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-rw-r--r--servers/rendering/rendering_device.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index a3bb39cd90..aeac6f2eff 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -147,7 +147,7 @@ Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDS
return bytecode;
}
-RID RenderingDevice::_shader_create(const Ref<RDShaderBytecode> &p_bytecode) {
+RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode) {
ERR_FAIL_COND_V(p_bytecode.is_null(), RID());
Vector<ShaderStageData> stage_data;
@@ -276,7 +276,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::_shader_create);
+ ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::shader_create_from_bytecode);
ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));