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Diffstat (limited to 'servers/rendering/rendering_device.h')
| -rw-r--r-- | servers/rendering/rendering_device.h | 1145 | 
1 files changed, 1145 insertions, 0 deletions
| diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h new file mode 100644 index 0000000000..9fbf58d131 --- /dev/null +++ b/servers/rendering/rendering_device.h @@ -0,0 +1,1145 @@ +/*************************************************************************/ +/*  rendering_device.h                                                   */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#ifndef RENDERING_DEVICE_H +#define RENDERING_DEVICE_H + +#include "core/object/class_db.h" +#include "core/variant/typed_array.h" +#include "servers/display_server.h" + +class RDTextureFormat; +class RDTextureView; +class RDAttachmentFormat; +class RDSamplerState; +class RDVertexAttribute; +class RDShaderSource; +class RDShaderBytecode; +class RDUniforms; +class RDPipelineRasterizationState; +class RDPipelineMultisampleState; +class RDPipelineDepthStencilState; +class RDPipelineColorBlendState; + +class RenderingDevice : public Object { +	GDCLASS(RenderingDevice, Object) +public: +	enum ShaderStage { +		SHADER_STAGE_VERTEX, +		SHADER_STAGE_FRAGMENT, +		SHADER_STAGE_TESSELATION_CONTROL, +		SHADER_STAGE_TESSELATION_EVALUATION, +		SHADER_STAGE_COMPUTE, +		SHADER_STAGE_MAX, +		SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX), +		SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT), +		SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL), +		SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION), +		SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE), +	}; + +	enum ShaderLanguage { +		SHADER_LANGUAGE_GLSL, +		SHADER_LANGUAGE_HLSL +	}; + +	typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error); +	typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); + +private: +	static ShaderCompileFunction compile_function; +	static ShaderCacheFunction cache_function; + +	static RenderingDevice *singleton; + +protected: +	static void _bind_methods(); + +public: +	//base numeric ID for all types +	enum { +		INVALID_ID = -1, +		INVALID_FORMAT_ID = -1 +	}; + +	/*****************/ +	/**** GENERIC ****/ +	/*****************/ + +	enum CompareOperator { +		COMPARE_OP_NEVER, +		COMPARE_OP_LESS, +		COMPARE_OP_EQUAL, +		COMPARE_OP_LESS_OR_EQUAL, +		COMPARE_OP_GREATER, +		COMPARE_OP_NOT_EQUAL, +		COMPARE_OP_GREATER_OR_EQUAL, +		COMPARE_OP_ALWAYS, +		COMPARE_OP_MAX //not an actual operator, just the amount of operators :D +	}; + +	enum DataFormat { +		DATA_FORMAT_R4G4_UNORM_PACK8, +		DATA_FORMAT_R4G4B4A4_UNORM_PACK16, +		DATA_FORMAT_B4G4R4A4_UNORM_PACK16, +		DATA_FORMAT_R5G6B5_UNORM_PACK16, +		DATA_FORMAT_B5G6R5_UNORM_PACK16, +		DATA_FORMAT_R5G5B5A1_UNORM_PACK16, +		DATA_FORMAT_B5G5R5A1_UNORM_PACK16, +		DATA_FORMAT_A1R5G5B5_UNORM_PACK16, +		DATA_FORMAT_R8_UNORM, +		DATA_FORMAT_R8_SNORM, +		DATA_FORMAT_R8_USCALED, +		DATA_FORMAT_R8_SSCALED, +		DATA_FORMAT_R8_UINT, +		DATA_FORMAT_R8_SINT, +		DATA_FORMAT_R8_SRGB, +		DATA_FORMAT_R8G8_UNORM, +		DATA_FORMAT_R8G8_SNORM, +		DATA_FORMAT_R8G8_USCALED, +		DATA_FORMAT_R8G8_SSCALED, +		DATA_FORMAT_R8G8_UINT, +		DATA_FORMAT_R8G8_SINT, +		DATA_FORMAT_R8G8_SRGB, +		DATA_FORMAT_R8G8B8_UNORM, +		DATA_FORMAT_R8G8B8_SNORM, +		DATA_FORMAT_R8G8B8_USCALED, +		DATA_FORMAT_R8G8B8_SSCALED, +		DATA_FORMAT_R8G8B8_UINT, +		DATA_FORMAT_R8G8B8_SINT, +		DATA_FORMAT_R8G8B8_SRGB, +		DATA_FORMAT_B8G8R8_UNORM, +		DATA_FORMAT_B8G8R8_SNORM, +		DATA_FORMAT_B8G8R8_USCALED, +		DATA_FORMAT_B8G8R8_SSCALED, +		DATA_FORMAT_B8G8R8_UINT, +		DATA_FORMAT_B8G8R8_SINT, +		DATA_FORMAT_B8G8R8_SRGB, +		DATA_FORMAT_R8G8B8A8_UNORM, +		DATA_FORMAT_R8G8B8A8_SNORM, +		DATA_FORMAT_R8G8B8A8_USCALED, +		DATA_FORMAT_R8G8B8A8_SSCALED, +		DATA_FORMAT_R8G8B8A8_UINT, +		DATA_FORMAT_R8G8B8A8_SINT, +		DATA_FORMAT_R8G8B8A8_SRGB, +		DATA_FORMAT_B8G8R8A8_UNORM, +		DATA_FORMAT_B8G8R8A8_SNORM, +		DATA_FORMAT_B8G8R8A8_USCALED, +		DATA_FORMAT_B8G8R8A8_SSCALED, +		DATA_FORMAT_B8G8R8A8_UINT, +		DATA_FORMAT_B8G8R8A8_SINT, +		DATA_FORMAT_B8G8R8A8_SRGB, +		DATA_FORMAT_A8B8G8R8_UNORM_PACK32, +		DATA_FORMAT_A8B8G8R8_SNORM_PACK32, +		DATA_FORMAT_A8B8G8R8_USCALED_PACK32, +		DATA_FORMAT_A8B8G8R8_SSCALED_PACK32, +		DATA_FORMAT_A8B8G8R8_UINT_PACK32, +		DATA_FORMAT_A8B8G8R8_SINT_PACK32, +		DATA_FORMAT_A8B8G8R8_SRGB_PACK32, +		DATA_FORMAT_A2R10G10B10_UNORM_PACK32, +		DATA_FORMAT_A2R10G10B10_SNORM_PACK32, +		DATA_FORMAT_A2R10G10B10_USCALED_PACK32, +		DATA_FORMAT_A2R10G10B10_SSCALED_PACK32, +		