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+/*************************************************************************/
+/* rendering_device.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_DEVICE_H
+#define RENDERING_DEVICE_H
+
+#include "core/object/class_db.h"
+#include "core/variant/typed_array.h"
+#include "servers/display_server.h"
+
+class RDTextureFormat;
+class RDTextureView;
+class RDAttachmentFormat;
+class RDSamplerState;
+class RDVertexAttribute;
+class RDShaderSource;
+class RDShaderBytecode;
+class RDUniforms;
+class RDPipelineRasterizationState;
+class RDPipelineMultisampleState;
+class RDPipelineDepthStencilState;
+class RDPipelineColorBlendState;
+class RDFramebufferPass;
+
+class RenderingDevice : public Object {
+ GDCLASS(RenderingDevice, Object)
+public:
+ enum DeviceFamily {
+ DEVICE_UNKNOWN,
+ DEVICE_OPENGL,
+ DEVICE_VULKAN,
+ DEVICE_DIRECTX
+ };
+
+ enum ShaderStage {
+ SHADER_STAGE_VERTEX,
+ SHADER_STAGE_FRAGMENT,
+ SHADER_STAGE_TESSELATION_CONTROL,
+ SHADER_STAGE_TESSELATION_EVALUATION,
+ SHADER_STAGE_COMPUTE,
+ SHADER_STAGE_MAX,
+ SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
+ SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
+ SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
+ SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
+ SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
+ };
+
+ enum ShaderLanguage {
+ SHADER_LANGUAGE_GLSL,
+ SHADER_LANGUAGE_HLSL
+ };
+
+ enum SubgroupOperations {
+ SUBGROUP_BASIC_BIT = 1,
+ SUBGROUP_VOTE_BIT = 2,
+ SUBGROUP_ARITHMETIC_BIT = 4,
+ SUBGROUP_BALLOT_BIT = 8,
+ SUBGROUP_SHUFFLE_BIT = 16,
+ SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
+ SUBGROUP_CLUSTERED_BIT = 64,
+ SUBGROUP_QUAD_BIT = 128,
+ };
+
+ struct Capabilities {
+ // main device info
+ DeviceFamily device_family = DEVICE_UNKNOWN;
+ uint32_t version_major = 1.0;
+ uint32_t version_minor = 0.0;
+
+ // subgroup capabilities
+ uint32_t subgroup_size = 0;
+ uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
+ uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations
+
+ // features
+ bool supports_multiview = false; // If true this device supports multiview options
+ };
+
+ typedef String (*ShaderGetCacheKeyFunction)(const Capabilities *p_capabilities);
+ typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities);
+ typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
+
+private:
+ static ShaderCompileFunction compile_function;
+ static ShaderCacheFunction cache_function;
+ static ShaderGetCacheKeyFunction get_cache_key_function;
+
+ static RenderingDevice *singleton;
+
+protected:
+ static void _bind_methods();
+
+ Capabilities device_capabilities;
+
+public:
+ //base numeric ID for all types
+ enum {
+ INVALID_ID = -1,
+ INVALID_FORMAT_ID = -1
+ };
+
+ /*****************/
+ /**** GENERIC ****/
+ /*****************/
+
+ enum CompareOperator {
+ COMPARE_OP_NEVER,
+ COMPARE_OP_LESS,
+ COMPARE_OP_EQUAL,
+ COMPARE_OP_LESS_OR_EQUAL,
+ COMPARE_OP_GREATER,
+ COMPARE_OP_NOT_EQUAL,
+ COMPARE_OP_GREATER_OR_EQUAL,
+ COMPARE_OP_ALWAYS,
+ COMPARE_OP_MAX //not an actual operator, just the amount of operators :D
+ };
+
+ enum DataFormat {
+ DATA_FORMAT_R4G4_UNORM_PACK8,
+ DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
+ DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
+ DATA_FORMAT_R5G6B5_UNORM_PACK16,
+ DATA_FORMAT_B5G6R5_UNORM_PACK16,
+ DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
+ DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
+ DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
+ DATA_FORMAT_R8_UNORM,
+ DATA_FORMAT_R8_SNORM,
+ DATA_FORMAT_R8_USCALED,
+ DATA_FORMAT_R8_SSCALED,
+ DATA_FORMAT_R8_UINT,
+ DATA_FORMAT_R8_SINT,
+ DATA_FORMAT_R8_SRGB,
+ DATA_FORMAT_R8G8_UNORM,
+ DATA_FORMAT_R8G8_SNORM,
+ DATA_FORMAT_R8G8_USCALED,
+ DATA_FORMAT_R8G8_SSCALED,
+ DATA_FORMAT_R8G8_UINT,
+ DATA_FORMAT_R8G8_SINT,
+ DATA_FORMAT_R8G8_SRGB,
+ DATA_FORMAT_R8G8B8_UNORM,
+ DATA_FORMAT_R8G8B8_SNORM,
+ DATA_FORMAT_R8G8B8_USCALED,
