diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 9fbf58d131..2de0549e8d 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -51,6 +51,13 @@ class RDPipelineColorBlendState; class RenderingDevice : public Object { GDCLASS(RenderingDevice, Object) public: + enum DeviceFamily { + DEVICE_UNKNOWN, + DEVICE_OPENGL, + DEVICE_VULKAN, + DEVICE_DIRECTX + }; + enum ShaderStage { SHADER_STAGE_VERTEX, SHADER_STAGE_FRAGMENT, @@ -70,7 +77,29 @@ public: SHADER_LANGUAGE_HLSL }; - typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error); + enum SubgroupOperations { + SUBGROUP_BASIC_BIT = 1, + SUBGROUP_VOTE_BIT = 2, + SUBGROUP_ARITHMETIC_BIT = 4, + SUBGROUP_BALLOT_BIT = 8, + SUBGROUP_SHUFFLE_BIT = 16, + SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, + SUBGROUP_CLUSTERED_BIT = 64, + SUBGROUP_QUAD_BIT = 128, + }; + + struct Capabilities { + // main device info + DeviceFamily device_family = DEVICE_UNKNOWN; + uint32_t version_major = 1.0; + uint32_t version_minor = 0.0; + // subgroup capabilities + uint32_t subgroup_size = 0; + uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. + uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations + }; + + typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities); typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); private: @@ -82,6 +111,8 @@ private: protected: static void _bind_methods(); + Capabilities device_capabilities; + public: //base numeric ID for all types enum { @@ -597,6 +628,8 @@ public: /**** SHADER ****/ /****************/ + const Capabilities *get_device_capabilities() const { return &device_capabilities; }; + virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); static void shader_set_compile_function(ShaderCompileFunction p_function); |