DATA_FORMAT_A2R10G10B10_UINT_PACK32, +		DATA_FORMAT_A2R10G10B10_SINT_PACK32, +		DATA_FORMAT_A2B10G10R10_UNORM_PACK32, +		DATA_FORMAT_A2B10G10R10_SNORM_PACK32, +		DATA_FORMAT_A2B10G10R10_USCALED_PACK32, +		DATA_FORMAT_A2B10G10R10_SSCALED_PACK32, +		DATA_FORMAT_A2B10G10R10_UINT_PACK32, +		DATA_FORMAT_A2B10G10R10_SINT_PACK32, +		DATA_FORMAT_R16_UNORM, +		DATA_FORMAT_R16_SNORM, +		DATA_FORMAT_R16_USCALED, +		DATA_FORMAT_R16_SSCALED, +		DATA_FORMAT_R16_UINT, +		DATA_FORMAT_R16_SINT, +		DATA_FORMAT_R16_SFLOAT, +		DATA_FORMAT_R16G16_UNORM, +		DATA_FORMAT_R16G16_SNORM, +		DATA_FORMAT_R16G16_USCALED, +		DATA_FORMAT_R16G16_SSCALED, +		DATA_FORMAT_R16G16_UINT, +		DATA_FORMAT_R16G16_SINT, +		DATA_FORMAT_R16G16_SFLOAT, +		DATA_FORMAT_R16G16B16_UNORM, +		DATA_FORMAT_R16G16B16_SNORM, +		DATA_FORMAT_R16G16B16_USCALED, +		DATA_FORMAT_R16G16B16_SSCALED, +		DATA_FORMAT_R16G16B16_UINT, +		DATA_FORMAT_R16G16B16_SINT, +		DATA_FORMAT_R16G16B16_SFLOAT, +		DATA_FORMAT_R16G16B16A16_UNORM, +		DATA_FORMAT_R16G16B16A16_SNORM, +		DATA_FORMAT_R16G16B16A16_USCALED, +		DATA_FORMAT_R16G16B16A16_SSCALED, +		DATA_FORMAT_R16G16B16A16_UINT, +		DATA_FORMAT_R16G16B16A16_SINT, +		DATA_FORMAT_R16G16B16A16_SFLOAT, +		DATA_FORMAT_R32_UINT, +		DATA_FORMAT_R32_SINT, +		DATA_FORMAT_R32_SFLOAT, +		DATA_FORMAT_R32G32_UINT, +		DATA_FORMAT_R32G32_SINT, +		DATA_FORMAT_R32G32_SFLOAT, +		DATA_FORMAT_R32G32B32_UINT, +		DATA_FORMAT_R32G32B32_SINT, +		DATA_FORMAT_R32G32B32_SFLOAT, +		DATA_FORMAT_R32G32B32A32_UINT, +		DATA_FORMAT_R32G32B32A32_SINT, +		DATA_FORMAT_R32G32B32A32_SFLOAT, +		DATA_FORMAT_R64_UINT, +		DATA_FORMAT_R64_SINT, +		DATA_FORMAT_R64_SFLOAT, +		DATA_FORMAT_R64G64_UINT, +		DATA_FORMAT_R64G64_SINT, +		DATA_FORMAT_R64G64_SFLOAT, +		DATA_FORMAT_R64G64B64_UINT, +		DATA_FORMAT_R64G64B64_SINT, +		DATA_FORMAT_R64G64B64_SFLOAT, +		DATA_FORMAT_R64G64B64A64_UINT, +		DATA_FORMAT_R64G64B64A64_SINT, +		DATA_FORMAT_R64G64B64A64_SFLOAT, +		DATA_FORMAT_B10G11R11_UFLOAT_PACK32, +		DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32, +		DATA_FORMAT_D16_UNORM, +		DATA_FORMAT_X8_D24_UNORM_PACK32, +		DATA_FORMAT_D32_SFLOAT, +		DATA_FORMAT_S8_UINT, +		DATA_FORMAT_D16_UNORM_S8_UINT, +		DATA_FORMAT_D24_UNORM_S8_UINT, +		DATA_FORMAT_D32_SFLOAT_S8_UINT, +		DATA_FORMAT_BC1_RGB_UNORM_BLOCK, +		DATA_FORMAT_BC1_RGB_SRGB_BLOCK, +		DATA_FORMAT_BC1_RGBA_UNORM_BLOCK, +		DATA_FORMAT_BC1_RGBA_SRGB_BLOCK, +		DATA_FORMAT_BC2_UNORM_BLOCK, +		DATA_FORMAT_BC2_SRGB_BLOCK, +		DATA_FORMAT_BC3_UNORM_BLOCK, +		DATA_FORMAT_BC3_SRGB_BLOCK, +		DATA_FORMAT_BC4_UNORM_BLOCK, +		DATA_FORMAT_BC4_SNORM_BLOCK, +		DATA_FORMAT_BC5_UNORM_BLOCK, +		DATA_FORMAT_BC5_SNORM_BLOCK, +		DATA_FORMAT_BC6H_UFLOAT_BLOCK, +		DATA_FORMAT_BC6H_SFLOAT_BLOCK, +		DATA_FORMAT_BC7_UNORM_BLOCK, +		DATA_FORMAT_BC7_SRGB_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, +		DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, +		DATA_FORMAT_EAC_R11_UNORM_BLOCK, +		DATA_FORMAT_EAC_R11_SNORM_BLOCK, +		DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, +		DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, +		DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, +		DATA_FORMAT_ASTC_4x4_SRGB_BLOCK, +		DATA_FORMAT_ASTC_5x4_UNORM_BLOCK, +		DATA_FORMAT_ASTC_5x4_SRGB_BLOCK, +		DATA_FORMAT_ASTC_5x5_UNORM_BLOCK, +		DATA_FORMAT_ASTC_5x5_SRGB_BLOCK, +		DATA_FORMAT_ASTC_6x5_UNORM_BLOCK, +		DATA_FORMAT_ASTC_6x5_SRGB_BLOCK, +		DATA_FORMAT_ASTC_6x6_UNORM_BLOCK, +		DATA_FORMAT_ASTC_6x6_SRGB_BLOCK, +		DATA_FORMAT_ASTC_8x5_UNORM_BLOCK, +		DATA_FORMAT_ASTC_8x5_SRGB_BLOCK, +		DATA_FORMAT_ASTC_8x6_UNORM_BLOCK, +		DATA_FORMAT_ASTC_8x6_SRGB_BLOCK, +		DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, +		DATA_FORMAT_ASTC_8x8_SRGB_BLOCK, +		DATA_FORMAT_ASTC_10x5_UNORM_BLOCK, +		DATA_FORMAT_ASTC_10x5_SRGB_BLOCK, +		DATA_FORMAT_ASTC_10x6_UNORM_BLOCK, +		DATA_FORMAT_ASTC_10x6_SRGB_BLOCK, +		DATA_FORMAT_ASTC_10x8_UNORM_BLOCK, +		DATA_FORMAT_ASTC_10x8_SRGB_BLOCK, +		DATA_FORMAT_ASTC_10x10_UNORM_BLOCK, +		DATA_FORMAT_ASTC_10x10_SRGB_BLOCK, +		DATA_FORMAT_ASTC_12x10_UNORM_BLOCK, +		DATA_FORMAT_ASTC_12x10_SRGB_BLOCK, +		DATA_FORMAT_ASTC_12x12_UNORM_BLOCK, +		DATA_FORMAT_ASTC_12x12_SRGB_BLOCK, +		DATA_FORMAT_G8B8G8R8_422_UNORM, +		DATA_FORMAT_B8G8R8G8_422_UNORM, +		DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM, +		DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM, +		DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM, +		DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM, +		DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM, +		DATA_FORMAT_R10X6_UNORM_PACK16, +		