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Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r--servers/rendering/rendering_device.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 83cbfb85bd..73c86a0a1d 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "rendering_device.h"
-#include "core/method_bind_ext.gen.inc"
+
#include "rendering_device_binds.h"
RenderingDevice *RenderingDevice::singleton = nullptr;
@@ -68,7 +68,7 @@ RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const
Vector<Vector<uint8_t>> data;
for (int i = 0; i < p_data.size(); i++) {
Vector<uint8_t> byte_slice = p_data[i];
- ERR_FAIL_COND_V(byte_slice.empty(), RID());
+ ERR_FAIL_COND_V(byte_slice.is_empty(), RID());
data.push_back(byte_slice);
}
return texture_create(p_format->base, p_view->base, data);
@@ -154,7 +154,7 @@ RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_
String error = p_bytecode->get_stage_compile_error(stage);
ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
sd.spir_v = p_bytecode->get_stage_bytecode(stage);
- if (sd.spir_v.empty()) {
+ if (sd.spir_v.is_empty()) {
continue;
}
stage_data.push_back(sd);
@@ -270,7 +270,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
- ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()));
+ ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));