+ DATA_FORMAT_R8G8B8_SSCALED,
+ DATA_FORMAT_R8G8B8_UINT,
+ DATA_FORMAT_R8G8B8_SINT,
+ DATA_FORMAT_R8G8B8_SRGB,
+ DATA_FORMAT_B8G8R8_UNORM,
+ DATA_FORMAT_B8G8R8_SNORM,
+ DATA_FORMAT_B8G8R8_USCALED,
+ DATA_FORMAT_B8G8R8_SSCALED,
+ DATA_FORMAT_B8G8R8_UINT,
+ DATA_FORMAT_B8G8R8_SINT,
+ DATA_FORMAT_B8G8R8_SRGB,
+ DATA_FORMAT_R8G8B8A8_UNORM,
+ DATA_FORMAT_R8G8B8A8_SNORM,
+ DATA_FORMAT_R8G8B8A8_USCALED,
+ DATA_FORMAT_R8G8B8A8_SSCALED,
+ DATA_FORMAT_R8G8B8A8_UINT,
+ DATA_FORMAT_R8G8B8A8_SINT,
+ DATA_FORMAT_R8G8B8A8_SRGB,
+ DATA_FORMAT_B8G8R8A8_UNORM,
+ DATA_FORMAT_B8G8R8A8_SNORM,
+ DATA_FORMAT_B8G8R8A8_USCALED,
+ DATA_FORMAT_B8G8R8A8_SSCALED,
+ DATA_FORMAT_B8G8R8A8_UINT,
+ DATA_FORMAT_B8G8R8A8_SINT,
+ DATA_FORMAT_B8G8R8A8_SRGB,
+ DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
+ DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
+ DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
+ DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
+ DATA_FORMAT_A8B8G8R8_UINT_PACK32,
+ DATA_FORMAT_A8B8G8R8_SINT_PACK32,
+ DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
+ DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
+ DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
+ DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
+ DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
+ DATA_FORMAT_A2R10G10B10_UINT_PACK32,
+ DATA_FORMAT_A2R10G10B10_SINT_PACK32,
+ DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
+ DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
+ DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
+ DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
+ DATA_FORMAT_A2B10G10R10_UINT_PACK32,
+ DATA_FORMAT_A2B10G10R10_SINT_PACK32,
+ DATA_FORMAT_R16_UNORM,
+ DATA_FORMAT_R16_SNORM,
+ DATA_FORMAT_R16_USCALED,
+ DATA_FORMAT_R16_SSCALED,
+ DATA_FORMAT_R16_UINT,
+ DATA_FORMAT_R16_SINT,
+ DATA_FORMAT_R16_SFLOAT,
+ DATA_FORMAT_R16G16_UNORM,
+ DATA_FORMAT_R16G16_SNORM,
+ DATA_FORMAT_R16G16_USCALED,
+ DATA_FORMAT_R16G16_SSCALED,
+ DATA_FORMAT_R16G16_UINT,
+ DATA_FORMAT_R16G16_SINT,
+ DATA_FORMAT_R16G16_SFLOAT,
+ DATA_FORMAT_R16G16B16_UNORM,
+ DATA_FORMAT_R16G16B16_SNORM,
+ DATA_FORMAT_R16G16B16_USCALED,
+ DATA_FORMAT_R16G16B16_SSCALED,
+ DATA_FORMAT_R16G16B16_UINT,
+ DATA_FORMAT_R16G16B16_SINT,
+ DATA_FORMAT_R16G16B16_SFLOAT,
+ DATA_FORMAT_R16G16B16A16_UNORM,
+ DATA_FORMAT_R16G16B16A16_SNORM,
+ DATA_FORMAT_R16G16B16A16_USCALED,
+ DATA_FORMAT_R16G16B16A16_SSCALED,
+ DATA_FORMAT_R16G16B16A16_UINT,
+ DATA_FORMAT_R16G16B16A16_SINT,
+ DATA_FORMAT_R16G16B16A16_SFLOAT,
+ DATA_FORMAT_R32_UINT,
+ DATA_FORMAT_R32_SINT,
+ DATA_FORMAT_R32_SFLOAT,
+ DATA_FORMAT_R32G32_UINT,
+ DATA_FORMAT_R32G32_SINT,
+ DATA_FORMAT_R32G32_SFLOAT,
+ DATA_FORMAT_R32G32B32_UINT,
+ DATA_FORMAT_R32G32B32_SINT,
+ DATA_FORMAT_R32G32B32_SFLOAT,
+ DATA_FORMAT_R32G32B32A32_UINT,
+ DATA_FORMAT_R32G32B32A32_SINT,
+ DATA_FORMAT_R32G32B32A32_SFLOAT,
+ DATA_FORMAT_R64_UINT,
+ DATA_FORMAT_R64_SINT,
+ DATA_FORMAT_R64_SFLOAT,
+ DATA_FORMAT_R64G64_UINT,
+ DATA_FORMAT_R64G64_SINT,
+ DATA_FORMAT_R64G64_SFLOAT,
+ DATA_FORMAT_R64G64B64_UINT,
+ DATA_FORMAT_R64G64B64_SINT,
+ DATA_FORMAT_R64G64B64_SFLOAT,
+ DATA_FORMAT_R64G64B64A64_UINT,
+ DATA_FORMAT_R64G64B64A64_SINT,
+ DATA_FORMAT_R64G64B64A64_SFLOAT,
+ DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
+ DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
+ DATA_FORMAT_D16_UNORM,
+ DATA_FORMAT_X8_D24_UNORM_PACK32,
+ DATA_FORMAT_D32_SFLOAT,
+ DATA_FORMAT_S8_UINT,
+ DATA_FORMAT_D16_UNORM_S8_UINT,
+ DATA_FORMAT_D24_UNORM_S8_UINT,
+ DATA_FORMAT_D32_SFLOAT_S8_UINT,
+ DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
+ DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
+ DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
+ DATA_FORMAT_BC2_UNORM_BLOCK,
+ DATA_FORMAT_BC2_SRGB_BLOCK,
+ DATA_FORMAT_BC3_UNORM_BLOCK,
+ DATA_FORMAT_BC3_SRGB_BLOCK,
+ DATA_FORMAT_BC4_UNORM_BLOCK,
+ DATA_FORMAT_BC4_SNORM_BLOCK,
+ DATA_FORMAT_BC5_UNORM_BLOCK,
+ DATA_FORMAT_BC5_SNORM_BLOCK,
+ DATA_FORMAT_BC6H_UFLOAT_BLOCK,