DATA_FORMAT_R10X6G10X6_UNORM_2PACK16, +		DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, +		DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, +		DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, +		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, +		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, +		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, +		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, +		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, +		DATA_FORMAT_R12X4_UNORM_PACK16, +		DATA_FORMAT_R12X4G12X4_UNORM_2PACK16, +		DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, +		DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, +		DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, +		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, +		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, +		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, +		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, +		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, +		DATA_FORMAT_G16B16G16R16_422_UNORM, +		DATA_FORMAT_B16G16R16G16_422_UNORM, +		DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM, +		DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM, +		DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM, +		DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM, +		DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM, +		DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, +		DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, +		DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG, +		DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG, +		DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG, +		DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG, +		DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG, +		DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG, +		DATA_FORMAT_MAX +	}; + +	/*****************/ +	/**** BARRIER ****/ +	/*****************/ + +	enum BarrierMask { +		BARRIER_MASK_RASTER = 1, +		BARRIER_MASK_COMPUTE = 2, +		BARRIER_MASK_TRANSFER = 4, +		BARRIER_MASK_NO_BARRIER = 8, +		BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER +	}; + +	/*****************/ +	/**** TEXTURE ****/ +	/*****************/ + +	enum TextureType { +		TEXTURE_TYPE_1D, +		TEXTURE_TYPE_2D, +		TEXTURE_TYPE_3D, +		TEXTURE_TYPE_CUBE, +		TEXTURE_TYPE_1D_ARRAY, +		TEXTURE_TYPE_2D_ARRAY, +		TEXTURE_TYPE_CUBE_ARRAY, +		TEXTURE_TYPE_MAX +	}; + +	enum TextureSamples { +		TEXTURE_SAMPLES_1, +		TEXTURE_SAMPLES_2, +		TEXTURE_SAMPLES_4, +		TEXTURE_SAMPLES_8, +		TEXTURE_SAMPLES_16, +		TEXTURE_SAMPLES_32, +		TEXTURE_SAMPLES_64, +		TEXTURE_SAMPLES_MAX +	}; + +	enum TextureUsageBits { +		TEXTURE_USAGE_SAMPLING_BIT = (1 << 0), +		TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1), +		TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2), +		TEXTURE_USAGE_STORAGE_BIT = (1 << 3), +		TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4), +		TEXTURE_USAGE_CPU_READ_BIT = (1 << 5), +		TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6), +		TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), +		TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), +		TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 9), +	}; + +	enum TextureSwizzle { +		TEXTURE_SWIZZLE_IDENTITY, +		TEXTURE_SWIZZLE_ZERO, +		TEXTURE_SWIZZLE_ONE, +		TEXTURE_SWIZZLE_R, +		TEXTURE_SWIZZLE_G, +		TEXTURE_SWIZZLE_B, +		TEXTURE_SWIZZLE_A, +		TEXTURE_SWIZZLE_MAX +	}; + +	struct TextureFormat { +		DataFormat format; +		uint32_t width; +		uint32_t height; +		uint32_t depth; +		uint32_t array_layers; +		uint32_t mipmaps; +		TextureType texture_type; +		TextureSamples samples; +		uint32_t usage_bits; +		Vector<DataFormat> shareable_formats; + +		TextureFormat() { +			format = DATA_FORMAT_R8_UNORM; +			width = 1; +			height = 1; +			depth = 1; +			array_layers = 1; +			mipmaps = 1; +			texture_type = TEXTURE_TYPE_2D; +			samples = TEXTURE_SAMPLES_1; +			usage_bits = 0; +		} +	}; + +	struct TextureView { +		DataFormat format_override; +		TextureSwizzle swizzle_r; +		TextureSwizzle swizzle_g; +		TextureSwizzle swizzle_b; +		TextureSwizzle swizzle_a; + +		TextureView() { +			format_override = DATA_FORMAT_MAX; //means, use same as format +			swizzle_r = TEXTURE_SWIZZLE_R; +			swizzle_g = TEXTURE_SWIZZLE_G; +			swizzle_b = TEXTURE_SWIZZLE_B; +			swizzle_a = TEXTURE_SWIZZLE_A; +		} +	}; + +	virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0; +	virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0; + +	enum TextureSliceType { +		TEXTURE_SLICE_2D, +		TEXTURE_SLICE_CUBEMAP, +		TEXTURE_SLICE_3D, +		TEXTURE_SLICE_2D_ARRAY, +	}; + +	virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; + +	virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; +	virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush + +	virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; +	virtual bool texture_is_shared(RID p_texture) = 0; +	virtual bool texture_is_valid(RID p_texture) = 0; + +	virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; +	virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; +	virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + +	/*********************/ +	/**** FRAMEBUFFER ****/ +	/*********************/ + +	struct AttachmentFormat { +		DataFormat format; +		TextureSamples samples; +		uint32_t usage_flags; +		AttachmentFormat() { +			format = DATA_FORMAT_R8G8B8A8_UNORM; +			samples = TEXTURE_SAMPLES_1; +			usage_flags = 0; +		} +	}; + +	typedef int64_t FramebufferFormatID; + +	// This ID is warranted to be unique for the same formats, does not need to be freed +	virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format) = 0; +	virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; +	virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) = 0; + +	virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0; +	virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; + +	virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; + +	/*****************/ +	/**** SAMPLER ****/ +	/*****************/ + +	enum SamplerFilter { +		SAMPLER_FILTER_NEAREST, +		SAMPLER_FILTER_LINEAR, +	}; + +	enum SamplerRepeatMode { +		SAMPLER_REPEAT_MODE_REPEAT, +		SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, +		SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, +		SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, +		SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, +		SAMPLER_REPEAT_MODE_MAX +	}; + +	enum SamplerBorderColor { +		SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, +		SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, +		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, +		SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, +		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, +		SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, +		SAMPLER_BORDER_COLOR_MAX +	}; + +	struct SamplerState { +		SamplerFilter mag_filter; +		SamplerFilter min_filter; +		SamplerFilter mip_filter; +		SamplerRepeatMode repeat_u; +		SamplerRepeatMode repeat_v; +		SamplerRepeatMode repeat_w; +		float lod_bias; +		bool use_anisotropy; +		float anisotropy_max; +		bool enable_compare; +		CompareOperator compare_op; +		float min_lod; +		float max_lod; +		SamplerBorderColor border_color; +		bool unnormalized_uvw; + +		SamplerState() { +			mag_filter = SAMPLER_FILTER_NEAREST; +			min_filter = SAMPLER_FILTER_NEAREST; +			mip_filter = SAMPLER_FILTER_NEAREST; +			repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; +			repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; +			repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; +			lod_bias = 0; +			use_anisotropy = false; +			anisotropy_max = 1.0; +			enable_compare = false; +			compare_op = COMPARE_OP_ALWAYS; +			min_lod = 0; +			max_lod = 1e20; //something very large should do +			border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK; +			unnormalized_uvw = false; +		} +	}; + +	virtual RID sampler_create(const SamplerState &p_state) = 0; + +	/**********************/ +	/**** VERTEX ARRAY ****/ +	/**********************/ + +	enum VertexFrequency { +		VERTEX_FREQUENCY_VERTEX, +		VERTEX_FREQUENCY_INSTANCE, +	}; + +	struct VertexAttribute { +		uint32_t location; //shader location +		uint32_t offset; +		DataFormat format; +		uint32_t stride; +		VertexFrequency frequency; +		VertexAttribute() { +			location = 0; +			offset = 0; +			stride = 0; +			format = DATA_FORMAT_MAX; +			frequency = VERTEX_FREQUENCY_VERTEX; +		} +	}; +	virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0; + +	typedef int64_t VertexFormatID; + +	// This ID is warranted to be unique for the same formats, does not need to be freed +	virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; +	virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0; + +	enum IndexBufferFormat { +		INDEX_BUFFER_FORMAT_UINT16, +		INDEX_BUFFER_FORMAT_UINT32, +	}; + +	virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0; +	virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0; + +	/****************/ +	