diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.h')
-rw-r--r-- | servers/rendering/renderer_viewport.h | 48 |
1 files changed, 26 insertions, 22 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index acab8063d1..5e37c96336 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -48,33 +48,34 @@ public: RID self; RID parent; - bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */ + // use xr interface to override camera positioning and projection matrices and control output + bool use_xr = false; Size2i internal_size; Size2i size; RID camera; RID scenario; - RS::ViewportScaling3DMode scaling_3d_mode; + RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR; float scaling_3d_scale = 1.0; float fsr_sharpness = 0.2f; - float fsr_mipmap_bias = 0.0f; - bool fsr_enabled; - RS::ViewportUpdateMode update_mode; + float texture_mipmap_bias = 0.0f; + bool fsr_enabled = false; + RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE; RID render_target; RID render_target_texture; RID render_buffers; - RS::ViewportMSAA msaa; - RS::ViewportScreenSpaceAA screen_space_aa; - bool use_taa; - bool use_debanding; + RS::ViewportMSAA msaa = RenderingServer::VIEWPORT_MSAA_DISABLED; + RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED; + bool use_taa = false; + bool use_debanding = false; RendererSceneRender::CameraData prev_camera_data; uint64_t prev_camera_data_frame = 0; - bool use_occlusion_culling; - bool occlusion_buffer_dirty; + bool use_occlusion_culling = false; + bool occlusion_buffer_dirty = false; DisplayServer::WindowID viewport_to_screen; Rect2 viewport_to_screen_rect; @@ -83,10 +84,10 @@ public: bool disable_2d = false; bool disable_environment = false; bool disable_3d = false; - bool measure_render_time; + bool measure_render_time = false; - bool snap_2d_transforms_to_pixel; - bool snap_2d_vertices_to_pixel; + bool snap_2d_transforms_to_pixel = false; + bool snap_2d_vertices_to_pixel = false; uint64_t time_cpu_begin; uint64_t time_cpu_end; @@ -95,23 +96,23 @@ public: uint64_t time_gpu_end; RID shadow_atlas; - int shadow_atlas_size; + int shadow_atlas_size = 2048; bool shadow_atlas_16_bits = true; - bool sdf_active; + bool sdf_active = false; float mesh_lod_threshold = 1.0; uint64_t last_pass = 0; - RS::ViewportDebugDraw debug_draw; + RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED; - RS::ViewportClearMode clear_mode; + RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS; RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - bool transparent_bg; + bool transparent_bg = false; struct CanvasKey { int64_t stacking; @@ -228,7 +229,7 @@ public: void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode); void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale); void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness); - void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias); + void viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias); void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode); void viewport_set_vflip(RID p_viewport, bool p_enable); @@ -255,8 +256,8 @@ public: void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform); void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer); - void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true); - void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); + void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true); + void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv); void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa); void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode); @@ -284,6 +285,9 @@ public: virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const; + void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode); + void viewport_set_vrs_texture(RID p_viewport, RID p_texture); + void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time); void set_default_clear_color(const Color &p_color); |