+ DATA_FORMAT_BC6H_SFLOAT_BLOCK,
+ DATA_FORMAT_BC7_UNORM_BLOCK,
+ DATA_FORMAT_BC7_SRGB_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
+ DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
+ DATA_FORMAT_EAC_R11_UNORM_BLOCK,
+ DATA_FORMAT_EAC_R11_SNORM_BLOCK,
+ DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
+ DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
+ DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
+ DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
+ DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
+ DATA_FORMAT_G8B8G8R8_422_UNORM,
+ DATA_FORMAT_B8G8R8G8_422_UNORM,
+ DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+ DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+ DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+ DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+ DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+ DATA_FORMAT_R10X6_UNORM_PACK16,
+ DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
+ DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+ DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+ DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+ DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+ DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+ DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+ DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+ DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+ DATA_FORMAT_R12X4_UNORM_PACK16,
+ DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
+ DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+ DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+ DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+ DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+ DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+ DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+ DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+ DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+ DATA_FORMAT_G16B16G16R16_422_UNORM,
+ DATA_FORMAT_B16G16R16G16_422_UNORM,
+ DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+ DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+ DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+ DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+ DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+ DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
+ DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
+ DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
+ DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
+ DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
+ DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
+ DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
+ DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
+ DATA_FORMAT_MAX
+ };
+
+ /*****************/
+ /**** BARRIER ****/
+ /*****************/
+
+ enum BarrierMask {
+ BARRIER_MASK_RASTER = 1,
+ BARRIER_MASK_COMPUTE = 2,
+ BARRIER_MASK_TRANSFER = 4,
+ BARRIER_MASK_NO_BARRIER = 8,
+ BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER
+ };
+
+ /*****************/
+ /**** TEXTURE ****/
+ /*****************/
+
+ enum TextureType {
+ TEXTURE_TYPE_1D,
+ TEXTURE_TYPE_2D,
+ TEXTURE_TYPE_3D,
+ TEXTURE_TYPE_CUBE,
+ TEXTURE_TYPE_1D_ARRAY,
+ TEXTURE_TYPE_2D_ARRAY,
+ TEXTURE_TYPE_CUBE_ARRAY,
+ TEXTURE_TYPE_MAX
+ };
+
+ enum TextureSamples {
+ TEXTURE_SAMPLES_1,
+ TEXTURE_SAMPLES_2,
+ TEXTURE_SAMPLES_4,
+ TEXTURE_SAMPLES_8,
+ TEXTURE_SAMPLES_16,
+ TEXTURE_SAMPLES_32,
+ TEXTURE_SAMPLES_64,
+ TEXTURE_SAMPLES_MAX
+ };
+
+ enum TextureUsageBits {
+ TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
+ TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
+ TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
+ TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
+ TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
+ TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
+ TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
+ TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
+ TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
+ TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 9),
+ };
+
+ enum TextureSwizzle {
+ TEXTURE_SWIZZLE_IDENTITY,
+ TEXTURE_SWIZZLE_ZERO,
+ TEXTURE_SWIZZLE_ONE,
+ TEXTURE_SWIZZLE_R,
+ TEXTURE_SWIZZLE_G,
+ TEXTURE_SWIZZLE_B,
+ TEXTURE_SWIZZLE_A,
+ TEXTURE_SWIZZLE_MAX
+ };
+
+ struct TextureFormat {
+ DataFormat format;
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+ uint32_t array_layers;
+ uint32_t mipmaps;
+ TextureType texture_type;
+ TextureSamples samples;
+ uint32_t usage_bits;
+ Vector<DataFormat> shareable_formats;
+
+ TextureFormat() {
+ format = DATA_FORMAT_R8_UNORM;
+ width = 1;
+ height = 1;
+ depth = 1;
+ array_layers = 1;
+ mipmaps = 1;
+ texture_type = TEXTURE_TYPE_2D;
+ samples = TEXTURE_SAMPLES_1;
+ usage_bits = 0;
+ }
+ };
+
+ struct TextureView {
+ DataFormat format_override;
+ TextureSwizzle swizzle_r;
+ TextureSwizzle swizzle_g;
+ TextureSwizzle swizzle_b;
+ TextureSwizzle swizzle_a;
+
+ TextureView() {
+ format_override = DATA_FORMAT_MAX; //means, use same as format
+ swizzle_r = TEXTURE_SWIZZLE_R;
+ swizzle_g = TEXTURE_SWIZZLE_G;
+ swizzle_b = TEXTURE_SWIZZLE_B;
+ swizzle_a = TEXTURE_SWIZZLE_A;
+ }
+ };
+
+ virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0;
+ virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;
+
+ enum TextureSliceType {
+ TEXTURE_SLICE_2D,
+ TEXTURE_SLICE_CUBEMAP,
+ TEXTURE_SLICE_3D,
+ TEXTURE_SLICE_2D_ARRAY,
+ };
+
+ virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;
+
+ virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
+
+ virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0;
+ virtual bool texture_is_shared(RID p_texture) = 0;
+ virtual bool texture_is_valid(RID p_texture) = 0;
+
+ virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+
+ /*********************/
+ /**** FRAMEBUFFER ****/
+ /*********************/
+
+ struct AttachmentFormat {
+ DataFormat format;
+ TextureSamples samples;
+ uint32_t usage_flags;
+ AttachmentFormat() {
+ format = DATA_FORMAT_R8G8B8A8_UNORM;
+ samples = TEXTURE_SAMPLES_1;
+ usage_flags = 0;
+ }
+ };
+
+ typedef int64_t FramebufferFormatID;
+
+ // This ID is warranted to be unique for the same formats, does not need to be freed
+ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0;
+ struct FramebufferPass {
+ enum {
+ ATTACHMENT_UNUSED = -1
+ };
+ Vector<int32_t> color_attachments;
+ Vector<int32_t> input_attachments;
+ Vector<int32_t> resolve_attachments;
+ Vector<int32_t> preserve_attachments;
+ int32_t depth_attachment = ATTACHMENT_UNUSED;
+ };
+
+ virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
+ virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
+ virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0;
+
+ virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
+ virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
+ virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
+
+ virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
+
+ /*****************/
+ /**** SAMPLER ****/
+ /*****************/
+
+ enum SamplerFilter {
+ SAMPLER_FILTER_NEAREST,
+ SAMPLER_FILTER_LINEAR,
+ };
+
+ enum SamplerRepeatMode {
+ SAMPLER_REPEAT_MODE_REPEAT,
+ SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
+ SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
+ SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
+ SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
+ SAMPLER_REPEAT_MODE_MAX
+ };
+
+ enum SamplerBorderColor {
+ SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+ SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
+ SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+ SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
+ SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
+ SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
+ SAMPLER_BORDER_COLOR_MAX
+ };
+
+ struct SamplerState {
+ SamplerFilter mag_filter;
+ SamplerFilter min_filter;
