diff options
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 329 |
1 files changed, 328 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index ec19094537..28408ddb8e 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -32,8 +32,18 @@ #include "rendering_device_binds.h" +#include "thirdparty/spirv-reflect/spirv_reflect.h" + RenderingDevice *RenderingDevice::singleton = nullptr; +const char *RenderingDevice::shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = { + "Vertex", + "Fragment", + "TesselationControl", + "TesselationEvaluation", + "Compute", +}; + RenderingDevice *RenderingDevice::get_singleton() { return singleton; } @@ -368,6 +378,323 @@ void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, cons compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size); } +Error RenderingDevice::_reflect_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, SpirvReflectionData &r_reflection_data) { + r_reflection_data = {}; + + for (int i = 0; i < p_spirv.size(); i++) { + ShaderStage stage = p_spirv[i].shader_stage; + ShaderStage stage_flag = (ShaderStage)(1 << p_spirv[i].shader_stage); + + if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) { + r_reflection_data.is_compute = true; + ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, FAILED, + "Compute shaders can only receive one stage, dedicated to compute."); + } + ERR_FAIL_COND_V_MSG(r_reflection_data.stages_mask.has_flag(stage_flag), FAILED, + "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once."); + + { + SpvReflectShaderModule module; + const uint8_t *spirv = p_spirv[i].spir_v.ptr(); + SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader."); + + if (r_reflection_data.is_compute) { + r_reflection_data.compute_local_size[0] = module.entry_points->local_size.x; + r_reflection_data.compute_local_size[1] = module.entry_points->local_size.y; + r_reflection_data.compute_local_size[2] = module.entry_points->local_size.z; + } + uint32_t binding_count = 0; + result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings."); + + if (binding_count > 0) { + // Parse bindings. + + Vector<SpvReflectDescriptorBinding *> bindings; + bindings.resize(binding_count); + result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw()); + + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings."); + + for (uint32_t j = 0; j < binding_count; j++) { + const SpvReflectDescriptorBinding &binding = *bindings[j]; + + SpirvReflectionData::Uniform info{}; + + bool need_array_dimensions = false; + bool need_block_size = false; + bool may_be_writable = false; + + switch (binding.descriptor_type) { + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: { + info.type = UNIFORM_TYPE_SAMPLER; + need_array_dimensions = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: { + info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + need_array_dimensions = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: { + info.type = UNIFORM_TYPE_TEXTURE; + need_array_dimensions = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: { + info.type = UNIFORM_TYPE_IMAGE; + need_array_dimensions = true; + may_be_writable = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: { + info.type = UNIFORM_TYPE_TEXTURE_BUFFER; + need_array_dimensions = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: { + info.type = UNIFORM_TYPE_IMAGE_BUFFER; + need_array_dimensions = true; + may_be_writable = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: { + info.type = UNIFORM_TYPE_UNIFORM_BUFFER; + need_block_size = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: { + info.type = UNIFORM_TYPE_STORAGE_BUFFER; + need_block_size = true; + may_be_writable = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: { + ERR_PRINT("Dynamic uniform buffer not supported."); + continue; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: { + ERR_PRINT("Dynamic storage buffer not supported."); + continue; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: { + info.type = UNIFORM_TYPE_INPUT_ATTACHMENT; + need_array_dimensions = true; + } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: { + ERR_PRINT("Acceleration structure not supported."); + continue; + } break; + } + + if (need_array_dimensions) { + if (binding.array.dims_count == 0) { + info.length = 1; + } else { + for (uint32_t k = 0; k < binding.array.dims_count; k++) { + if (k == 0) { + info.length = binding.array.dims[0]; + } else { + info.length *= binding.array.dims[k]; + } + } + } + + } else if (need_block_size) { + info.length = binding.block.size; + } else { + info.length = 0; + } + + if (may_be_writable) { + info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE); + } else { + info.writable = false; + } + + info.binding = binding.binding; + uint32_t set = binding.set; + + ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, FAILED, + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."); + + if (set < (uint32_t)r_reflection_data.uniforms.size()) { + // Check if this already exists. + bool exists = false; + for (int k = 0; k < r_reflection_data.uniforms[set].size(); k++) { + if (r_reflection_data.uniforms[set][k].binding == (uint32_t)info.binding) { + // Already exists, verify that it's the same type. + ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].type != info.type, FAILED, + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type."); + + // Also, verify that it's the same size. + ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].length != info.length, FAILED, + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size."); + + // Also, verify that it has the same writability. + ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].writable != info.writable, FAILED, + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability."); + + // Just append stage mask and return. + r_reflection_data.uniforms.write[set].write[k].stages_mask.set_flag(stage_flag); + exists = true; + break; + } + } + + if (exists) { + continue; // Merged. + } + } + + info.stages_mask.set_flag(stage_flag); + + if (set >= (uint32_t)r_reflection_data.uniforms.size()) { + r_reflection_data.uniforms.resize(set + 1); + } + + r_reflection_data.uniforms.write[set].push_back(info); + } + } + + { + // Specialization constants. + + uint32_t sc_count = 0; + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants."); + + if (sc_count) { + Vector<SpvReflectSpecializationConstant *> spec_constants; + spec_constants.resize(sc_count); + + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants."); + + for (uint32_t j = 0; j < sc_count; j++) { + int32_t existing = -1; + SpirvReflectionData::SpecializationConstant sconst{}; + SpvReflectSpecializationConstant *spc = spec_constants[j]; + + sconst.constant_id = spc->constant_id; + sconst.int_value = 0; // Clear previous value JIC. + switch (spc->constant_type) { + case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sconst.bool_value = spc->default_value.int_bool_value != 0; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sconst.int_value = spc->default_value.int_bool_value; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sconst.float_value = spc->default_value.float_value; + } break; + } + sconst.stages_mask.set_flag(stage_flag); + + for (int k = 0; k < r_reflection_data.specialization_constants.size(); k++) { + if (r_reflection_data.specialization_constants[k].constant_id == sconst.constant_id) { + ERR_FAIL_COND_V_MSG(r_reflection_data.specialization_constants[k].type != sconst.type, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ."); + ERR_FAIL_COND_V_MSG(r_reflection_data.specialization_constants[k].int_value != sconst.int_value, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ."); + existing = k; + break; + } + } + + if (existing > 0) { + r_reflection_data.specialization_constants.write[existing].stages_mask.set_flag(stage_flag); + } else { + r_reflection_data.specialization_constants.push_back(sconst); + } + } + } + } + + if (stage == SHADER_STAGE_VERTEX) { + uint32_t iv_count = 0; + result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables."); + + if (iv_count) { + Vector<SpvReflectInterfaceVariable *> input_vars; + input_vars.resize(iv_count); + + result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables."); + + for (uint32_t j = 0; j < iv_count; j++) { + if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input. + r_reflection_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location)); + } + } + } + } + + if (stage == SHADER_STAGE_FRAGMENT) { + uint32_t ov_count = 0; + result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables."); + + if (ov_count) { + Vector<SpvReflectInterfaceVariable *> output_vars; + output_vars.resize(ov_count); + + result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables."); + + for (uint32_t j = 0; j < ov_count; j++) { + const SpvReflectInterfaceVariable *refvar = output_vars[j]; + if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) { + r_reflection_data.fragment_output_mask |= 1 << refvar->location; + } + } + } + } + + uint32_t pc_count = 0; + result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants."); + + if (pc_count) { + ERR_FAIL_COND_V_MSG(pc_count > 1, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages."); + + Vector<SpvReflectBlockVariable *> pconstants; + pconstants.resize(pc_count); + result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants."); +#if 0 + if (pconstants[0] == nullptr) { + Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE); + f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t)); + } +#endif + + ERR_FAIL_COND_V_MSG(r_reflection_data.push_constant_size && r_reflection_data.push_constant_size != pconstants[0]->size, FAILED, + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages."); + + r_reflection_data.push_constant_size = pconstants[0]->size; + r_reflection_data.push_constant_stages_mask.set_flag(stage_flag); + + //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size)); + } + + // Destroy the reflection data when no longer required. + spvReflectDestroyShaderModule(&module); + } + + r_reflection_data.stages_mask.set_flag(stage_flag); + } + + return OK; +} + void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared); @@ -806,7 +1133,7 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16); BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32); - BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT); + BIND_BITFIELD_FLAG(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT); BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type) BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture |