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-rw-r--r--servers/rendering/rendering_device.h21
1 files changed, 17 insertions, 4 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 563a80c12c..313c0e11b2 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,6 +60,17 @@ public:
DEVICE_DIRECTX
};
+ // This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`).
+ // Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API.
+ enum DeviceType {
+ DEVICE_TYPE_OTHER,
+ DEVICE_TYPE_INTEGRATED_GPU,
+ DEVICE_TYPE_DISCRETE_GPU,
+ DEVICE_TYPE_VIRTUAL_GPU,
+ DEVICE_TYPE_CPU,
+ DEVICE_TYPE_MAX,
+ };
+
enum DriverResource {
DRIVER_RESOURCE_VULKAN_DEVICE = 0,
DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
@@ -505,7 +516,7 @@ public:
TEXTURE_SLICE_2D_ARRAY,
};
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
@@ -1199,6 +1210,7 @@ public:
virtual String get_device_vendor_name() const = 0;
virtual String get_device_name() const = 0;
+ virtual RenderingDevice::DeviceType get_device_type() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
@@ -1210,7 +1222,7 @@ protected:
//binders to script API
RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
- RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
+ RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count);
FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count);
@@ -1237,6 +1249,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DeviceType)
VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)