+ SamplerFilter mip_filter;
+ SamplerRepeatMode repeat_u;
+ SamplerRepeatMode repeat_v;
+ SamplerRepeatMode repeat_w;
+ float lod_bias;
+ bool use_anisotropy;
+ float anisotropy_max;
+ bool enable_compare;
+ CompareOperator compare_op;
+ float min_lod;
+ float max_lod;
+ SamplerBorderColor border_color;
+ bool unnormalized_uvw;
+
+ SamplerState() {
+ mag_filter = SAMPLER_FILTER_NEAREST;
+ min_filter = SAMPLER_FILTER_NEAREST;
+ mip_filter = SAMPLER_FILTER_NEAREST;
+ repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ lod_bias = 0;
+ use_anisotropy = false;
+ anisotropy_max = 1.0;
+ enable_compare = false;
+ compare_op = COMPARE_OP_ALWAYS;
+ min_lod = 0;
+ max_lod = 1e20; //something very large should do
+ border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
+ unnormalized_uvw = false;
+ }
+ };
+
+ virtual RID sampler_create(const SamplerState &p_state) = 0;
+
+ /**********************/
+ /**** VERTEX ARRAY ****/
+ /**********************/
+
+ enum VertexFrequency {
+ VERTEX_FREQUENCY_VERTEX,
+ VERTEX_FREQUENCY_INSTANCE,
+ };
+
+ struct VertexAttribute {
+ uint32_t location; //shader location
+ uint32_t offset;
+ DataFormat format;
+ uint32_t stride;
+ VertexFrequency frequency;
+ VertexAttribute() {
+ location = 0;
+ offset = 0;
+ stride = 0;
+ format = DATA_FORMAT_MAX;
+ frequency = VERTEX_FREQUENCY_VERTEX;
+ }
+ };
+ virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0;
+
+ typedef int64_t VertexFormatID;
+
+ // This ID is warranted to be unique for the same formats, does not need to be freed
+ virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
+ virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;
+
+ enum IndexBufferFormat {
+ INDEX_BUFFER_FORMAT_UINT16,
+ INDEX_BUFFER_FORMAT_UINT32,
+ };
+
+ virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0;
+ virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0;
+
+ /****************/
+ /**** SHADER ****/
+ /****************/
+
+ const Capabilities *get_device_capabilities() const { return &device_capabilities; };
+
+ virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
+ virtual String shader_get_cache_key() const;
+
+ static void shader_set_compile_function(ShaderCompileFunction p_function);
+ static void shader_set_cache_function(ShaderCacheFunction p_function);
+ static void shader_set_get_cache_key_function(ShaderGetCacheKeyFunction p_function);
+
+ struct ShaderStageData {
+ ShaderStage shader_stage;
+ Vector<uint8_t> spir_v;
+
+ ShaderStageData() {
+ shader_stage = SHADER_STAGE_VERTEX;
+ }
+ };
+
+ RID shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode);
+ virtual RID shader_create(const Vector<ShaderStageData> &p_stages) = 0;
+ virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;
+
+ /******************/
+ /**** UNIFORMS ****/
+ /******************/
+
+ enum UniformType {
+ UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type)
+ UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture
+ UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type)
+ UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly
+ UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type)
+ UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type)
+ UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
+ UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
+ UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
+ UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly
+ UNIFORM_TYPE_MAX
+ };
+
+ enum StorageBufferUsage {
+ STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1
+ };
+
+ virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
+ virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0) = 0;
+ virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
+
+ struct Uniform {
+ UniformType uniform_type;
+ int binding; //binding index as specified in shader
+
+ //for single items, provide one ID, for
+ //multiple items (declared as arrays in shader),
+ //provide more
+ //for sampler with texture, supply two IDs for each.
