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-rw-r--r--servers/rendering/rendering_device.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index a639ff3641..393bbc9f2f 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -908,6 +908,7 @@ public:
enum InitialAction {
INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
+ INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
INITIAL_ACTION_MAX
};