diff options
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 119 |
1 files changed, 107 insertions, 12 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 056cec4c1f..3594939362 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -98,7 +98,7 @@ RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type); } -RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) { +RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count) { Vector<AttachmentFormat> attachments; attachments.resize(p_attachments.size()); @@ -107,12 +107,43 @@ RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID); attachments.write[i] = af->base; } - return framebuffer_format_create(attachments); + return framebuffer_format_create(attachments, p_view_count); } -RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) { +RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count) { + Vector<AttachmentFormat> attachments; + attachments.resize(p_attachments.size()); + + for (int i = 0; i < p_attachments.size(); i++) { + Ref<RDAttachmentFormat> af = p_attachments[i]; + ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID); + attachments.write[i] = af->base; + } + + Vector<FramebufferPass> passes; + for (int i = 0; i < p_passes.size(); i++) { + Ref<RDFramebufferPass> pass = p_passes[i]; + ERR_CONTINUE(pass.is_null()); + passes.push_back(pass->base); + } + + return framebuffer_format_create_multipass(attachments, passes, p_view_count); +} + +RID RenderingDevice::_framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check, uint32_t p_view_count) { + Vector<RID> textures = Variant(p_textures); + return framebuffer_create(textures, p_format_check, p_view_count); +} + +RID RenderingDevice::_framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) { Vector<RID> textures = Variant(p_textures); - return framebuffer_create(textures, p_format_check); + Vector<FramebufferPass> passes; + for (int i = 0; i < p_passes.size(); i++) { + Ref<RDFramebufferPass> pass = p_passes[i]; + ERR_CONTINUE(pass.is_null()); + passes.push_back(pass->base); + } + return framebuffer_create_multipass(textures, passes, p_format_check, p_view_count); } RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) { @@ -143,7 +174,7 @@ Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDS ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>()); Ref<RDShaderBytecode> bytecode; - bytecode.instance(); + bytecode.instantiate(); for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { String error; @@ -190,7 +221,36 @@ Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier); } -RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) { +static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) { + Vector<RenderingDevice::PipelineSpecializationConstant> ret; + ret.resize(p_constants.size()); + for (int i = 0; i < p_constants.size(); i++) { + Ref<RDPipelineSpecializationConstant> c = p_constants[i]; + ERR_CONTINUE(c.is_null()); + RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i]; + Variant value = c->get_value(); + switch (value.get_type()) { + case Variant::BOOL: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sc.bool_value = value; + } break; + case Variant::INT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sc.int_value = value; + } break; + case Variant::FLOAT: { + sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sc.float_value = value; + } break; + default: { + } + } + + sc.constant_id = c->get_constant_id(); + } + return ret; +} +RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) { PipelineRasterizationState rasterization_state; if (p_rasterization_state.is_valid()) { rasterization_state = p_rasterization_state->base; @@ -221,7 +281,11 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p } } - return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags); + return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants)); +} + +RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) { + return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants)); } Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) { @@ -242,6 +306,22 @@ Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint3 return split_ids; } +Vector<int64_t> RenderingDevice::_draw_list_switch_to_next_pass_split(uint32_t p_splits) { + Vector<DrawListID> splits; + splits.resize(p_splits); + + Error err = draw_list_switch_to_next_pass_split(p_splits, splits.ptrw()); + ERR_FAIL_COND_V(err != OK, Vector<int64_t>()); + + Vector<int64_t> split_ids; + split_ids.resize(splits.size()); + for (int i = 0; i < splits.size(); i++) { + split_ids.write[i] = splits[i]; + } + + return split_ids; +} + void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) { ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size); draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size); @@ -269,10 +349,12 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL)); - ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create); + ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1)); - ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples); - ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID)); + ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format", "render_pass"), &RenderingDevice::framebuffer_format_get_texture_samples, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("framebuffer_create_multipass", "textures", "passes", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create_multipass, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1)); ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID)); ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format); @@ -299,10 +381,10 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data); - ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid); - ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create); + ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>())); ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid); ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID)); @@ -325,6 +407,9 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor); + ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass); + ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split); + ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL)); ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false)); @@ -364,6 +449,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name); ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid); + ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage); + BIND_CONSTANT(BARRIER_MASK_RASTER); BIND_CONSTANT(BARRIER_MASK_COMPUTE); BIND_CONSTANT(BARRIER_MASK_TRANSFER); @@ -799,6 +886,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL); BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT); + BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT); + BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS); BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS); BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET); @@ -835,6 +926,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z); + BIND_ENUM_CONSTANT(MEMORY_TEXTURES); + BIND_ENUM_CONSTANT(MEMORY_BUFFERS); + BIND_ENUM_CONSTANT(MEMORY_TOTAL); + BIND_CONSTANT(INVALID_ID); BIND_CONSTANT(INVALID_FORMAT_ID); } |