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-rw-r--r--servers/rendering/renderer_viewport.h163
1 files changed, 89 insertions, 74 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 7bc8f9961b..c24275de6e 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* renderer_viewport.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* renderer_viewport.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RENDERER_VIEWPORT_H
#define RENDERER_VIEWPORT_H
@@ -34,9 +34,11 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
-#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_method.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
+#include "storage/render_scene_buffers.h"
class RendererViewport {
public:
@@ -47,41 +49,48 @@ public:
RID self;
RID parent;
- bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
+ // use xr interface to override camera positioning and projection matrices and control output
+ bool use_xr = false;
Size2i internal_size;
Size2i size;
+ uint32_t view_count;
RID camera;
RID scenario;
- RS::ViewportScaling3DMode scaling_3d_mode;
+ RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR;
float scaling_3d_scale = 1.0;
float fsr_sharpness = 0.2f;
- float fsr_mipmap_bias = 0.0f;
- bool fsr_enabled;
- RS::ViewportUpdateMode update_mode;
+ float texture_mipmap_bias = 0.0f;
+ bool fsr_enabled = false;
+ RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE;
RID render_target;
RID render_target_texture;
- RID render_buffers;
+ Ref<RenderSceneBuffers> render_buffers;
- RS::ViewportMSAA msaa;
- RS::ViewportScreenSpaceAA screen_space_aa;
- bool use_debanding;
+ RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ bool use_taa = false;
+ bool use_debanding = false;
- bool use_occlusion_culling;
- bool occlusion_buffer_dirty;
+ RendererSceneRender::CameraData prev_camera_data;
+ uint64_t prev_camera_data_frame = 0;
+
+ bool use_occlusion_culling = false;
+ bool occlusion_buffer_dirty = false;
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
bool disable_2d = false;
- bool disable_environment = false;
+ RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT;
bool disable_3d = false;
- bool measure_render_time;
+ bool measure_render_time = false;
- bool snap_2d_transforms_to_pixel;
- bool snap_2d_vertices_to_pixel;
+ bool snap_2d_transforms_to_pixel = false;
+ bool snap_2d_vertices_to_pixel = false;
uint64_t time_cpu_begin;
uint64_t time_cpu_end;
@@ -90,23 +99,25 @@ public:
uint64_t time_gpu_end;
RID shadow_atlas;
- int shadow_atlas_size;
- bool shadow_atlas_16_bits = false;
+ int shadow_atlas_size = 2048;
+ bool shadow_atlas_16_bits = true;
- bool sdf_active;
+ bool sdf_active = false;
float mesh_lod_threshold = 1.0;
uint64_t last_pass = 0;
- RS::ViewportDebugDraw debug_draw;
+ RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED;
- RS::ViewportClearMode clear_mode;
+ RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS;
RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- bool transparent_bg;
+ bool transparent_bg = false;
+
+ uint32_t canvas_cull_mask = 0xffffffff;
struct CanvasKey {
int64_t stacking;
@@ -129,7 +140,7 @@ public:
};
struct CanvasData {
- CanvasBase *canvas;
+ CanvasBase *canvas = nullptr;
Transform2D transform;
int layer;
int sublayer;
@@ -137,11 +148,12 @@ public:
Transform2D global_transform;
- Map<RID, CanvasData> canvas_map;
+ HashMap<RID, CanvasData> canvas_map;
- RendererScene::RenderInfo render_info;
+ RenderingMethod::RenderInfo render_info;
Viewport() {
+ view_count = 1;
update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
@@ -151,7 +163,6 @@ public:
measure_render_time = false;
debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
use_debanding = false;
use_occlusion_culling = false;
@@ -169,8 +180,6 @@ public:
time_gpu_begin = 0;
time_gpu_end = 0;
}
-
- uint32_t get_view_count();
};
HashMap<String, RID> timestamp_vp_map;
@@ -179,25 +188,17 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
- struct ViewportSort {
- _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
- bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
- bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
-
- if (left_to_screen == right_to_screen) {
- return p_right->parent == p_left->self;
- }
- return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
- }
- };
-
Vector<Viewport *> active_viewports;
+ Vector<Viewport *> sorted_active_viewports;
+ bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
+ Vector<Viewport *> _sort_active_viewports();
+ void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count);
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);
@@ -223,7 +224,7 @@ public:
void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode);
void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale);
void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness);
- void viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias);
+ void viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias);
void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode);
void viewport_set_vflip(RID p_viewport, bool p_enable);
@@ -233,10 +234,15 @@ public:
RID viewport_get_texture(RID p_viewport) const;
RID viewport_get_occluder_debug_texture(RID p_viewport) const;
+ void viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data);
+ const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);
+
void viewport_set_disable_2d(RID p_viewport, bool p_disable);
- void viewport_set_disable_environment(RID p_viewport, bool p_disable);
+ void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode);
void viewport_set_disable_3d(RID p_viewport, bool p_disable);
+ bool viewport_is_environment_disabled(Viewport *viewport);
+
void viewport_attach_camera(RID p_viewport, RID p_camera);
void viewport_set_scenario(RID p_viewport, RID p_scenario);
void viewport_attach_canvas(RID p_viewport, RID p_canvas);
@@ -247,11 +253,15 @@ public:
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
- void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false);
- void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
+ void viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask);
- void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
+ void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
+
+ void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
+ void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
@@ -273,6 +283,11 @@ public:
void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale);
+ virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const;
+
+ void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode);
+ void viewport_set_vrs_texture(RID p_viewport, RID p_texture);
+
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
void set_default_clear_color(const Color &p_color);