/**** SHADER ****/ +	/****************/ + +	virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); + +	static void shader_set_compile_function(ShaderCompileFunction p_function); +	static void shader_set_cache_function(ShaderCacheFunction p_function); + +	struct ShaderStageData { +		ShaderStage shader_stage; +		Vector<uint8_t> spir_v; + +		ShaderStageData() { +			shader_stage = SHADER_STAGE_VERTEX; +		} +	}; + +	RID shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode); +	virtual RID shader_create(const Vector<ShaderStageData> &p_stages) = 0; +	virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; + +	/******************/ +	/**** UNIFORMS ****/ +	/******************/ + +	enum UniformType { +		UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type) +		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture +		UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type) +		UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly +		UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type) +		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type) +		UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly +		UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO). +		UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly +		UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly +		UNIFORM_TYPE_MAX +	}; + +	enum StorageBufferUsage { +		STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1 +	}; + +	virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; +	virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0) = 0; +	virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; + +	struct Uniform { +		UniformType uniform_type; +		int binding; //binding index as specified in shader + +		//for single items, provide one ID, for +		//multiple items (declared as arrays in shader), +		//provide more +		//for sampler with texture, supply two IDs for each. +		//accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer +		Vector<RID> ids; + +		Uniform() { +			uniform_type = UNIFORM_TYPE_IMAGE; +			binding = 0; +		} +	}; + +	virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; +	virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; + +	virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; +	virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; +	virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + +	/*************************/ +	/**** RENDER PIPELINE ****/ +	/*************************/ + +	enum RenderPrimitive { +		RENDER_PRIMITIVE_POINTS, +		RENDER_PRIMITIVE_LINES, +		RENDER_PRIMITIVE_LINES_WITH_ADJACENCY, +		RENDER_PRIMITIVE_LINESTRIPS, +		RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY, +		RENDER_PRIMITIVE_TRIANGLES, +		RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY, +		RENDER_PRIMITIVE_TRIANGLE_STRIPS, +		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, +		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX, +		RENDER_PRIMITIVE_TESSELATION_PATCH, +		RENDER_PRIMITIVE_MAX +	}; + +	//disable optimization, tessellate control points + +	enum PolygonCullMode { +		POLYGON_CULL_DISABLED, +		POLYGON_CULL_FRONT, +		POLYGON_CULL_BACK, +	}; + +	enum PolygonFrontFace { +		POLYGON_FRONT_FACE_CLOCKWISE, +		POLYGON_FRONT_FACE_COUNTER_CLOCKWISE, +	}; + +	enum StencilOperation { +		STENCIL_OP_KEEP, +		STENCIL_OP_ZERO, +		STENCIL_OP_REPLACE, +		STENCIL_OP_INCREMENT_AND_CLAMP, +		STENCIL_OP_DECREMENT_AND_CLAMP, +		STENCIL_OP_INVERT, +		STENCIL_OP_INCREMENT_AND_WRAP, +		STENCIL_OP_DECREMENT_AND_WRAP, +		STENCIL_OP_MAX //not an actual operator, just the amount of operators :D +	}; + +	enum LogicOperation { +		LOGIC_OP_CLEAR, +		LOGIC_OP_AND, +		LOGIC_OP_AND_REVERSE, +		LOGIC_OP_COPY, +		LOGIC_OP_AND_INVERTED, +		LOGIC_OP_NO_OP, +		LOGIC_OP_XOR, +		LOGIC_OP_OR, +		LOGIC_OP_NOR, +		LOGIC_OP_EQUIVALENT, +		LOGIC_OP_INVERT, +		LOGIC_OP_OR_REVERSE, +		LOGIC_OP_COPY_INVERTED, +		LOGIC_OP_OR_INVERTED, +		LOGIC_OP_NAND, +		LOGIC_OP_SET, +		LOGIC_OP_MAX //not an actual operator, just the amount of operators :D +	}; + +	enum BlendFactor { +		BLEND_FACTOR_ZERO, +		BLEND_FACTOR_ONE, +		BLEND_FACTOR_SRC_COLOR, +		BLEND_FACTOR_ONE_MINUS_SRC_COLOR, +		BLEND_FACTOR_DST_COLOR, +		BLEND_FACTOR_ONE_MINUS_DST_COLOR, +		BLEND_FACTOR_SRC_ALPHA, +		BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, +		BLEND_FACTOR_DST_ALPHA, +		BLEND_FACTOR_ONE_MINUS_DST_ALPHA, +		BLEND_FACTOR_CONSTANT_COLOR, +		BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, +		BLEND_FACTOR_CONSTANT_ALPHA, +		BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, +		