+ //accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
+ Vector<RID> ids;
+
+ Uniform() {
+ uniform_type = UNIFORM_TYPE_IMAGE;
+ binding = 0;
+ }
+ };
+
+ virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
+ virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
+
+ virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+ virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving
+
+ /*************************/
+ /**** RENDER PIPELINE ****/
+ /*************************/
+
+ enum RenderPrimitive {
+ RENDER_PRIMITIVE_POINTS,
+ RENDER_PRIMITIVE_LINES,
+ RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
+ RENDER_PRIMITIVE_LINESTRIPS,
+ RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
+ RENDER_PRIMITIVE_TRIANGLES,
+ RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
+ RENDER_PRIMITIVE_TRIANGLE_STRIPS,
+ RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
+ RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
+ RENDER_PRIMITIVE_TESSELATION_PATCH,
+ RENDER_PRIMITIVE_MAX
+ };
+
+ //disable optimization, tessellate control points
+
+ enum PolygonCullMode {
+ POLYGON_CULL_DISABLED,
+ POLYGON_CULL_FRONT,
+ POLYGON_CULL_BACK,
+ };
+
+ enum PolygonFrontFace {
+ POLYGON_FRONT_FACE_CLOCKWISE,
+ POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
+ };
+
+ enum StencilOperation {
+ STENCIL_OP_KEEP,
+ STENCIL_OP_ZERO,
+ STENCIL_OP_REPLACE,
+ STENCIL_OP_INCREMENT_AND_CLAMP,
+ STENCIL_OP_DECREMENT_AND_CLAMP,
+ STENCIL_OP_INVERT,
+ STENCIL_OP_INCREMENT_AND_WRAP,
+ STENCIL_OP_DECREMENT_AND_WRAP,
+ STENCIL_OP_MAX //not an actual operator, just the amount of operators :D
+ };
+
+ enum LogicOperation {
+ LOGIC_OP_CLEAR,
+ LOGIC_OP_AND,
+ LOGIC_OP_AND_REVERSE,
+ LOGIC_OP_COPY,
+ LOGIC_OP_AND_INVERTED,
+ LOGIC_OP_NO_OP,
+ LOGIC_OP_XOR,
+ LOGIC_OP_OR,
+ LOGIC_OP_NOR,
+ LOGIC_OP_EQUIVALENT,
+ LOGIC_OP_INVERT,
+ LOGIC_OP_OR_REVERSE,
+ LOGIC_OP_COPY_INVERTED,
+ LOGIC_OP_OR_INVERTED,
+ LOGIC_OP_NAND,
+ LOGIC_OP_SET,
+ LOGIC_OP_MAX //not an actual operator, just the amount of operators :D
+ };
+
+ enum BlendFactor {
+ BLEND_FACTOR_ZERO,
+ BLEND_FACTOR_ONE,
+ BLEND_FACTOR_SRC_COLOR,
+ BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
+ BLEND_FACTOR_DST_COLOR,
+ BLEND_FACTOR_ONE_MINUS_DST_COLOR,
+ BLEND_FACTOR_SRC_ALPHA,
+ BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+ BLEND_FACTOR_DST_ALPHA,
+ BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
+ BLEND_FACTOR_CONSTANT_COLOR,
+ BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
+ BLEND_FACTOR_CONSTANT_ALPHA,
+ BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
+ BLEND_FACTOR_SRC_ALPHA_SATURATE,
+ BLEND_FACTOR_SRC1_COLOR,
+ BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
+ BLEND_FACTOR_SRC1_ALPHA,
+ BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+ BLEND_FACTOR_MAX
+ };
+
+ enum BlendOperation {
+ BLEND_OP_ADD,
+ BLEND_OP_SUBTRACT,
+ BLEND_OP_REVERSE_SUBTRACT,
+ BLEND_OP_MINIMUM,
+ BLEND_OP_MAXIMUM, //yes this one is an actual operator
+ BLEND_OP_MAX //not an actual operator, just the amount of operators :D
+ };
+
+ struct PipelineRasterizationState {
+ bool enable_depth_clamp;
+ bool discard_primitives;
+ bool wireframe;
+ PolygonCullMode cull_mode;
+ PolygonFrontFace front_face;
+ bool depth_bias_enable;
+ float depth_bias_constant_factor;
+ float depth_bias_clamp;
+ float depth_bias_slope_factor;
+ float line_width;
+ uint32_t patch_control_points;
+ PipelineRasterizationState() {
+ enable_depth_clamp = false;
+ discard_primitives = false;
+ wireframe = false;
+ cull_mode = POLYGON_CULL_DISABLED;
+ front_face = POLYGON_FRONT_FACE_CLOCKWISE;
+ depth_bias_enable = false;
+ depth_bias_constant_factor = 0;
+ depth_bias_clamp = 0;
+ depth_bias_slope_factor = 0;
+ line_width = 1.0;
+ patch_control_points = 1;
+ }
+ };
+
+ struct PipelineMultisampleState {
+ TextureSamples sample_count;
+ bool enable_sample_shading;
+ float min_sample_shading;
+ Vector<uint32_t> sample_mask;
+ bool enable_alpha_to_coverage;
+ bool enable_alpha_to_one;
+
+ PipelineMultisampleState() {
+ sample_count = TEXTURE_SAMPLES_1;
+ enable_sample_shading = false;
+ min_sample_shading = 0;
+ enable_alpha_to_coverage = false;
+ enable_alpha_to_one = false;
+ }
+ };
+
+ struct PipelineDepthStencilState {
+ bool enable_depth_test;
+ bool enable_depth_write;
+ CompareOperator depth_compare_operator;
+ bool enable_depth_range;
+ float depth_range_min;
+ float depth_range_max;
+ bool enable_stencil;
+
+ struct StencilOperationState {
+ StencilOperation fail;
+ StencilOperation pass;
+ StencilOperation depth_fail;
+ CompareOperator compare;
+ uint32_t compare_mask;
+ uint32_t write_mask;
+ uint32_t reference;
+
+ StencilOperationState() {
+ fail = STENCIL_OP_ZERO;
+ pass = STENCIL_OP_ZERO;
+ depth_fail = STENCIL_OP_ZERO;
+ compare = COMPARE_OP_ALWAYS;
+ compare_mask = 0;
+ write_mask = 0;
+ reference = 0;
+ }
+ };
+
+ StencilOperationState front_op;
+ StencilOperationState back_op;
+
+ PipelineDepthStencilState() {
+ enable_depth_test = false;
+ enable_depth_write = false;
+ depth_compare_operator = COMPARE_OP_ALWAYS;
+ enable_depth_range = false;
+ depth_range_min = 0;
+ depth_range_max = 0;
