diff options
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index bb028cb84c..2cf1f165dd 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -495,6 +495,7 @@ public: virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; virtual bool texture_is_shared(RID p_texture) = 0; virtual bool texture_is_valid(RID p_texture) = 0; + virtual Size2i texture_size(RID p_texture) = 0; virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0; @@ -668,9 +669,9 @@ public: }; virtual String shader_get_binary_cache_key() const = 0; - virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) = 0; + virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0; - virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv); + virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = ""); virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0; virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; @@ -1200,8 +1201,8 @@ protected: RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); - Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode); - RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv); + Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = ""); + RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = ""); RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); |