BLEND_FACTOR_SRC_ALPHA_SATURATE, +		BLEND_FACTOR_SRC1_COLOR, +		BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, +		BLEND_FACTOR_SRC1_ALPHA, +		BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, +		BLEND_FACTOR_MAX +	}; + +	enum BlendOperation { +		BLEND_OP_ADD, +		BLEND_OP_SUBTRACT, +		BLEND_OP_REVERSE_SUBTRACT, +		BLEND_OP_MINIMUM, +		BLEND_OP_MAXIMUM, //yes this one is an actual operator +		BLEND_OP_MAX //not an actual operator, just the amount of operators :D +	}; + +	struct PipelineRasterizationState { +		bool enable_depth_clamp; +		bool discard_primitives; +		bool wireframe; +		PolygonCullMode cull_mode; +		PolygonFrontFace front_face; +		bool depth_bias_enable; +		float depth_bias_constant_factor; +		float depth_bias_clamp; +		float depth_bias_slope_factor; +		float line_width; +		uint32_t patch_control_points; +		PipelineRasterizationState() { +			enable_depth_clamp = false; +			discard_primitives = false; +			wireframe = false; +			cull_mode = POLYGON_CULL_DISABLED; +			front_face = POLYGON_FRONT_FACE_CLOCKWISE; +			depth_bias_enable = false; +			depth_bias_constant_factor = 0; +			depth_bias_clamp = 0; +			depth_bias_slope_factor = 0; +			line_width = 1.0; +			patch_control_points = 1; +		} +	}; + +	struct PipelineMultisampleState { +		TextureSamples sample_count; +		bool enable_sample_shading; +		float min_sample_shading; +		Vector<uint32_t> sample_mask; +		bool enable_alpha_to_coverage; +		bool enable_alpha_to_one; + +		PipelineMultisampleState() { +			sample_count = TEXTURE_SAMPLES_1; +			enable_sample_shading = false; +			min_sample_shading = 0; +			enable_alpha_to_coverage = false; +			enable_alpha_to_one = false; +		} +	}; + +	struct PipelineDepthStencilState { +		bool enable_depth_test; +		bool enable_depth_write; +		CompareOperator depth_compare_operator; +		bool enable_depth_range; +		float depth_range_min; +		float depth_range_max; +		bool enable_stencil; + +		struct StencilOperationState { +			StencilOperation fail; +			StencilOperation pass; +			StencilOperation depth_fail; +			CompareOperator compare; +			uint32_t compare_mask; +			uint32_t write_mask; +			uint32_t reference; + +			StencilOperationState() { +				fail = STENCIL_OP_ZERO; +				pass = STENCIL_OP_ZERO; +				depth_fail = STENCIL_OP_ZERO; +				compare = COMPARE_OP_ALWAYS; +				compare_mask = 0; +				write_mask = 0; +				reference = 0; +			} +		}; + +		StencilOperationState front_op; +		StencilOperationState back_op; + +		PipelineDepthStencilState() { +			enable_depth_test = false; +			enable_depth_write = false; +			depth_compare_operator = COMPARE_OP_ALWAYS; +			enable_depth_range = false; +			depth_range_min = 0; +			depth_range_max = 0; +			enable_stencil = false; +		} +	}; + +	struct PipelineColorBlendState { +		bool enable_logic_op; +		LogicOperation logic_op; +		struct Attachment { +			bool enable_blend; +			BlendFactor src_color_blend_factor; +			BlendFactor dst_color_blend_factor; +			BlendOperation color_blend_op; +			BlendFactor src_alpha_blend_factor; +			BlendFactor dst_alpha_blend_factor; +			BlendOperation alpha_blend_op; +			bool write_r; +			bool write_g; +			bool write_b; +			bool write_a; +			Attachment() { +				enable_blend = false; +				src_color_blend_factor = BLEND_FACTOR_ZERO; +				dst_color_blend_factor = BLEND_FACTOR_ZERO; +				color_blend_op = BLEND_OP_ADD; +				src_alpha_blend_factor = BLEND_FACTOR_ZERO; +				dst_alpha_blend_factor = BLEND_FACTOR_ZERO; +				alpha_blend_op = BLEND_OP_ADD; +				write_r = true; +				write_g = true; +				write_b = true; +				write_a = true; +			} +		}; + +		static PipelineColorBlendState create_disabled(int p_attachments = 1) { +			PipelineColorBlendState bs; +			for (int i = 0; i < p_attachments; i++) { +				bs.attachments.push_back(Attachment()); +			} +			return bs; +		} + +		static PipelineColorBlendState create_blend(int p_attachments = 1) { +			PipelineColorBlendState bs; +			for (int i = 0; i < p_attachments; i++) { +				Attachment ba; +				ba.enable_blend = true; +				ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA; +				ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; +				ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA; +				ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + +				bs.attachments.push_back(ba); +			} +			return bs; +		} + +		Vector<Attachment> attachments; //one per render target texture +		Color blend_constant; + +		PipelineColorBlendState() { +			enable_logic_op = false; +			logic_op = LOGIC_OP_CLEAR; +		} +	}; + +	enum PipelineDynamicStateFlags { +		