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Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 1213 |
1 files changed, 1213 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h new file mode 100644 index 0000000000..ed5e73c16a --- /dev/null +++ b/servers/rendering/rendering_device.h @@ -0,0 +1,1213 @@ +/*************************************************************************/ +/* rendering_device.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERING_DEVICE_H +#define RENDERING_DEVICE_H + +#include "core/object/class_db.h" +#include "core/variant/typed_array.h" +#include "servers/display_server.h" + +class RDTextureFormat; +class RDTextureView; +class RDAttachmentFormat; +class RDSamplerState; +class RDVertexAttribute; +class RDShaderSource; +class RDShaderBytecode; +class RDUniforms; +class RDPipelineRasterizationState; +class RDPipelineMultisampleState; +class RDPipelineDepthStencilState; +class RDPipelineColorBlendState; +class RDFramebufferPass; + +class RenderingDevice : public Object { + GDCLASS(RenderingDevice, Object) +public: + enum DeviceFamily { + DEVICE_UNKNOWN, + DEVICE_OPENGL, + DEVICE_VULKAN, + DEVICE_DIRECTX + }; + + enum ShaderStage { + SHADER_STAGE_VERTEX, + SHADER_STAGE_FRAGMENT, + SHADER_STAGE_TESSELATION_CONTROL, + SHADER_STAGE_TESSELATION_EVALUATION, + SHADER_STAGE_COMPUTE, + SHADER_STAGE_MAX, + SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX), + SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT), + SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL), + SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION), + SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE), + }; + + enum ShaderLanguage { + SHADER_LANGUAGE_GLSL, + SHADER_LANGUAGE_HLSL + }; + + enum SubgroupOperations { + SUBGROUP_BASIC_BIT = 1, + SUBGROUP_VOTE_BIT = 2, + SUBGROUP_ARITHMETIC_BIT = 4, + SUBGROUP_BALLOT_BIT = 8, + SUBGROUP_SHUFFLE_BIT = 16, + SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, + SUBGROUP_CLUSTERED_BIT = 64, + SUBGROUP_QUAD_BIT = 128, + }; + + struct Capabilities { + // main device info + DeviceFamily device_family = DEVICE_UNKNOWN; + uint32_t version_major = 1.0; + uint32_t version_minor = 0.0; + + // subgroup capabilities + uint32_t subgroup_size = 0; + uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. + uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations + + // features + bool supports_multiview = false; // If true this device supports multiview options + }; + + typedef String (*ShaderGetCacheKeyFunction)(const Capabilities *p_capabilities); + typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities); + typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); + +private: + static ShaderCompileFunction compile_function; + static ShaderCacheFunction cache_function; + static ShaderGetCacheKeyFunction get_cache_key_function; + + static RenderingDevice *singleton; + +protected: + static void _bind_methods(); + + Capabilities device_capabilities; + +public: + //base numeric ID for all types + enum { + INVALID_ID = -1, + INVALID_FORMAT_ID = -1 + }; + + /*****************/ + /**** GENERIC ****/ + /*****************/ + + enum CompareOperator { + COMPARE_OP_NEVER, + COMPARE_OP_LESS, + COMPARE_OP_EQUAL, + COMPARE_OP_LESS_OR_EQUAL, + COMPARE_OP_GREATER, + COMPARE_OP_NOT_EQUAL, + COMPARE_OP_GREATER_OR_EQUAL, + COMPARE_OP_ALWAYS, + COMPARE_OP_MAX //not an actual operator, just the amount of operators :D + }; + + enum DataFormat { + DATA_FORMAT_R4G4_UNORM_PACK8, + DATA_FORMAT_R4G4B4A4_UNORM_PACK16, + DATA_FORMAT_B4G4R4A4_UNORM_PACK16, + DATA_FORMAT_R5G6B5_UNORM_PACK16, + DATA_FORMAT_B5G6R5_UNORM_PACK16, + DATA_FORMAT_R5G5B5A1_UNORM_PACK16, + DATA_FORMAT_B5G5R5A1_UNORM_PACK16, + DATA_FORMAT_A1R5G5B5_UNORM_PACK16, + DATA_FORMAT_R8_UNORM, + DATA_FORMAT_R8_SNORM, + DATA_FORMAT_R8_USCALED, + DATA_FORMAT_R8_SSCALED, + DATA_FORMAT_R8_UINT, + DATA_FORMAT_R8_SINT, + DATA_FORMAT_R8_SRGB, + DATA_FORMAT_R8G8_UNORM, + DATA_FORMAT_R8G8_SNORM, + DATA_FORMAT_R8G8_USCALED, + DATA_FORMAT_R8G8_SSCALED, + DATA_FORMAT_R8G8_UINT, + DATA_FORMAT_R8G8_SINT, + DATA_FORMAT_R8G8_SRGB, + DATA_FORMAT_R8G8B8_UNORM, + DATA_FORMAT_R8G8B8_SNORM, + DATA_FORMAT_R8G8B8_USCALED, + DATA_FORMAT_R8G8B8_SSCALED, + DATA_FORMAT_R8G8B8_UINT, + DATA_FORMAT_R8G8B8_SINT, + DATA_FORMAT_R8G8B8_SRGB, + DATA_FORMAT_B8G8R8_UNORM, + DATA_FORMAT_B8G8R8_SNORM, + DATA_FORMAT_B8G8R8_USCALED, + DATA_FORMAT_B8G8R8_SSCALED, + DATA_FORMAT_B8G8R8_UINT, + DATA_FORMAT_B8G8R8_SINT, + DATA_FORMAT_B8G8R8_SRGB, + DATA_FORMAT_R8G8B8A8_UNORM, + DATA_FORMAT_R8G8B8A8_SNORM, + DATA_FORMAT_R8G8B8A8_USCALED, + DATA_FORMAT_R8G8B8A8_SSCALED, + DATA_FORMAT_R8G8B8A8_UINT, + DATA_FORMAT_R8G8B8A8_SINT, + DATA_FORMAT_R8G8B8A8_SRGB, + DATA_FORMAT_B8G8R8A8_UNORM, + DATA_FORMAT_B8G8R8A8_SNORM, + DATA_FORMAT_B8G8R8A8_USCALED, + DATA_FORMAT_B8G8R8A8_SSCALED, + DATA_FORMAT_B8G8R8A8_UINT, + DATA_FORMAT_B8G8R8A8_SINT, + DATA_FORMAT_B8G8R8A8_SRGB, + DATA_FORMAT_A8B8G8R8_UNORM_PACK32, + DATA_FORMAT_A8B8G8R8_SNORM_PACK32, + DATA_FORMAT_A8B8G8R8_USCALED_PACK32, + DATA_FORMAT_A8B8G8R8_SSCALED_PACK32, + DATA_FORMAT_A8B8G8R8_UINT_PACK32, + DATA_FORMAT_A8B8G8R8_SINT_PACK32, + DATA_FORMAT_A8B8G8R8_SRGB_PACK32, + DATA_FORMAT_A2R10G10B10_UNORM_PACK32, + DATA_FORMAT_A2R10G10B10_SNORM_PACK32, + DATA_FORMAT_A2R10G10B10_USCALED_PACK32, + DATA_FORMAT_A2R10G10B10_SSCALED_PACK32, + DATA_FORMAT_A2R10G10B10_UINT_PACK32, + DATA_FORMAT_A2R10G10B10_SINT_PACK32, + DATA_FORMAT_A2B10G10R10_UNORM_PACK32, + DATA_FORMAT_A2B10G10R10_SNORM_PACK32, + DATA_FORMAT_A2B10G10R10_USCALED_PACK32, + DATA_FORMAT_A2B10G10R10_SSCALED_PACK32, + DATA_FORMAT_A2B10G10R10_UINT_PACK32, + DATA_FORMAT_A2B10G10R10_SINT_PACK32, + DATA_FORMAT_R16_UNORM, + DATA_FORMAT_R16_SNORM, + DATA_FORMAT_R16_USCALED, + DATA_FORMAT_R16_SSCALED, + DATA_FORMAT_R16_UINT, + DATA_FORMAT_R16_SINT, + DATA_FORMAT_R16_SFLOAT, + DATA_FORMAT_R16G16_UNORM, + DATA_FORMAT_R16G16_SNORM, + DATA_FORMAT_R16G16_USCALED, + DATA_FORMAT_R16G16_SSCALED, + DATA_FORMAT_R16G16_UINT, + DATA_FORMAT_R16G16_SINT, + DATA_FORMAT_R16G16_SFLOAT, + DATA_FORMAT_R16G16B16_UNORM, + DATA_FORMAT_R16G16B16_SNORM, + DATA_FORMAT_R16G16B16_USCALED, + DATA_FORMAT_R16G16B16_SSCALED, + DATA_FORMAT_R16G16B16_UINT, + DATA_FORMAT_R16G16B16_SINT, + DATA_FORMAT_R16G16B16_SFLOAT, + DATA_FORMAT_R16G16B16A16_UNORM, + DATA_FORMAT_R16G16B16A16_SNORM, + DATA_FORMAT_R16G16B16A16_USCALED, + DATA_FORMAT_R16G16B16A16_SSCALED, + DATA_FORMAT_R16G16B16A16_UINT, + DATA_FORMAT_R16G16B16A16_SINT, + DATA_FORMAT_R16G16B16A16_SFLOAT, + DATA_FORMAT_R32_UINT, + DATA_FORMAT_R32_SINT, + DATA_FORMAT_R32_SFLOAT, + DATA_FORMAT_R32G32_UINT, + DATA_FORMAT_R32G32_SINT, + DATA_FORMAT_R32G32_SFLOAT, + DATA_FORMAT_R32G32B32_UINT, + DATA_FORMAT_R32G32B32_SINT, + DATA_FORMAT_R32G32B32_SFLOAT, + DATA_FORMAT_R32G32B32A32_UINT, + DATA_FORMAT_R32G32B32A32_SINT, + DATA_FORMAT_R32G32B32A32_SFLOAT, + DATA_FORMAT_R64_UINT, + DATA_FORMAT_R64_SINT, + DATA_FORMAT_R64_SFLOAT, + DATA_FORMAT_R64G64_UINT, + DATA_FORMAT_R64G64_SINT, + DATA_FORMAT_R64G64_SFLOAT, + DATA_FORMAT_R64G64B64_UINT, + DATA_FORMAT_R64G64B64_SINT, + DATA_FORMAT_R64G64B64_SFLOAT, + DATA_FORMAT_R64G64B64A64_UINT, + DATA_FORMAT_R64G64B64A64_SINT, + DATA_FORMAT_R64G64B64A64_SFLOAT, + DATA_FORMAT_B10G11R11_UFLOAT_PACK32, + DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32, + DATA_FORMAT_D16_UNORM, + DATA_FORMAT_X8_D24_UNORM_PACK32, + DATA_FORMAT_D32_SFLOAT, + DATA_FORMAT_S8_UINT, + DATA_FORMAT_D16_UNORM_S8_UINT, + DATA_FORMAT_D24_UNORM_S8_UINT, + DATA_FORMAT_D32_SFLOAT_S8_UINT, + DATA_FORMAT_BC1_RGB_UNORM_BLOCK, + DATA_FORMAT_BC1_RGB_SRGB_BLOCK, + DATA_FORMAT_BC1_RGBA_UNORM_BLOCK, + DATA_FORMAT_BC1_RGBA_SRGB_BLOCK, + DATA_FORMAT_BC2_UNORM_BLOCK, + DATA_FORMAT_BC2_SRGB_BLOCK, + DATA_FORMAT_BC3_UNORM_BLOCK, + DATA_FORMAT_BC3_SRGB_BLOCK, + DATA_FORMAT_BC4_UNORM_BLOCK, + DATA_FORMAT_BC4_SNORM_BLOCK, + DATA_FORMAT_BC5_UNORM_BLOCK, + DATA_FORMAT_BC5_SNORM_BLOCK, + DATA_FORMAT_BC6H_UFLOAT_BLOCK, + DATA_FORMAT_BC6H_SFLOAT_BLOCK, + DATA_FORMAT_BC7_UNORM_BLOCK, + DATA_FORMAT_BC7_SRGB_BLOCK, + DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, + DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, + DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, + DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, + DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, + DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, + DATA_FORMAT_EAC_R11_UNORM_BLOCK, + DATA_FORMAT_EAC_R11_SNORM_BLOCK, + DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, + DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, + DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, + DATA_FORMAT_ASTC_4x4_SRGB_BLOCK, + DATA_FORMAT_ASTC_5x4_UNORM_BLOCK, + DATA_FORMAT_ASTC_5x4_SRGB_BLOCK, + DATA_FORMAT_ASTC_5x5_UNORM_BLOCK, + DATA_FORMAT_ASTC_5x5_SRGB_BLOCK, + DATA_FORMAT_ASTC_6x5_UNORM_BLOCK, + DATA_FORMAT_ASTC_6x5_SRGB_BLOCK, + DATA_FORMAT_ASTC_6x6_UNORM_BLOCK, + DATA_FORMAT_ASTC_6x6_SRGB_BLOCK, + DATA_FORMAT_ASTC_8x5_UNORM_BLOCK, + DATA_FORMAT_ASTC_8x5_SRGB_BLOCK, + DATA_FORMAT_ASTC_8x6_UNORM_BLOCK, + DATA_FORMAT_ASTC_8x6_SRGB_BLOCK, + DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, + DATA_FORMAT_ASTC_8x8_SRGB_BLOCK, + DATA_FORMAT_ASTC_10x5_UNORM_BLOCK, + DATA_FORMAT_ASTC_10x5_SRGB_BLOCK, + DATA_FORMAT_ASTC_10x6_UNORM_BLOCK, + DATA_FORMAT_ASTC_10x6_SRGB_BLOCK, + DATA_FORMAT_ASTC_10x8_UNORM_BLOCK, + DATA_FORMAT_ASTC_10x8_SRGB_BLOCK, + DATA_FORMAT_ASTC_10x10_UNORM_BLOCK, + DATA_FORMAT_ASTC_10x10_SRGB_BLOCK, + DATA_FORMAT_ASTC_12x10_UNORM_BLOCK, + DATA_FORMAT_ASTC_12x10_SRGB_BLOCK, + DATA_FORMAT_ASTC_12x12_UNORM_BLOCK, + DATA_FORMAT_ASTC_12x12_SRGB_BLOCK, + DATA_FORMAT_G8B8G8R8_422_UNORM, + DATA_FORMAT_B8G8R8G8_422_UNORM, + DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM, + DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM, + DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + DATA_FORMAT_R10X6_UNORM_PACK16, + DATA_FORMAT_R10X6G10X6_UNORM_2PACK16, + DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + DATA_FORMAT_R12X4_UNORM_PACK16, + DATA_FORMAT_R12X4G12X4_UNORM_2PACK16, + DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + DATA_FORMAT_G16B16G16R16_422_UNORM, + DATA_FORMAT_B16G16R16G16_422_UNORM, + DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM, + DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM, + DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, + DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, + DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG, + DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG, + DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG, + DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG, + DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG, + DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG, + DATA_FORMAT_MAX + }; + + /*****************/ + /**** BARRIER ****/ + /*****************/ + + enum BarrierMask { + BARRIER_MASK_RASTER = 1, + BARRIER_MASK_COMPUTE = 2, + BARRIER_MASK_TRANSFER = 4, + BARRIER_MASK_NO_BARRIER = 8, + BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER + }; + + /*****************/ + /**** TEXTURE ****/ + /*****************/ + + enum TextureType { + TEXTURE_TYPE_1D, + TEXTURE_TYPE_2D, + TEXTURE_TYPE_3D, + TEXTURE_TYPE_CUBE, + TEXTURE_TYPE_1D_ARRAY, + TEXTURE_TYPE_2D_ARRAY, + TEXTURE_TYPE_CUBE_ARRAY, + TEXTURE_TYPE_MAX + }; + + enum TextureSamples { + TEXTURE_SAMPLES_1, + TEXTURE_SAMPLES_2, + TEXTURE_SAMPLES_4, + TEXTURE_SAMPLES_8, + TEXTURE_SAMPLES_16, + TEXTURE_SAMPLES_32, + TEXTURE_SAMPLES_64, + TEXTURE_SAMPLES_MAX + }; + + enum TextureUsageBits { + TEXTURE_USAGE_SAMPLING_BIT = (1 << 0), + TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1), + TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2), + TEXTURE_USAGE_STORAGE_BIT = (1 << 3), + TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4), + TEXTURE_USAGE_CPU_READ_BIT = (1 << 5), + TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6), + TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), + TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), + TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 9), + }; + + enum TextureSwizzle { + TEXTURE_SWIZZLE_IDENTITY, + TEXTURE_SWIZZLE_ZERO, + TEXTURE_SWIZZLE_ONE, + TEXTURE_SWIZZLE_R, + TEXTURE_SWIZZLE_G, + TEXTURE_SWIZZLE_B, + TEXTURE_SWIZZLE_A, + TEXTURE_SWIZZLE_MAX + }; + + struct TextureFormat { + DataFormat format; + uint32_t width; + uint32_t height; + uint32_t depth; + uint32_t array_layers; + uint32_t mipmaps; + TextureType texture_type; + TextureSamples samples; + uint32_t usage_bits; + Vector<DataFormat> shareable_formats; + + TextureFormat() { + format = DATA_FORMAT_R8_UNORM; + width = 1; + height = 1; + depth = 1; + array_layers = 1; + mipmaps = 1; + texture_type = TEXTURE_TYPE_2D; + samples = TEXTURE_SAMPLES_1; + usage_bits = 0; + } + }; + + struct TextureView { + DataFormat format_override; + TextureSwizzle swizzle_r; + TextureSwizzle swizzle_g; + TextureSwizzle swizzle_b; + TextureSwizzle swizzle_a; + + TextureView() { + format_override = DATA_FORMAT_MAX; //means, use same as format + swizzle_r = TEXTURE_SWIZZLE_R; + swizzle_g = TEXTURE_SWIZZLE_G; + swizzle_b = TEXTURE_SWIZZLE_B; + swizzle_a = TEXTURE_SWIZZLE_A; + } + }; + + virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0; + virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0; + + enum TextureSliceType { + TEXTURE_SLICE_2D, + TEXTURE_SLICE_CUBEMAP, + TEXTURE_SLICE_3D, + TEXTURE_SLICE_2D_ARRAY, + }; + + virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0; + + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush + + virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; + virtual bool texture_is_shared(RID p_texture) = 0; + virtual bool texture_is_valid(RID p_texture) = 0; + + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + + /*********************/ + /**** FRAMEBUFFER ****/ + /*********************/ + + struct AttachmentFormat { + DataFormat format; + TextureSamples samples; + uint32_t usage_flags; + AttachmentFormat() { + format = DATA_FORMAT_R8G8B8A8_UNORM; + samples = TEXTURE_SAMPLES_1; + usage_flags = 0; + } + }; + + typedef int64_t FramebufferFormatID; + + // This ID is warranted to be unique for the same formats, does not need to be freed + virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0; + struct FramebufferPass { + enum { + ATTACHMENT_UNUSED = -1 + }; + Vector<int32_t> color_attachments; + Vector<int32_t> input_attachments; + Vector<int32_t> resolve_attachments; + Vector<int32_t> preserve_attachments; + int32_t depth_attachment = ATTACHMENT_UNUSED; + }; + + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; + virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; + virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0; + + virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; + virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; + + virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; + + /*****************/ + /**** SAMPLER ****/ + /*****************/ + + enum SamplerFilter { + SAMPLER_FILTER_NEAREST, + SAMPLER_FILTER_LINEAR, + }; + + enum SamplerRepeatMode { + SAMPLER_REPEAT_MODE_REPEAT, + SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, + SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, + SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, + SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, + SAMPLER_REPEAT_MODE_MAX + }; + + enum SamplerBorderColor { + SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, + SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, + SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, + SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, + SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, + SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, + SAMPLER_BORDER_COLOR_MAX + }; + + struct SamplerState { + SamplerFilter mag_filter; + SamplerFilter min_filter; + SamplerFilter mip_filter; + SamplerRepeatMode repeat_u; + SamplerRepeatMode repeat_v; + SamplerRepeatMode repeat_w; + float lod_bias; + bool use_anisotropy; + float anisotropy_max; + bool enable_compare; + CompareOperator compare_op; + float min_lod; + float max_lod; + SamplerBorderColor border_color; + bool unnormalized_uvw; + + SamplerState() { + mag_filter = SAMPLER_FILTER_NEAREST; + min_filter = SAMPLER_FILTER_NEAREST; + mip_filter = SAMPLER_FILTER_NEAREST; + repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + lod_bias = 0; + use_anisotropy = false; + anisotropy_max = 1.0; + enable_compare = false; + compare_op = COMPARE_OP_ALWAYS; + min_lod = 0; + max_lod = 1e20; //something very large should do + border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK; + unnormalized_uvw = false; + } + }; + + virtual RID sampler_create(const SamplerState &p_state) = 0; + + /**********************/ + /**** VERTEX ARRAY ****/ + /**********************/ + + enum VertexFrequency { + VERTEX_FREQUENCY_VERTEX, + VERTEX_FREQUENCY_INSTANCE, + }; + + struct VertexAttribute { + uint32_t location; //shader location + uint32_t offset; + DataFormat format; + uint32_t stride; + VertexFrequency frequency; + VertexAttribute() { + location = 0; + offset = 0; + stride = 0; + format = DATA_FORMAT_MAX; + frequency = VERTEX_FREQUENCY_VERTEX; + } + }; + virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0; + + typedef int64_t VertexFormatID; + + // This ID is warranted to be unique for the same formats, does not need to be freed + virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; + virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0; + + enum IndexBufferFormat { + INDEX_BUFFER_FORMAT_UINT16, + INDEX_BUFFER_FORMAT_UINT32, + }; + + virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0; + virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0; + + /****************/ + /**** SHADER ****/ + /****************/ + + const Capabilities *get_device_capabilities() const { return &device_capabilities; }; + + virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); + virtual String