diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index a864cfa74c..ed88f57a94 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -462,6 +462,33 @@ public: TextureSamples samples; uint32_t usage_bits; Vector<DataFormat> shareable_formats; + bool is_resolve_buffer = false; + + bool operator==(const TextureFormat &b) const { + if (format != b.format) { + return false; + } else if (width != b.width) { + return false; + } else if (height != b.height) { + return false; + } else if (depth != b.depth) { + return false; + } else if (array_layers != b.array_layers) { + return false; + } else if (mipmaps != b.mipmaps) { + return false; + } else if (texture_type != b.texture_type) { + return false; + } else if (samples != b.samples) { + return false; + } else if (usage_bits != b.usage_bits) { + return false; + } else if (shareable_formats != b.shareable_formats) { + return false; + } else { + return true; + } + } TextureFormat() { format = DATA_FORMAT_R8_UNORM; @@ -1129,6 +1156,7 @@ public: virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; + virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0; virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; |