diff options
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp new file mode 100644 index 0000000000..3c1795161d --- /dev/null +++ b/servers/rendering/rendering_device.cpp @@ -0,0 +1,64 @@ +/*************************************************************************/ +/* rendering_device.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rendering_device.h" + +RenderingDevice *RenderingDevice::singleton = NULL; + +RenderingDevice *RenderingDevice::get_singleton() { + return singleton; +} + +RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL; +RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL; + +void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) { + compile_function = p_function; +} +void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) { + cache_function = p_function; +} + +Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) { + if (p_allow_cache && cache_function) { + Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language); + if (cache.size()) { + return cache; + } + } + + ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>()); + + return compile_function(p_stage, p_source_code, p_language, r_error); +} + +RenderingDevice::RenderingDevice() { + singleton = this; +} |