DYNAMIC_STATE_LINE_WIDTH = (1 << 0), +		DYNAMIC_STATE_DEPTH_BIAS = (1 << 1), +		DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2), +		DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3), +		DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4), +		DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5), +		DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6), +	}; + +	virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; +	virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0; + +	/**************************/ +	/**** COMPUTE PIPELINE ****/ +	/**************************/ + +	virtual RID compute_pipeline_create(RID p_shader) = 0; +	virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; + +	/****************/ +	/**** SCREEN ****/ +	/****************/ + +	virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0; +	virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0; +	virtual FramebufferFormatID screen_get_framebuffer_format() const = 0; + +	/********************/ +	/**** DRAW LISTS ****/ +	/********************/ + +	enum InitialAction { +		INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) +		INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) +		INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params) +		INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) +		INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it +		INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) +		INITIAL_ACTION_MAX +	}; + +	enum FinalAction { +		FINAL_ACTION_READ, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from) +		FINAL_ACTION_DISCARD, // discard contents after rendering +		FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish" +		FINAL_ACTION_MAX +	}; + +	typedef int64_t DrawListID; + +	virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0; +	virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; +	virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; + +	virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; +	virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; +	virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; +	virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0; +	virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0; +	virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0; + +	virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0; + +	virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; +	virtual void draw_list_disable_scissor(DrawListID p_list) = 0; + +	virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + +	/***********************/ +	/**** COMPUTE LISTS ****/ +	/***********************/ + +	typedef int64_t ComputeListID; + +	virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0; +	virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0; +	virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0; +	virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0; +	virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0; +	virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0; +	virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; +	virtual void compute_list_add_barrier(ComputeListID p_list) = 0; + +	virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + +	virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0; +	virtual void full_barrier() = 0; + +	/***************/ +	/**** FREE! ****/ +	/***************/ + +	virtual void free(RID p_id) = 0; + +	/****************/ +	/**** Timing ****/ +	/****************/ + +	virtual void capture_timestamp(const String &p_name) = 0; +	virtual uint32_t get_captured_timestamps_count() const = 0; +	virtual uint64_t get_captured_timestamps_frame() const = 0; +	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; +	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; +	virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; + +	/****************/ +	/**** LIMITS ****/ +	/****************/ + +	enum Limit { +		LIMIT_MAX_BOUND_UNIFORM_SETS, +		LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS, +		LIMIT_MAX_TEXTURES_PER_UNIFORM_SET, +		LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET, +		LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET, +		LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET, +		LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET, +		LIMIT_MAX_DRAW_INDEXED_INDEX, +		LIMIT_MAX_FRAMEBUFFER_HEIGHT, +		LIMIT_MAX_FRAMEBUFFER_WIDTH, +		LIMIT_MAX_TEXTURE_ARRAY_LAYERS, +		LIMIT_MAX_TEXTURE_SIZE_1D, +		LIMIT_MAX_TEXTURE_SIZE_2D, +		LIMIT_MAX_TEXTURE_SIZE_3D, +		