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-rw-r--r--servers/rendering/rendering_device.h100
1 files changed, 78 insertions, 22 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 5eb8f1cead..6ed4448638 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,6 +60,17 @@ public:
DEVICE_DIRECTX
};
+ // This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`).
+ // Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API.
+ enum DeviceType {
+ DEVICE_TYPE_OTHER,
+ DEVICE_TYPE_INTEGRATED_GPU,
+ DEVICE_TYPE_DISCRETE_GPU,
+ DEVICE_TYPE_VIRTUAL_GPU,
+ DEVICE_TYPE_CPU,
+ DEVICE_TYPE_MAX,
+ };
+
enum DriverResource {
DRIVER_RESOURCE_VULKAN_DEVICE = 0,
DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
@@ -120,6 +131,7 @@ public:
// features
bool supports_multiview = false; // If true this device supports multiview options
+ bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
};
typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);
@@ -380,14 +392,6 @@ public:
DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
- DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
- DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
DATA_FORMAT_MAX
};
@@ -496,6 +500,7 @@ public:
virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0;
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;
+ virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) = 0;
enum TextureSliceType {
TEXTURE_SLICE_2D,
@@ -504,7 +509,7 @@ public:
TEXTURE_SLICE_2D_ARRAY,
};
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
@@ -721,16 +726,65 @@ public:
struct Uniform {
UniformType uniform_type;
- int binding; //binding index as specified in shader
+ int binding; // Binding index as specified in shader.
+
+ private:
+ // In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
+ RID id; // If only one is provided, this is used.
+ Vector<RID> ids; // If multiple ones are provided, this is used instead.
+
+ public:
+ _FORCE_INLINE_ uint32_t get_id_count() const {
+ return (id.is_valid() ? 1 : ids.size());
+ }
+
+ _FORCE_INLINE_ RID get_id(uint32_t p_idx) const {
+ if (id.is_valid()) {
+ ERR_FAIL_COND_V(p_idx != 0, RID());
+ return id;
+ } else {
+ return ids[p_idx];
+ }
+ }
+ _FORCE_INLINE_ void set_id(uint32_t p_idx, RID p_id) {
+ if (id.is_valid()) {
+ ERR_FAIL_COND(p_idx != 0);
+ id = p_id;
+ } else {
+ ids.write[p_idx] = p_id;
+ }
+ }
+
+ _FORCE_INLINE_ void append_id(RID p_id) {
+ if (ids.is_empty()) {
+ if (id == RID()) {
+ id = p_id;
+ } else {
+ ids.push_back(id);
+ ids.push_back(p_id);
+ id = RID();
+ }
+ } else {
+ ids.push_back(p_id);
+ }
+ }
- //for single items, provide one ID, for
- //multiple items (declared as arrays in shader),
- //provide more
- //for sampler with texture, supply two IDs for each.
- //accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
- Vector<RID> ids;
+ _FORCE_INLINE_ void clear_ids() {
+ id = RID();
+ ids.clear();
+ }
- Uniform() {
+ _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, RID p_id) {
+ uniform_type = p_type;
+ binding = p_binding;
+ id = p_id;
+ }
+ _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, const Vector<RID> &p_ids) {
+ uniform_type = p_type;
+ binding = p_binding;
+ ids = p_ids;
+ }
+ _FORCE_INLINE_ Uniform() {
uniform_type = UNIFORM_TYPE_IMAGE;
binding = 0;
}
@@ -738,7 +792,7 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
- typedef void (*UniformSetInvalidatedCallback)(const RID &, void *);
+ typedef void (*UniformSetInvalidatedCallback)(void *);
virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
@@ -1168,7 +1222,7 @@ public:
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
};
- virtual int limit_get(Limit p_limit) = 0;
+ virtual uint64_t limit_get(Limit p_limit) = 0;
//methods below not exposed, used by RenderingDeviceRD
virtual void prepare_screen_for_drawing() = 0;
@@ -1198,6 +1252,7 @@ public:
virtual String get_device_vendor_name() const = 0;
virtual String get_device_name() const = 0;
+ virtual RenderingDevice::DeviceType get_device_type() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
@@ -1209,7 +1264,7 @@ protected:
//binders to script API
RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
- RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
+ RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count);
FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count);
@@ -1236,6 +1291,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DeviceType)
VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)