shader_get_cache_key() const; + + static void shader_set_compile_function(ShaderCompileFunction p_function); + static void shader_set_cache_function(ShaderCacheFunction p_function); + static void shader_set_get_cache_key_function(ShaderGetCacheKeyFunction p_function); + + struct ShaderStageData { + ShaderStage shader_stage; + Vector<uint8_t> spir_v; + + ShaderStageData() { + shader_stage = SHADER_STAGE_VERTEX; + } + }; + + RID shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode); + virtual RID shader_create(const Vector<ShaderStageData> &p_stages) = 0; + virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; + + /******************/ + /**** UNIFORMS ****/ + /******************/ + + enum UniformType { + UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type) + UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture + UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type) + UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly + UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type) + UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type) + UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly + UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO). + UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly + UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly + UNIFORM_TYPE_MAX + }; + + enum StorageBufferUsage { + STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1 + }; + + virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; + virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0) = 0; + virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; + + struct Uniform { + UniformType uniform_type; + int binding; //binding index as specified in shader + + //for single items, provide one ID, for + //multiple items (declared as arrays in shader), + //provide more + //for sampler with texture, supply two IDs for each. + //accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer + Vector<RID> ids; + + Uniform() { + uniform_type = UNIFORM_TYPE_IMAGE; + binding = 0; + } + }; + + virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; + virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; + + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving + + /*************************/ + /**** RENDER PIPELINE ****/ + /*************************/ + + enum RenderPrimitive { + RENDER_PRIMITIVE_POINTS, + RENDER_PRIMITIVE_LINES, + RENDER_PRIMITIVE_LINES_WITH_ADJACENCY, + RENDER_PRIMITIVE_LINESTRIPS, + RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY, + RENDER_PRIMITIVE_TRIANGLES, + RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY, + RENDER_PRIMITIVE_TRIANGLE_STRIPS, + RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, + RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX, + RENDER_PRIMITIVE_TESSELATION_PATCH, + RENDER_PRIMITIVE_MAX + }; + + //disable optimization, tessellate control points + + enum PolygonCullMode { + POLYGON_CULL_DISABLED, + POLYGON_CULL_FRONT, + POLYGON_CULL_BACK, + }; + + enum PolygonFrontFace { + POLYGON_FRONT_FACE_CLOCKWISE, + POLYGON_FRONT_FACE_COUNTER_CLOCKWISE, + }; + + enum StencilOperation { + STENCIL_OP_KEEP, + STENCIL_OP_ZERO, + STENCIL_OP_REPLACE, + STENCIL_OP_INCREMENT_AND_CLAMP, + STENCIL_OP_DECREMENT_AND_CLAMP, + STENCIL_OP_INVERT, + STENCIL_OP_INCREMENT_AND_WRAP, + STENCIL_OP_DECREMENT_AND_WRAP, + STENCIL_OP_MAX //not an actual operator, just the amount of operators :D + }; + + enum LogicOperation { + LOGIC_OP_CLEAR, + LOGIC_OP_AND, + LOGIC_OP_AND_REVERSE, + LOGIC_OP_COPY, + LOGIC_OP_AND_INVERTED, + LOGIC_OP_NO_OP, + LOGIC_OP_XOR, + LOGIC_OP_OR, + LOGIC_OP_NOR, + LOGIC_OP_EQUIVALENT, + LOGIC_OP_INVERT, + LOGIC_OP_OR_REVERSE, + LOGIC_OP_COPY_INVERTED, + LOGIC_OP_OR_INVERTED, + LOGIC_OP_NAND, + LOGIC_OP_SET, + LOGIC_OP_MAX //not an actual operator, just the amount of operators :D + }; + + enum BlendFactor { + BLEND_FACTOR_ZERO, + BLEND_FACTOR_ONE, + BLEND_FACTOR_SRC_COLOR, + BLEND_FACTOR_ONE_MINUS_SRC_COLOR, + BLEND_FACTOR_DST_COLOR, + BLEND_FACTOR_ONE_MINUS_DST_COLOR, + BLEND_FACTOR_SRC_ALPHA, + BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, + BLEND_FACTOR_DST_ALPHA, + BLEND_FACTOR_ONE_MINUS_DST_ALPHA, + BLEND_FACTOR_CONSTANT_COLOR, + BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, + BLEND_FACTOR_CONSTANT_ALPHA, + BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, + BLEND_FACTOR_SRC_ALPHA_SATURATE, + BLEND_FACTOR_SRC1_COLOR, + BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, + BLEND_FACTOR_SRC1_ALPHA, + BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, + BLEND_FACTOR_MAX + }; + + enum BlendOperation { + BLEND_OP_ADD, + BLEND_OP_SUBTRACT, + BLEND_OP_REVERSE_SUBTRACT, + BLEND_OP_MINIMUM, + BLEND_OP_MAXIMUM, //yes this one is an actual operator + BLEND_OP_MAX //not an actual operator, just the amount of operators :D + }; + + struct PipelineRasterizationState { + bool enable_depth_clamp; + bool discard_primitives; + bool wireframe; + PolygonCullMode cull_mode; + PolygonFrontFace front_face; + bool depth_bias_enable; + float depth_bias_constant_factor; + float depth_bias_clamp; + float depth_bias_slope_factor; + float line_width; + uint32_t patch_control_points; + PipelineRasterizationState() { + enable_depth_clamp = false; + discard_primitives = false; + wireframe = false; + cull_mode = POLYGON_CULL_DISABLED; + front_face = POLYGON_FRONT_FACE_CLOCKWISE; + depth_bias_enable = false; + depth_bias_constant_factor = 0; + depth_bias_clamp = 0; + depth_bias_slope_factor = 0; + line_width = 1.0; + patch_control_points = 1; + } + }; + + struct PipelineMultisampleState { + TextureSamples sample_count; + bool enable_sample_shading; + float min_sample_shading; + Vector<uint32_t> sample_mask; + bool enable_alpha_to_coverage; + bool enable_alpha_to_one; + + PipelineMultisampleState() { + sample_count = TEXTURE_SAMPLES_1; + enable_sample_shading = false; + min_sample_shading = 0; + enable_alpha_to_coverage = false; + enable_alpha_to_one = false; + } + }; + + struct PipelineDepthStencilState { + bool enable_depth_test; + bool enable_depth_write; + CompareOperator depth_compare_operator; + bool enable_depth_range; + float depth_range_min; + float depth_range_max; + bool enable_stencil; + + struct StencilOperationState { + StencilOperation fail; + StencilOperation pass; + StencilOperation depth_fail; + CompareOperator compare; + uint32_t compare_mask; + uint32_t write_mask; + uint32_t reference; + + StencilOperationState() { + fail = STENCIL_OP_ZERO; + pass = STENCIL_OP_ZERO; + depth_fail = STENCIL_OP_ZERO; + compare = COMPARE_OP_ALWAYS; + compare_mask = 0; + write_mask = 0; + reference = 0; + } + }; + + StencilOperationState front_op; + StencilOperationState back_op; + + PipelineDepthStencilState() { + enable_depth_test = false; + enable_depth_write = false; + depth_compare_operator = COMPARE_OP_ALWAYS; + enable_depth_range = false; + depth_range_min = 0; + depth_range_max = 0; + enable_stencil = false; + } + }; + + struct PipelineColorBlendState { + bool enable_logic_op; + LogicOperation logic_op; + struct Attachment { + bool enable_blend; + BlendFactor src_color_blend_factor; + BlendFactor dst_color_blend_factor; + BlendOperation color_blend_op; + BlendFactor src_alpha_blend_factor; + BlendFactor dst_alpha_blend_factor; + BlendOperation alpha_blend_op; + bool write_r; + bool write_g; + bool write_b; + bool write_a; + Attachment() { + enable_blend = false; + src_color_blend_factor = BLEND_FACTOR_ZERO; + dst_color_blend_factor = BLEND_FACTOR_ZERO; + color_blend_op = BLEND_OP_ADD; + src_alpha_blend_factor = BLEND_FACTOR_ZERO; + dst_alpha_blend_factor = BLEND_FACTOR_ZERO; + alpha_blend_op = BLEND_OP_ADD; + write_r = true; + write_g = true; + write_b = true; + write_a = true; + } + }; + + static PipelineColorBlendState create_disabled(int p_attachments = 1) { + PipelineColorBlendState bs; + for (int i = 0; i < p_attachments; i++) { + bs.attachments.push_back(Attachment()); + } + return bs; + } + + static PipelineColorBlendState create_blend(int p_attachments = 1) { + PipelineColorBlendState bs; + for (int i = 0; i < p_attachments; i++) { + Attachment ba; + ba.enable_blend = true; + ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA; + ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA; + ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + + bs.attachments.push_back(ba); + } + return bs; + } + + Vector<Attachment> attachments; //one per render target texture + Color blend_constant; + + PipelineColorBlendState() { + enable_logic_op = false; + logic_op = LOGIC_OP_CLEAR; + } + }; + + enum PipelineDynamicStateFlags { + DYNAMIC_STATE_LINE_WIDTH = (1 << 0), + DYNAMIC_STATE_DEPTH_BIAS = (1 << 1), + DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2), + DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3), + DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4), + DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5), + DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6), + }; + + virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0; + + /**************************/ + /**** COMPUTE PIPELINE ****/ + /**************************/ + + virtual RID compute_pipeline_create(RID p_shader) = 0; + virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; + + /****************/ + /**** SCREEN ****/ + /****************/ + + virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0; + virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0; + virtual FramebufferFormatID screen_get_framebuffer_format() const = 0; + + /********************/ + /**** DRAW LISTS ****/ + /********************/ + + enum InitialAction { + INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) + INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) + INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params) + INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) + INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it + INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) + INITIAL_ACTION_MAX + }; + + enum FinalAction { + FINAL_ACTION_READ, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from) + FINAL_ACTION_DISCARD, // discard contents after rendering + FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish" + FINAL_ACTION_MAX + }; + + typedef int64_t DrawListID; + + virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0; + virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; + virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; + + virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; + virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; + virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; + virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0; + virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0; + virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0; + + virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0; + + virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; + virtual void draw_list_disable_scissor(DrawListID p_list) = 0; + + virtual DrawListID draw_list_switch_to_next_pass() = 0; + virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0; + + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + + /***********************/ + /**** COMPUTE LISTS ****/ + /***********************/ + + typedef int64_t ComputeListID; + + virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0; + virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0; + virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0; + virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0; + virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0; + virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0; + virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; + virtual void compute_list_add_barrier(ComputeListID p_list) = 0; + + virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; + + virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0; + virtual void full_barrier() = 0; + + /***************/ + /**** FREE! ****/ + /***************/ + + virtual void free(RID p_id) = 0; + + /****************/ + /**** Timing ****/ + /****************/ + + virtual void capture_timestamp(const String &p_name) = 0; + virtual uint32_t get_captured_timestamps_count() const = 0; + virtual uint64_t get_captured_timestamps_frame() const = 0; + virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; + virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; + virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; + + /****************/ + /**** LIMITS ****/ + /****************/ + + enum Limit { + LIMIT_MAX_BOUND_UNIFORM_SETS, + LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS, + LIMIT_MAX_TEXTURES_PER_UNIFORM_SET, + LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET, + LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET, + LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET, + LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET, + LIMIT_MAX_DRAW_INDEXED_INDEX, + LIMIT_MAX_FRAMEBUFFER_HEIGHT, + LIMIT_MAX_FRAMEBUFFER_WIDTH, + LIMIT_MAX_TEXTURE_ARRAY_LAYERS, + LIMIT_MAX_TEXTURE_SIZE_1D, + LIMIT_MAX_TEXTURE_SIZE_2D, + LIMIT_MAX_TEXTURE_SIZE_3D, + LIMIT_MAX_TEXTURE_SIZE_CUBE, + LIMIT_MAX_TEXTURES_PER_SHADER_STAGE, + LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE, + LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE, + LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE, + LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE, + LIMIT_MAX_PUSH_CONSTANT_SIZE, + LIMIT_MAX_UNIFORM_BUFFER_SIZE, + LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET, + LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES, + LIMIT_MAX_VERTEX_INPUT_BINDINGS, + LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE, + LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT, + LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE, + LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X, + LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y, + LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z, + LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS, + LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, + LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, + LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, + }; + + virtual int limit_get(Limit p_limit) = 0; + + //methods below not exposed, used by RenderingDeviceRD + virtual void prepare_screen_for_drawing() = 0; + + virtual void swap_buffers() = 0; + + virtual uint32_t get_frame_delay() const = 0; + + virtual void submit() = 0; + virtual void sync() = 0; + + enum MemoryType { + MEMORY_TEXTURES, + MEMORY_BUFFERS, + MEMORY_TOTAL + }; + + virtual uint64_t get_memory_usage(MemoryType p_type) const = 0; + + virtual RenderingDevice *create_local_device() = 0; + + virtual void set_resource_name(RID p_id, const String p_name) = 0; + + virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; + virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; + virtual void draw_command_end_label() = 0; + + virtual String get_device_vendor_name() const = 0; + virtual String get_device_name() const = 0; + virtual String get_device_pipeline_cache_uuid() const = 0; + + static RenderingDevice *get_singleton(); + RenderingDevice(); + +protected: + //binders to script API + RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array()); + RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture); + RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); + + FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count); + FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count); + RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); + RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); + RID _sampler_create(const Ref<RDSamplerState> &p_state); + VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); + RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); + + Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); + + RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); + + Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); + + RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0); + + Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); + void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); + void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); + Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits); +}; + +VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) +VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) +VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) +VARIANT_ENUM_CAST(RenderingDevice::DataFormat) +VARIANT_ENUM_CAST(RenderingDevice::TextureType) +VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) +VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits) +VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle) +VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType) +VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter) +VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode) +VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor) +VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency) +VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat) +VARIANT_ENUM_CAST(RenderingDevice::StorageBufferUsage) +VARIANT_ENUM_CAST(RenderingDevice::UniformType) +VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive) +VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode) +VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace) +VARIANT_ENUM_CAST(RenderingDevice::StencilOperation) +VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) +VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) +VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) +VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) +VARIANT_ENUM_CAST(RenderingDevice::InitialAction) +VARIANT_ENUM_CAST(RenderingDevice::FinalAction) +VARIANT_ENUM_CAST(RenderingDevice::Limit) +VARIANT_ENUM_CAST(RenderingDevice::MemoryType) + +typedef RenderingDevice RD; + +#endif // RENDERING_DEVICE_H |