diff options
Diffstat (limited to 'servers/rendering/rendering_device_binds.h')
-rw-r--r-- | servers/rendering/rendering_device_binds.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index e43c3669b5..912674e309 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -51,8 +51,8 @@ ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \ ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member)) -class RDTextureFormat : public Reference { - GDCLASS(RDTextureFormat, Reference) +class RDTextureFormat : public RefCounted { + GDCLASS(RDTextureFormat, RefCounted) friend class RenderingDevice; RD::TextureFormat base; @@ -87,8 +87,8 @@ protected: } }; -class RDTextureView : public Reference { - GDCLASS(RDTextureView, Reference) +class RDTextureView : public RefCounted { + GDCLASS(RDTextureView, RefCounted) friend class RenderingDevice; @@ -110,8 +110,8 @@ protected: } }; -class RDAttachmentFormat : public Reference { - GDCLASS(RDAttachmentFormat, Reference) +class RDAttachmentFormat : public RefCounted { + GDCLASS(RDAttachmentFormat, RefCounted) friend class RenderingDevice; RD::AttachmentFormat base; @@ -128,8 +128,8 @@ protected: } }; -class RDSamplerState : public Reference { - GDCLASS(RDSamplerState, Reference) +class RDSamplerState : public RefCounted { + GDCLASS(RDSamplerState, RefCounted) friend class RenderingDevice; RD::SamplerState base; @@ -171,8 +171,8 @@ protected: } }; -class RDVertexAttribute : public Reference { - GDCLASS(RDVertexAttribute, Reference) +class RDVertexAttribute : public RefCounted { + GDCLASS(RDVertexAttribute, RefCounted) friend class RenderingDevice; RD::VertexAttribute base; @@ -192,8 +192,8 @@ protected: RD_BIND(Variant::INT, RDVertexAttribute, frequency); } }; -class RDShaderSource : public Reference { - GDCLASS(RDShaderSource, Reference) +class RDShaderSource : public RefCounted { + GDCLASS(RDShaderSource, RefCounted) String source[RD::SHADER_STAGE_MAX]; RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL; @@ -386,8 +386,8 @@ protected: } }; -class RDUniform : public Reference { - GDCLASS(RDUniform, Reference) +class RDUniform : public RefCounted { + GDCLASS(RDUniform, RefCounted) friend class RenderingDevice; RD::Uniform base; @@ -424,8 +424,8 @@ protected: ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids"); } }; -class RDPipelineRasterizationState : public Reference { - GDCLASS(RDPipelineRasterizationState, Reference) +class RDPipelineRasterizationState : public RefCounted { + GDCLASS(RDPipelineRasterizationState, RefCounted) friend class RenderingDevice; RD::PipelineRasterizationState base; @@ -459,8 +459,8 @@ protected: } }; -class RDPipelineMultisampleState : public Reference { - GDCLASS(RDPipelineMultisampleState, Reference) +class RDPipelineMultisampleState : public RefCounted { + GDCLASS(RDPipelineMultisampleState, RefCounted) friend class RenderingDevice; RD::PipelineMultisampleState base; @@ -490,8 +490,8 @@ protected: } }; -class RDPipelineDepthStencilState : public Reference { - GDCLASS(RDPipelineDepthStencilState, Reference) +class RDPipelineDepthStencilState : public RefCounted { + GDCLASS(RDPipelineDepthStencilState, RefCounted) friend class RenderingDevice; RD::PipelineDepthStencilState base; @@ -549,8 +549,8 @@ protected: } }; -class RDPipelineColorBlendStateAttachment : public Reference { - GDCLASS(RDPipelineColorBlendStateAttachment, Reference) +class RDPipelineColorBlendStateAttachment : public RefCounted { + GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted) friend class RenderingDevice; RD::PipelineColorBlendState::Attachment base; @@ -594,8 +594,8 @@ protected: } }; -class RDPipelineColorBlendState : public Reference { - GDCLASS(RDPipelineColorBlendState, Reference) +class RDPipelineColorBlendState : public RefCounted { + GDCLASS(RDPipelineColorBlendState, RefCounted) friend class RenderingDevice; RD::PipelineColorBlendState base; |