+ enable_stencil = false;
+ }
+ };
+
+ struct PipelineColorBlendState {
+ bool enable_logic_op;
+ LogicOperation logic_op;
+ struct Attachment {
+ bool enable_blend;
+ BlendFactor src_color_blend_factor;
+ BlendFactor dst_color_blend_factor;
+ BlendOperation color_blend_op;
+ BlendFactor src_alpha_blend_factor;
+ BlendFactor dst_alpha_blend_factor;
+ BlendOperation alpha_blend_op;
+ bool write_r;
+ bool write_g;
+ bool write_b;
+ bool write_a;
+ Attachment() {
+ enable_blend = false;
+ src_color_blend_factor = BLEND_FACTOR_ZERO;
+ dst_color_blend_factor = BLEND_FACTOR_ZERO;
+ color_blend_op = BLEND_OP_ADD;
+ src_alpha_blend_factor = BLEND_FACTOR_ZERO;
+ dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
+ alpha_blend_op = BLEND_OP_ADD;
+ write_r = true;
+ write_g = true;
+ write_b = true;
+ write_a = true;
+ }
+ };
+
+ static PipelineColorBlendState create_disabled(int p_attachments = 1) {
+ PipelineColorBlendState bs;
+ for (int i = 0; i < p_attachments; i++) {
+ bs.attachments.push_back(Attachment());
+ }
+ return bs;
+ }
+
+ static PipelineColorBlendState create_blend(int p_attachments = 1) {
+ PipelineColorBlendState bs;
+ for (int i = 0; i < p_attachments; i++) {
+ Attachment ba;
+ ba.enable_blend = true;
+ ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
+ ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
+ ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+
+ bs.attachments.push_back(ba);
+ }
+ return bs;
+ }
+
+ Vector<Attachment> attachments; //one per render target texture
+ Color blend_constant;
+
+ PipelineColorBlendState() {
+ enable_logic_op = false;
+ logic_op = LOGIC_OP_CLEAR;
+ }
+ };
+
+ enum PipelineDynamicStateFlags {
+ DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
+ DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
+ DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
+ DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
+ DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
+ DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
+ DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
+ };
+
+ virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0;
+
+ /**************************/
+ /**** COMPUTE PIPELINE ****/
+ /**************************/
+
+ virtual RID compute_pipeline_create(RID p_shader) = 0;
+ virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0;
+
+ /****************/
+ /**** SCREEN ****/
+ /****************/
+
+ virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0;
+ virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0;
+ virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;
+
+ /********************/
+ /**** DRAW LISTS ****/
+ /********************/
+
+ enum InitialAction {
+ INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
+ INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
+ INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params)
+ INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
+ INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
+ INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
+ INITIAL_ACTION_MAX
+ };
+
+ enum FinalAction {
+ FINAL_ACTION_READ, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from)
+ FINAL_ACTION_DISCARD, // discard contents after rendering
+ FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish"
+ FINAL_ACTION_MAX
+ };
+
+ typedef int64_t DrawListID;
+
+ virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0;
+ virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
+ virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
+
+ virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0;
+ virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
+ virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
+ virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
+ virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
+ virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0;
+
+ virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0;
+
+ virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0;
+ virtual void draw_list_disable_scissor(DrawListID p_list) = 0;
+
+ virtual DrawListID draw_list_switch_to_next_pass() = 0;
+ virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0;
+
+ virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+
+ /***********************/
+ /**** COMPUTE LISTS ****/
+ /***********************/
+
+ typedef int64_t ComputeListID;
+
+ virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0;
+ virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0;
+ virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
+ virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0;
+ virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
+ virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0;
+ virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0;
+ virtual void compute_list_add_barrier(ComputeListID p_list) = 0;
+
+ virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
+
+ virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0;
+ virtual void full_barrier() = 0;
+
+ /***************/
+ /**** FREE! ****/
+ /***************/
+
+ virtual void free(RID p_id) = 0;
