diff options
Diffstat (limited to 'servers/rendering/rendering_server_canvas.cpp')
-rw-r--r-- | servers/rendering/rendering_server_canvas.cpp | 333 |
1 files changed, 224 insertions, 109 deletions
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp index 5c0741bb3b..5a12be5659 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/rendering_server_canvas.cpp @@ -37,7 +37,7 @@ static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; -void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { +void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) { RENDER_TIMESTAMP("Cull CanvasItem Tree"); memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); @@ -68,7 +68,7 @@ void RenderingServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Can RENDER_TIMESTAMP("Render Canvas Items"); - RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_transform); + RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); } void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transform2D p_transform, RenderingServerCanvas::Item *p_material_owner, RenderingServerCanvas::Item **r_items, int &r_index) { @@ -81,6 +81,7 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo child_items[i]->ysort_xform = p_transform; child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]); child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr; + child_items[i]->ysort_index = r_index; } r_index++; @@ -112,7 +113,12 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo } Rect2 rect = ci->get_rect(); - Transform2D xform = p_transform * ci->xform; + Transform2D xform = ci->xform; + if (snapping_2d_transforms_to_pixel) { + xform.elements[2] = xform.elements[2].floor(); + } + xform = p_transform * xform; + Rect2 global_rect = xform.xform(rect); global_rect.position += p_clip_rect.position; @@ -166,8 +172,15 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo p_z = ci->z_index; } + RasterizerCanvas::Item *canvas_group_from = nullptr; + bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); + if (use_canvas_group) { + int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; + canvas_group_from = z_last_list[zidx]; + } + for (int i = 0; i < child_item_count; i++) { - if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) { + if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) { continue; } if (ci->sort_y) { @@ -181,6 +194,70 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); } + if (use_canvas_group) { + int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; + if (canvas_group_from == nullptr) { + // no list before processing this item, means must put stuff in group from the beginning of list. + canvas_group_from = z_list[zidx]; + } else { + // there was a list before processing, so begin group from this one. + canvas_group_from = canvas_group_from->next; + } + + if (canvas_group_from) { + // Has a place to begin the group from! + + //compute a global rect (in global coords) for children in the same z layer + Rect2 rect_accum; + RasterizerCanvas::Item *c = canvas_group_from; + while (c) { + if (c == canvas_group_from) { + rect_accum = c->global_rect_cache; + } else { + rect_accum = rect_accum.merge(c->global_rect_cache); + } + + c = c->next; + } + + // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this. + // If nothing has been drawn, we just take it over and draw it ourselves. + if (ci->canvas_group->fit_empty && (ci->commands == nullptr || + (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RasterizerCanvas::CANVAS_RECT_IS_GROUP)))) { + // No commands, or sole command is the one used to draw, so we (re)create the draw command. + ci->clear(); + + if (rect_accum == Rect2()) { + rect_accum.size = Size2(1, 1); + } + + rect_accum = rect_accum.grow(ci->canvas_group->fit_margin); + + //draw it? + RasterizerCanvas::Item::CommandRect *crect = ci->alloc_command<RasterizerCanvas::Item::CommandRect>(); + + crect->flags = RasterizerCanvas::CANVAS_RECT_IS_GROUP; // so we can recognize it later + crect->rect = xform.affine_inverse().xform(rect_accum); + crect->modulate = Color(1, 1, 1, 1); + + //the global rect is used to do the copying, so update it + global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin + global_rect.position += p_clip_rect.position; + } else { + global_rect.position -= p_clip_rect.position; + + global_rect = global_rect.merge(rect_accum); //must use both rects for this + global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin + + global_rect.position += p_clip_rect.position; + } + + // Very important that this is cleared after used in RasterizerCanvas to avoid + // potential crashes. + canvas_group_from->canvas_group_owner = ci; + } + } + if (ci->update_when_visible) { RenderingServerRaster::redraw_request(); } @@ -210,7 +287,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo } for (int i = 0; i < child_item_count; i++) { - if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) { + if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) { continue; } if (ci->sort_y) { @@ -221,30 +298,11 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo } } -void RenderingServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) { - if (!p_masked_lights) { - return; - } - - RasterizerCanvas::Item *ci = p_canvas_item; - - while (ci) { - RasterizerCanvas::Light *light = p_masked_lights; - while (light) { - if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { - ci->light_masked = true; - } - - light = light->mask_next_ptr; - } - - ci = ci->next; - } -} - -void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) { +void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { RENDER_TIMESTAMP(">Render Canvas"); + snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel; + if (p_canvas->children_order_dirty) { p_canvas->child_items.sort(); p_canvas->children_order_dirty = false; @@ -262,26 +320,26 @@ void RenderingServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, } if (!has_mirror) { - _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); } else { //used for parallaxlayer mirroring for (int i = 0; i < l; i++) { const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); //mirroring (useful for scrolling backgrounds) if (ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); } if (ci2.mirror.y != