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-rw-r--r--servers/rendering/rendering_device.cpp64
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diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
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+/*************************************************************************/
+/* rendering_device.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rendering_device.h"
+
+RenderingDevice *RenderingDevice::singleton = NULL;
+
+RenderingDevice *RenderingDevice::get_singleton() {
+ return singleton;
+}
+
+RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = NULL;
+RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = NULL;
+
+void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
+ compile_function = p_function;
+}
+void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
+ cache_function = p_function;
+}
+
+Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
+ if (p_allow_cache && cache_function) {
+ Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
+ if (cache.size()) {
+ return cache;
+ }
+ }
+
+ ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
+
+ return compile_function(p_stage, p_source_code, p_language, r_error);
+}
+
+RenderingDevice::RenderingDevice() {
+ singleton = this;
+}