diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 40 |
1 files changed, 24 insertions, 16 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 1902b5f74a..a864cfa74c 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -123,21 +123,14 @@ public: DeviceFamily device_family = DEVICE_UNKNOWN; uint32_t version_major = 1.0; uint32_t version_minor = 0.0; - - // subgroup capabilities - uint32_t subgroup_size = 0; - uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. - uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations - - // features - bool supports_multiview = false; // If true this device supports multiview options - bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode }; - typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities); - typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities); + typedef String (*ShaderSPIRVGetCacheKeyFunction)(const RenderingDevice *p_render_device); + typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device); typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); + typedef void (*InvalidationCallback)(void *); + private: static ShaderCompileToSPIRVFunction compile_to_spirv_function; static ShaderCacheFunction cache_function; @@ -444,6 +437,7 @@ public: TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9), + TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10), }; enum TextureSwizzle { @@ -552,15 +546,18 @@ public: Vector<int32_t> resolve_attachments; Vector<int32_t> preserve_attachments; int32_t depth_attachment = ATTACHMENT_UNUSED; + int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported }; - virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0; virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; - virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; + virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0; + virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0; virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; @@ -675,6 +672,13 @@ public: const Capabilities *get_device_capabilities() const { return &device_capabilities; }; + enum Features { + SUPPORTS_MULTIVIEW, + SUPPORTS_FSR_HALF_FLOAT, + SUPPORTS_ATTACHMENT_VRS, + }; + virtual bool has_feature(const Features p_feature) const = 0; + virtual Vector<uint8_t> shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); virtual String shader_get_spirv_cache_key() const; @@ -793,8 +797,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; - typedef void (*UniformSetInvalidatedCallback)(void *); - virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0; + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0; virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; @@ -1221,9 +1224,12 @@ public: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, + LIMIT_SUBGROUP_SIZE, + LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. + LIMIT_SUBGROUP_OPERATIONS, }; - virtual uint64_t limit_get(Limit p_limit) = 0; + virtual uint64_t limit_get(Limit p_limit) const = 0; //methods below not exposed, used by RenderingDeviceRD virtual void prepare_screen_for_drawing() = 0; @@ -1254,6 +1260,7 @@ public: virtual String get_device_vendor_name() const = 0; virtual String get_device_name() const = 0; virtual RenderingDevice::DeviceType get_device_type() const = 0; + virtual String get_device_api_version() const = 0; virtual String get_device_pipeline_cache_uuid() const = 0; virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0; @@ -1323,6 +1330,7 @@ VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) VARIANT_ENUM_CAST(RenderingDevice::MemoryType) +VARIANT_ENUM_CAST(RenderingDevice::Features) typedef RenderingDevice RD; |