MARGIN_BOTTOM] = p_bottom; +} + +void RenderingServerDefault::_draw_margins() { + RSG::canvas_render->draw_window_margins(black_margin, black_image); +}; + +/* FREE */ + +void RenderingServerDefault::free(RID p_rid) { + if (RSG::storage->free(p_rid)) { + return; + } + if (RSG::canvas->free(p_rid)) { + return; + } + if (RSG::viewport->free(p_rid)) { + return; + } + if (RSG::scene->free(p_rid)) { + return; + } +} + +/* EVENT QUEUING */ + +void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) { + ERR_FAIL_NULL(p_where); + FrameDrawnCallbacks fdc; + fdc.object = p_where->get_instance_id(); + fdc.method = p_method; + fdc.param = p_userdata; + + frame_drawn_callbacks.push_back(fdc); +} + +void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { + //needs to be done before changes is reset to 0, to not force the editor to redraw + RS::get_singleton()->emit_signal("frame_pre_draw"); + + changes = 0; + + RSG::rasterizer->begin_frame(frame_step); + + TIMESTAMP_BEGIN() + + RSG::scene->update(); //update scenes stuff before updating instances + + RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered + + RSG::scene->render_probes(); + RSG::viewport->draw_viewports(); + RSG::canvas_render->update(); + + _draw_margins(); + RSG::rasterizer->end_frame(p_swap_buffers); + + while (frame_drawn_callbacks.front()) { + Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object); + if (obj) { + Callable::CallError ce; + const Variant *v = &frame_drawn_callbacks.front()->get().param; + obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce); + if (ce.error != Callable::CallError::CALL_OK) { + String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce); + ERR_PRINT("Error calling frame drawn function: " + err); + } + } + + frame_drawn_callbacks.pop_front(); + } + RS::get_singleton()->emit_signal("frame_post_draw"); + + if (RSG::storage->get_captured_timestamps_count()) { + Vector<FrameProfileArea> new_profile; + if (RSG::storage->capturing_timestamps) { + new_profile.resize(RSG::storage->get_captured_timestamps_count()); + } + + uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0); + uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0); + for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) { + uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i); + uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i); + + String name = RSG::storage->get_captured_timestamp_name(i); + + if (name.begins_with("vp_")) { + RSG::viewport->handle_timestamp(name, time_cpu, time_gpu); + } + + if (RSG::storage->capturing_timestamps) { + new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0; + new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0; + new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i); + } + } + + frame_profile = new_profile; + } + + frame_profile_frame = RSG::storage->get_captured_timestamps_frame(); +} + +void RenderingServerDefault::sync() { +} + +bool RenderingServerDefault::has_changed() const { + return changes > 0; +} + +void RenderingServerDefault::init() { + RSG::rasterizer->initialize(); +} + +void RenderingServerDefault::finish() { + if (test_cube.is_valid()) { + free(test_cube); + } + + RSG::rasterizer->finalize(); +} + +/* STATUS INFORMATION */ + +int RenderingServerDefault::get_render_info(RenderInfo p_info) { + return RSG::storage->get_render_info(p_info); +} + +String RenderingServerDefault::get_video_adapter_name() const { + return RSG::storage->get_video_adapter_name(); +} + +String RenderingServerDefault::get_video_adapter_vendor() const { + return RSG::storage->get_video_adapter_vendor(); +} + +void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) { + RSG::storage->capturing_timestamps = p_enable; +} + +uint64_t RenderingServerDefault::get_frame_profile_frame() { + return frame_profile_frame; +} + +Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() { + return frame_profile; +} + +/* TESTING */ + +void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { + redraw_request(); + RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); +} + +void RenderingServerDefault::set_default_clear_color(const Color &p_color) { + RSG::viewport->set_default_clear_color(p_color); +} + +bool RenderingServerDefault::has_feature(Features p_feature) const { + return false; +} + +void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { + RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir); +} + +RID RenderingServerDefault::get_test_cube() { + if (!test_cube.is_valid()) { + test_cube = _make_test_cube(); + } + return test_cube; +} + +bool RenderingServerDefault::has_os_feature(const String &p_feature) const { + return RSG::storage->has_os_feature(p_feature); +} + +void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) { + RSG::storage->set_debug_generate_wireframes(p_generate); +} + +void RenderingServerDefault::call_set_use_vsync(bool p_enable) { + DisplayServer::get_singleton()->_set_use_vsync(p_enable); +} + +bool RenderingServerDefault::is_low_end() const { + // FIXME: Commented out when rebasing vulkan branch on master, + // causes a crash, it seems rasterizer is not initialized yet the + // first time it's called. + //return RSG::rasterizer->is_low_end(); + return false; +} + +RenderingServerDefault::RenderingServerDefault() { + RSG::canvas = memnew(RendererCanvasCull); + RSG::viewport = memnew(RendererViewport); + RendererSceneCull *sr = memnew(RendererSceneCull); + RSG::scene = sr; + RSG::rasterizer = RendererCompositor::create(); + RSG::storage = RSG::rasterizer->get_storage(); + RSG::canvas_render = RSG::rasterizer->get_canvas(); + sr->scene_render = RSG::rasterizer->get_scene(); + + frame_profile_frame = 0; + + for (int i = 0; i < 4; i++) { + black_margin[i] = 0; + black_image[i] = RID(); + } +} + +RenderingServerDefault::~RenderingServerDefault() { + memdelete(RSG::canvas); + memdelete(RSG::viewport); + memdelete(RSG::rasterizer); + memdelete(RSG::scene); +} |