+
+ /****************/
+ /**** Timing ****/
+ /****************/
+
+ virtual void capture_timestamp(const String &p_name) = 0;
+ virtual uint32_t get_captured_timestamps_count() const = 0;
+ virtual uint64_t get_captured_timestamps_frame() const = 0;
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
+ virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
+
+ /****************/
+ /**** LIMITS ****/
+ /****************/
+
+ enum Limit {
+ LIMIT_MAX_BOUND_UNIFORM_SETS,
+ LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
+ LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
+ LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
+ LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
+ LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
+ LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
+ LIMIT_MAX_DRAW_INDEXED_INDEX,
+ LIMIT_MAX_FRAMEBUFFER_HEIGHT,
+ LIMIT_MAX_FRAMEBUFFER_WIDTH,
+ LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
+ LIMIT_MAX_TEXTURE_SIZE_1D,
+ LIMIT_MAX_TEXTURE_SIZE_2D,
+ LIMIT_MAX_TEXTURE_SIZE_3D,
+ LIMIT_MAX_TEXTURE_SIZE_CUBE,
+ LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
+ LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
+ LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
+ LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
+ LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
+ LIMIT_MAX_PUSH_CONSTANT_SIZE,
+ LIMIT_MAX_UNIFORM_BUFFER_SIZE,
+ LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
+ LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
+ LIMIT_MAX_VERTEX_INPUT_BINDINGS,
+ LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
+ LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
+ LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
+ LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
+ };
+
+ virtual int limit_get(Limit p_limit) = 0;
+
+ //methods below not exposed, used by RenderingDeviceRD
+ virtual void prepare_screen_for_drawing() = 0;
+
+ virtual void swap_buffers() = 0;
+
+ virtual uint32_t get_frame_delay() const = 0;
+
+ virtual void submit() = 0;
+ virtual void sync() = 0;
+
+ enum MemoryType {
+ MEMORY_TEXTURES,
+ MEMORY_BUFFERS,
+ MEMORY_TOTAL
+ };
+
+ virtual uint64_t get_memory_usage(MemoryType p_type) const = 0;
+
+ virtual RenderingDevice *create_local_device() = 0;
+
+ virtual void set_resource_name(RID p_id, const String p_name) = 0;
+
+ virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+ virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+ virtual void draw_command_end_label() = 0;
+
+ virtual String get_device_vendor_name() const = 0;
+ virtual String get_device_name() const = 0;
+ virtual String get_device_pipeline_cache_uuid() const = 0;
+
+ static RenderingDevice *get_singleton();
+ RenderingDevice();
+
+protected:
+ //binders to script API
+ RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
+ RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
+ RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
+
+ FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count);
+ FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count);
+ RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
+ RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
+ RID _sampler_create(const Ref<RDSamplerState> &p_state);
+ VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
+ RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
+
+ Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
+
+ RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
+
+ Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);
+
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0);
+
+ Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
+ void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
+ void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
+ Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
+};
+
+VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
+VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
+VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
+VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
+VARIANT_ENUM_CAST(RenderingDevice::TextureType)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
+VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
+VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
+VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
+VARIANT_ENUM_CAST(RenderingDevice::StorageBufferUsage)
+VARIANT_ENUM_CAST(RenderingDevice::UniformType)
+VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
+VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)
+VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace)
+VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
+VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
+VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
+VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
+VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
+VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
+VARIANT_ENUM_CAST(RenderingDevice::Limit)
+VARIANT_ENUM_CAST(RenderingDevice::MemoryType)
+
+typedef RenderingDevice RD;
+
+#endif // RENDERING_DEVICE_H