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-rw-r--r--servers/rendering/rendering_device.h29
1 files changed, 25 insertions, 4 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index bb028cb84c..5eb8f1cead 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -60,6 +60,23 @@ public:
DEVICE_DIRECTX
};
+ enum DriverResource {
+ DRIVER_RESOURCE_VULKAN_DEVICE = 0,
+ DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
+ DRIVER_RESOURCE_VULKAN_INSTANCE,
+ DRIVER_RESOURCE_VULKAN_QUEUE,
+ DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
+ DRIVER_RESOURCE_VULKAN_IMAGE,
+ DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
+ DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
+ DRIVER_RESOURCE_VULKAN_SAMPLER,
+ DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
+ DRIVER_RESOURCE_VULKAN_BUFFER,
+ DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
+ DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
+ //next driver continue enum from 1000 to keep order
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -495,6 +512,7 @@ public:
virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0;
virtual bool texture_is_shared(RID p_texture) = 0;
virtual bool texture_is_valid(RID p_texture) = 0;
+ virtual Size2i texture_size(RID p_texture) = 0;
virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
@@ -668,9 +686,9 @@ public:
};
virtual String shader_get_binary_cache_key() const = 0;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) = 0;
+ virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0;
- virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv);
+ virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0;
virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;
@@ -1182,6 +1200,8 @@ public:
virtual String get_device_name() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
+ virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
+
static RenderingDevice *get_singleton();
RenderingDevice();
@@ -1200,8 +1220,8 @@ protected:
RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
- Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode);
- RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv);
+ Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
+ RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
@@ -1216,6 +1236,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)