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Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h43
1 files changed, 40 insertions, 3 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 27c3f77c5b..0adc78894a 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -749,11 +749,11 @@ public:
};
enum StorageBufferUsage {
- STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1
+ STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1,
};
virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
- virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0) = 0;
+ virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0) = 0;
virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
struct Uniform {
@@ -1301,6 +1301,10 @@ public:
RenderingDevice();
protected:
+ static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX];
+
+ static const uint32_t MAX_UNIFORM_SETS = 16;
+
//binders to script API
RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
@@ -1329,6 +1333,39 @@ protected:
void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
+
+ struct SpirvReflectionData {
+ BitField<ShaderStage> stages_mask;
+ uint32_t vertex_input_mask;
+ uint32_t fragment_output_mask;
+ bool is_compute;
+ uint32_t compute_local_size[3];
+ uint32_t push_constant_size;
+ BitField<ShaderStage> push_constant_stages_mask;
+
+ struct Uniform {
+ UniformType type;
+ uint32_t binding;
+ BitField<ShaderStage> stages_mask;
+ uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
+ bool writable;
+ };
+ Vector<Vector<Uniform>> uniforms;
+
+ struct SpecializationConstant {
+ PipelineSpecializationConstantType type;
+ uint32_t constant_id;
+ union {
+ uint32_t int_value;
+ float float_value;
+ bool bool_value;
+ };
+ BitField<ShaderStage> stages_mask;
+ };
+ Vector<SpecializationConstant> specialization_constants;
+ };
+
+ Error _reflect_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, SpirvReflectionData &r_reflection_data);
};
VARIANT_ENUM_CAST(RenderingDevice::DeviceType)
@@ -1348,7 +1385,7 @@ VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
-VARIANT_ENUM_CAST(RenderingDevice::StorageBufferUsage)
+VARIANT_BITFIELD_CAST(RenderingDevice::StorageBufferUsage)
VARIANT_ENUM_CAST(RenderingDevice::UniformType)
VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)