diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.h')
-rw-r--r-- | servers/rendering/renderer_viewport.h | 57 |
1 files changed, 39 insertions, 18 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index f5ed543e8d..ac7a35f97d 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -31,9 +31,10 @@ #ifndef VISUALSERVERVIEWPORT_H #define VISUALSERVERVIEWPORT_H +#include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" -#include "renderer_compositor.h" +#include "servers/rendering/renderer_scene.h" #include "servers/rendering_server.h" #include "servers/xr/xr_interface.h" @@ -61,13 +62,16 @@ public: RS::ViewportScreenSpaceAA screen_space_aa; bool use_debanding; + bool use_occlusion_culling; + bool occlusion_buffer_dirty; + DisplayServer::WindowID viewport_to_screen; Rect2 viewport_to_screen_rect; bool viewport_render_direct_to_screen; - bool hide_scenario; - bool hide_canvas; - bool disable_environment; + bool disable_2d = false; + bool disable_environment = false; + bool disable_3d = false; bool measure_render_time; bool snap_2d_transforms_to_pixel; @@ -89,7 +93,6 @@ public: uint64_t last_pass = 0; - int render_info[RS::VIEWPORT_RENDER_INFO_MAX]; RS::ViewportDebugDraw debug_draw; RS::ViewportClearMode clear_mode; @@ -130,11 +133,13 @@ public: Map<RID, CanvasData> canvas_map; + RendererScene::RenderInfo render_info; + Viewport() { update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE; clear_mode = RS::VIEWPORT_CLEAR_ALWAYS; transparent_bg = false; - disable_environment = false; + viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; shadow_atlas_size = 0; measure_render_time = false; @@ -143,13 +148,12 @@ public: msaa = RS::VIEWPORT_MSAA_DISABLED; screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; use_debanding = false; + use_occlusion_culling = false; + occlusion_buffer_dirty = true; snap_2d_transforms_to_pixel = false; snap_2d_vertices_to_pixel = false; - for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) { - render_info[i] = 0; - } use_xr = false; sdf_active = false; @@ -159,13 +163,15 @@ public: time_gpu_begin = 0; time_gpu_end = 0; } + + uint32_t get_view_count(); }; HashMap<String, RID> timestamp_vp_map; uint64_t draw_viewports_pass = 0; - mutable RID_PtrOwner<Viewport, true> viewport_owner; + mutable RID_Owner<Viewport, true> viewport_owner; struct ViewportSort { _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const { @@ -181,9 +187,17 @@ public: Vector<Viewport *> active_viewports; + int total_objects_drawn = 0; + int total_vertices_drawn = 0; + int total_draw_calls_used = 0; + private: - void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye); - void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO); + void _draw_3d(Viewport *p_viewport); + void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1); + + int occlusion_rays_per_thread = 512; + + void _resize_occlusion_culling_buffer(const Size2i &p_size); public: RID viewport_allocate(); @@ -204,10 +218,11 @@ public: void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode); RID viewport_get_texture(RID p_viewport) const; + RID viewport_get_occluder_debug_texture(RID p_viewport) const; - void viewport_set_hide_scenario(RID p_viewport, bool p_hide); - void viewport_set_hide_canvas(RID p_viewport, bool p_hide); + void viewport_set_disable_2d(RID p_viewport, bool p_disable); void viewport_set_disable_environment(RID p_viewport, bool p_disable); + void viewport_set_disable_3d(RID p_viewport, bool p_disable); void viewport_attach_camera(RID p_viewport, RID p_camera); void viewport_set_scenario(RID p_viewport, RID p_scenario); @@ -225,10 +240,12 @@ public: void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa); void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode); void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding); - + void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling); + void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread); + void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality); void viewport_set_lod_threshold(RID p_viewport, float p_pixels); - virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info); + virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info); virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw); void viewport_set_measure_render_time(RID p_viewport, bool p_enable); @@ -250,8 +267,12 @@ public: bool free(RID p_rid); - //workaround for setting this on thread - void call_set_use_vsync(bool p_enable); + int get_total_objects_drawn() const; + int get_total_vertices_drawn() const; + int get_total_draw_calls_used() const; + + // Workaround for setting this on thread. + void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window); RendererViewport(); virtual ~RendererViewport() {} |