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-rw-r--r--servers/rendering/rendering_device.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 6ed4448638..ecbb11efca 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -729,7 +729,7 @@ public:
int binding; // Binding index as specified in shader.
private:
- // In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
+ // In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance.
RID id; // If only one is provided, this is used.
Vector<RID> ids; // If multiple ones are provided, this is used instead.