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); } if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); } } } @@ -450,18 +508,6 @@ void RenderingServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool canvas_item->update_when_visible = p_update; } -void RenderingServerCanvas::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { - Item *canvas_item = canvas_item_owner.getornull(p_item); - ERR_FAIL_COND(!canvas_item); - canvas_item->texture_filter = p_filter; -} - -void RenderingServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { - Item *canvas_item = canvas_item_owner.getornull(p_item); - ERR_FAIL_COND(!canvas_item); - canvas_item->texture_repeat = p_repeat; -} - void RenderingServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -483,7 +529,6 @@ void RenderingServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_fro for (uint32_t i = 0; i < line->point_count; i++) { line->colors[i] = p_color; } - line->specular_shininess = Color(1, 1, 1, 1); } void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { @@ -494,8 +539,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!pline); - pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); - if (true || p_width <= 1) { #define TODO make thick lines possible Vector<int> indices; @@ -510,7 +553,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po } pline->primitive = RS::PRIMITIVE_LINES; - pline->specular_shininess = Color(1, 1, 1, 1); pline->polygon.create(indices, p_points, p_colors); } else { #if 0 @@ -585,13 +627,10 @@ void RenderingServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<P Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!pline); - pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); - if (true || p_width <= 1) { #define TODO make thick lines possible pline->primitive = RS::PRIMITIVE_LINES; - pline->specular_shininess = Color(1, 1, 1, 1); pline->polygon.create(Vector<int>(), p_points, p_colors); } else { } @@ -614,10 +653,7 @@ void RenderingServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_p Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!circle); - circle->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID()); - circle->primitive = RS::PRIMITIVE_TRIANGLES; - circle->specular_shininess = Color(1, 1, 1, 1); Vector<int> indices; Vector<Vector2> points; @@ -644,7 +680,7 @@ void RenderingServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_p circle->polygon.create(indices, points, color); } -void RenderingServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -671,11 +707,11 @@ void RenderingServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - rect->specular_shininess = p_specular_color_shininess; + + rect->texture = p_texture; } -void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -683,8 +719,9 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, cons ERR_FAIL_COND(!rect); rect->modulate = p_modulate; rect->rect = p_rect; - rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - rect->specular_shininess = p_specular_color_shininess; + + rect->texture = p_texture; + rect->source = p_src_rect; rect->flags = RasterizerCanvas::CANVAS_RECT_REGION; @@ -715,14 +752,15 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_region(RID p_item, cons } } -void RenderingServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>(); ERR_FAIL_COND(!style); - style->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - style->specular_shininess = p_specular_color_shininess; + + style->texture = p_texture; + style->rect = p_rect; style->source = p_source; style->draw_center = p_draw_center; @@ -735,7 +773,7 @@ void RenderingServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 & style->axis_y = p_y_axis_mode; } -void RenderingServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { uint32_t pc = p_points.size(); ERR_FAIL_COND(pc == 0 || pc > 4); @@ -761,11 +799,10 @@ void RenderingServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<P prim->point_count = p_points.size(); - prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - prim->specular_shininess = p_specular_color_shininess; + prim->texture = p_texture; } -void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); #ifdef DEBUG_ENABLED @@ -782,12 +819,11 @@ void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Poi Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!polygon); polygon->primitive = RS::PRIMITIVE_TRIANGLES; - polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - polygon->specular_shininess = p_specular_color_shininess; + polygon->texture = p_texture; polygon->polygon.create(indices, p_points, p_colors, p_uvs); } -void RenderingServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -802,8 +838,9 @@ void RenderingServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vec Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!polygon); - polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - polygon->specular_shininess = p_specular_color_shininess; + + polygon->texture = p_texture; + polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights); polygon->primitive = RS::PRIMITIVE_TRIANGLES; @@ -818,42 +855,43 @@ void RenderingServerCanvas::canvas_item_add_set_transform(RID p_item, const Tran tr->xform = p_transform; } -void RenderingServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>(); ERR_FAIL_COND(!m); m->mesh = p_mesh; - m->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - m->specular_shininess = p_specular_color_shininess; + + m->texture = p_texture; + m->transform = p_transform; m->modulate = p_modulate; } -void RenderingServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>(); ERR_FAIL_COND(!part); part->particles = p_particles; - part->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID()); - part->specular_shininess = p_specular_color_shininess; + + part->texture = p_texture; //take the chance and request processing for them, at least once until they become visible again RSG::storage->particles_request_process(p_particles); } -void RenderingServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, RenderingServer::CanvasItemTextureFilter p_filter, RenderingServer::CanvasItemTextureRepeat p_repeat) { +void RenderingServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>(); ERR_FAIL_COND(!mm); mm->multimesh = p_mesh; - mm->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, mm->multimesh); - mm->specular_shininess = p_specular_color_shininess; + + mm->texture = p_texture; } void RenderingServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { @@ -900,13 +938,12 @@ void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skelet void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) { - if (p_enable) { - canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); - } else { - memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer = nullptr; - } + if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { + canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); + } + if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { + memdelete(canvas_item->copy_back_buffer); + canvas_item->copy_back_buffer = nullptr; } if (p_enable) { @@ -955,19 +992,65 @@ void RenderingServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool canvas_item->use_parent_material = p_enable; } +void RenderingServerCanvas::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) { + if (canvas_item->canvas_group != nullptr) { + memdelete(canvas_item->canvas_group); + canvas_item->canvas_group = nullptr; + } + } else { + if (canvas_item->canvas_group == nullptr) { + canvas_item->canvas_group = memnew(RasterizerCanvas::Item::CanvasGroup); + } + canvas_item->canvas_group->mode = p_mode; + canvas_item->canvas_group->fit_empty = p_fit_empty; + canvas_item->canvas_group->fit_margin = p_fit_margin; + canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps; + canvas_item->canvas_group->clear_margin = p_clear_margin; + } +} + RID RenderingServerCanvas::canvas_light_create() { RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light); clight->light_internal = RSG::canvas_render->light_create(); return canvas_light_owner.make_rid(clight); } +void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { + RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + if (clight->mode == p_mode) { + return; + } + + RID canvas = clight->canvas; + + if (canvas.is_valid()) { + canvas_light_attach_to_canvas(p_light, RID()); + } + + clight->mode = p_mode; + + if (canvas.is_valid()) { + canvas_light_attach_to_canvas(p_light, canvas); + } +} + void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.getornull(clight->canvas); - canvas->lights.erase(clight); + if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { + canvas->lights.erase(clight); + } else { + canvas->directional_lights.erase(clight); + } } if (!canvas_owner.owns(p_canvas)) { @@ -978,7 +1061,11 @@ void RenderingServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_can if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.getornull(clight->canvas); - canvas->lights.insert(clight); + if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { + canvas->lights.insert(clight); + } else { + canvas->directional_lights.insert(clight); + } } } @@ -989,7 +1076,7 @@ void RenderingServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled clight->enabled = p_enabled; } -void RenderingServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) { +void RenderingServerCanvas::canvas_light_set_texture_scale(RID p_light, float p_scale) { RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); @@ -1007,6 +1094,9 @@ void RenderingServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); + if (clight->texture == p_texture) { + return; + } clight->texture = p_texture; clight->version++; RSG::canvas_render->light_set_texture(clight->light_internal, p_texture); @@ -1070,40 +1160,30 @@ void RenderingServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, clight->item_shadow_mask = p_mask; } -void RenderingServerCanvas::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { +void RenderingServerCanvas::canvas_light_set_directional_distance(RID p_light, float p_distance) { RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); - clight->mode = p_mode; + clight->directional_distance = p_distance; } -void RenderingServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { +void RenderingServerCanvas::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); - if (clight->use_shadow == p_enabled) { - return; - } - clight->use_shadow = p_enabled; - clight->version++; - RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow, clight->shadow_buffer_size); + clight->blend_mode = p_mode; } -void RenderingServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { - ERR_FAIL_COND(p_size < 32 || p_size > 16384); - +void RenderingServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light); ERR_FAIL_COND(!clight); - int new_size = next_power_of_2(p_size); - if (new_size == clight->shadow_buffer_size) { + if (clight->use_shadow == p_enabled) { return; } - - clight->shadow_buffer_size = next_power_of_2(p_size); + clight->use_shadow = p_enabled; clight->version++; - - RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow, clight->shadow_buffer_size); + RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow); } void RenderingServerCanvas::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { @@ -1271,6 +1351,41 @@ void RenderingServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder } } +void RenderingServerCanvas::canvas_set_shadow_texture_size(int p_size) { + RSG::canvas_render->set_shadow_texture_size(p_size); +} + +RID RenderingServerCanvas::canvas_texture_create() { + return RSG::storage->canvas_texture_create(); +} + +void RenderingServerCanvas::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); +} + +void RenderingServerCanvas::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { + RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); +} + +void RenderingServerCanvas::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); +} + +void RenderingServerCanvas::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); +} + +void RenderingServerCanvas::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { + Item *ci = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!ci); + ci->texture_filter = p_filter; +} +void RenderingServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { + Item *ci = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!ci); + ci->texture_repeat = p_repeat; +} + bool RenderingServerCanvas::free(RID p_rid) { if (canvas_owner.owns(p_rid)) { Canvas *canvas = canvas_owner.getornull(p_rid); |