diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 47 |
1 files changed, 39 insertions, 8 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 03aa6f7644..ca30a30786 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -42,7 +42,7 @@ class RDSamplerState; class RDVertexAttribute; class RDShaderSource; class RDShaderSPIRV; -class RDUniforms; +class RDUniform; class RDPipelineRasterizationState; class RDPipelineMultisampleState; class RDPipelineDepthStencilState; @@ -129,6 +129,8 @@ public: typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device); typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); + typedef void (*InvalidationCallback)(void *); + private: static ShaderCompileToSPIRVFunction compile_to_spirv_function; static ShaderCacheFunction cache_function; @@ -460,6 +462,33 @@ public: TextureSamples samples; uint32_t usage_bits; Vector<DataFormat> shareable_formats; + bool is_resolve_buffer = false; + + bool operator==(const TextureFormat &b) const { + if (format != b.format) { + return false; + } else if (width != b.width) { + return false; + } else if (height != b.height) { + return false; + } else if (depth != b.depth) { + return false; + } else if (array_layers != b.array_layers) { + return false; + } else if (mipmaps != b.mipmaps) { + return false; + } else if (texture_type != b.texture_type) { + return false; + } else if (samples != b.samples) { + return false; + } else if (usage_bits != b.usage_bits) { + return false; + } else if (shareable_formats != b.shareable_formats) { + return false; + } else { + return true; + } + } TextureFormat() { format = DATA_FORMAT_R8_UNORM; @@ -547,13 +576,15 @@ public: int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported }; - virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0; virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; - virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; + virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0; + virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0; virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; @@ -793,8 +824,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; - typedef void (*UniformSetInvalidatedCallback)(void *); - virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0; + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0; virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; @@ -928,7 +958,7 @@ public: bool wireframe; PolygonCullMode cull_mode; PolygonFrontFace front_face; - bool depth_bias_enable; + bool depth_bias_enabled; float depth_bias_constant_factor; float depth_bias_clamp; float depth_bias_slope_factor; @@ -940,7 +970,7 @@ public: wireframe = false; cull_mode = POLYGON_CULL_DISABLED; front_face = POLYGON_FRONT_FACE_CLOCKWISE; - depth_bias_enable = false; + depth_bias_enabled = false; depth_bias_constant_factor = 0; depth_bias_clamp = 0; depth_bias_slope_factor = 0; @@ -1126,6 +1156,7 @@ public: virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; + virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0; virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; @@ -1283,7 +1314,7 @@ protected: Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = ""); RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = ""); - RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); + RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); |