LIMIT_MAX_TEXTURE_SIZE_CUBE, +		LIMIT_MAX_TEXTURES_PER_SHADER_STAGE, +		LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE, +		LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE, +		LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE, +		LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE, +		LIMIT_MAX_PUSH_CONSTANT_SIZE, +		LIMIT_MAX_UNIFORM_BUFFER_SIZE, +		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET, +		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES, +		LIMIT_MAX_VERTEX_INPUT_BINDINGS, +		LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE, +		LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT, +		LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE, +		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X, +		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y, +		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z, +		LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS, +		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, +		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, +		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, +	}; + +	virtual int limit_get(Limit p_limit) = 0; + +	//methods below not exposed, used by RenderingDeviceRD +	virtual void prepare_screen_for_drawing() = 0; + +	virtual void swap_buffers() = 0; + +	virtual uint32_t get_frame_delay() const = 0; + +	virtual void submit() = 0; +	virtual void sync() = 0; + +	virtual uint64_t get_memory_usage() const = 0; + +	virtual RenderingDevice *create_local_device() = 0; + +	virtual void set_resource_name(RID p_id, const String p_name) = 0; + +	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; +	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; +	virtual void draw_command_end_label() = 0; + +	virtual String get_device_vendor_name() const = 0; +	virtual String get_device_name() const = 0; +	virtual String get_device_pipeline_cache_uuid() const = 0; + +	static RenderingDevice *get_singleton(); +	RenderingDevice(); + +protected: +	//binders to script API +	RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array()); +	RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture); +	RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); + +	FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments); +	RID _framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check = INVALID_ID); +	RID _sampler_create(const Ref<RDSamplerState> &p_state); +	VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); +	RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); + +	Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); + +	RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); + +	Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); + +	RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0); + +	Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); +	void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); +	void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); +}; + +VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) +VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) +VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) +VARIANT_ENUM_CAST(RenderingDevice::DataFormat) +VARIANT_ENUM_CAST(RenderingDevice::TextureType) +VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) +VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits) +VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle) +VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType) +VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter) +VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode) +VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor) +VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency) +VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat) +VARIANT_ENUM_CAST(RenderingDevice::StorageBufferUsage) +VARIANT_ENUM_CAST(RenderingDevice::UniformType) +VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive) +VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode) +VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace) +VARIANT_ENUM_CAST(RenderingDevice::StencilOperation) +VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) +VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) +VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) +VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) +VARIANT_ENUM_CAST(RenderingDevice::InitialAction) +VARIANT_ENUM_CAST(RenderingDevice::FinalAction) +VARIANT_ENUM_CAST(RenderingDevice::Limit) + +typedef RenderingDevice RD; + +#endif // RENDERING_DEVICE_H |