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-rw-r--r--servers/rendering/rendering_device.h47
1 files changed, 39 insertions, 8 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 03aa6f7644..ca30a30786 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -42,7 +42,7 @@ class RDSamplerState;
class RDVertexAttribute;
class RDShaderSource;
class RDShaderSPIRV;
-class RDUniforms;
+class RDUniform;
class RDPipelineRasterizationState;
class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
@@ -129,6 +129,8 @@ public:
typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device);
typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
+ typedef void (*InvalidationCallback)(void *);
+
private:
static ShaderCompileToSPIRVFunction compile_to_spirv_function;
static ShaderCacheFunction cache_function;
@@ -460,6 +462,33 @@ public:
TextureSamples samples;
uint32_t usage_bits;
Vector<DataFormat> shareable_formats;
+ bool is_resolve_buffer = false;
+
+ bool operator==(const TextureFormat &b) const {
+ if (format != b.format) {
+ return false;
+ } else if (width != b.width) {
+ return false;
+ } else if (height != b.height) {
+ return false;
+ } else if (depth != b.depth) {
+ return false;
+ } else if (array_layers != b.array_layers) {
+ return false;
+ } else if (mipmaps != b.mipmaps) {
+ return false;
+ } else if (texture_type != b.texture_type) {
+ return false;
+ } else if (samples != b.samples) {
+ return false;
+ } else if (usage_bits != b.usage_bits) {
+ return false;
+ } else if (shareable_formats != b.shareable_formats) {
+ return false;
+ } else {
+ return true;
+ }
+ }
TextureFormat() {
format = DATA_FORMAT_R8_UNORM;
@@ -547,13 +576,15 @@ public:
int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported
};
- virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
+ virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0;
virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
- virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
+ virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
+ virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0;
+ virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0;
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
@@ -793,8 +824,7 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
- typedef void (*UniformSetInvalidatedCallback)(void *);
- virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
+ virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0;
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
@@ -928,7 +958,7 @@ public:
bool wireframe;
PolygonCullMode cull_mode;
PolygonFrontFace front_face;
- bool depth_bias_enable;
+ bool depth_bias_enabled;
float depth_bias_constant_factor;
float depth_bias_clamp;
float depth_bias_slope_factor;
@@ -940,7 +970,7 @@ public:
wireframe = false;
cull_mode = POLYGON_CULL_DISABLED;
front_face = POLYGON_FRONT_FACE_CLOCKWISE;
- depth_bias_enable = false;
+ depth_bias_enabled = false;
depth_bias_constant_factor = 0;
depth_bias_clamp = 0;
depth_bias_slope_factor = 0;
@@ -1126,6 +1156,7 @@ public:
virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
+ virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0;
virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0;
virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
@@ -1283,7 +1314,7 @@ protected:
Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
- RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
+ RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);