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Diffstat (limited to 'servers/rendering/renderer_viewport.h')
-rw-r--r--servers/rendering/renderer_viewport.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index e836d05dfc..f5ed543e8d 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,6 +81,7 @@ public:
RID shadow_atlas;
int shadow_atlas_size;
+ bool shadow_atlas_16_bits = false;
bool sdf_active;
@@ -164,7 +165,7 @@ public:
uint64_t draw_viewports_pass = 0;
- mutable RID_PtrOwner<Viewport> viewport_owner;
+ mutable RID_PtrOwner<Viewport, true> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
@@ -185,7 +186,8 @@ private:
void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
public:
- RID viewport_create();
+ RID viewport_allocate();
+ void viewport_initialize(RID p_rid);
void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
@@ -217,7 +219,7 @@ public:
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
- void viewport_set_shadow_atlas_size(RID p_viewport, int p_size);
+ void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false);
void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
@@ -248,6 +250,9 @@ public:
bool free(RID p_rid);
+ //workaround for setting this on thread
+ void call_set_use_vsync(bool p_enable);
+
RendererViewport();
virtual ~RendererViewport() {}
};