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Diffstat (limited to 'servers/rendering/renderer_viewport.h')
-rw-r--r--servers/rendering/renderer_viewport.h38
1 files changed, 18 insertions, 20 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5e37c96336..5e0c090ec0 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -34,10 +34,11 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
-#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_method.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
+#include "storage/render_scene_buffers.h"
class RendererViewport {
public:
@@ -53,6 +54,7 @@ public:
Size2i internal_size;
Size2i size;
+ uint32_t view_count;
RID camera;
RID scenario;
@@ -64,9 +66,10 @@ public:
RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE;
RID render_target;
RID render_target_texture;
- RID render_buffers;
+ Ref<RenderSceneBuffers> render_buffers;
- RS::ViewportMSAA msaa = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
bool use_debanding = false;
@@ -114,6 +117,8 @@ public:
bool transparent_bg = false;
+ uint32_t canvas_cull_mask = 0xffffffff;
+
struct CanvasKey {
int64_t stacking;
RID canvas;
@@ -145,9 +150,10 @@ public:
HashMap<RID, CanvasData> canvas_map;
- RendererScene::RenderInfo render_info;
+ RenderingMethod::RenderInfo render_info;
Viewport() {
+ view_count = 1;
update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
@@ -157,7 +163,6 @@ public:
measure_render_time = false;
debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
use_debanding = false;
use_occlusion_culling = false;
@@ -175,8 +180,6 @@ public:
time_gpu_begin = 0;
time_gpu_end = 0;
}
-
- uint32_t get_view_count();
};
HashMap<String, RID> timestamp_vp_map;
@@ -185,25 +188,17 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
- struct ViewportSort {
- _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
- bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
- bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
-
- if (left_to_screen == right_to_screen) {
- return p_right->parent == p_left->self;
- }
- return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
- }
- };
-
Vector<Viewport *> active_viewports;
+ Vector<Viewport *> sorted_active_viewports;
+ bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
+ Vector<Viewport *> _sort_active_viewports();
+ void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count);
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);
@@ -256,10 +251,13 @@ public:
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
+ void viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask);
+
void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
- void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);