diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 33 |
1 files changed, 27 insertions, 6 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index b82019dd9d..0e2a3c682d 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -31,6 +31,7 @@ #include "renderer_viewport.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "rendering_server_globals.h" @@ -229,6 +230,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front int scenario_canvas_max_layer = 0; + bool force_clear_render_target = false; for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) { for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) { @@ -236,11 +238,16 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) { + if (RSG::scene->is_scenario(p_viewport->scenario)) { RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); if (RSG::scene->is_environment(environment)) { - scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; - scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); + if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport)) { + scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; + scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); + } else if (RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS) { + // The scene renderer will still copy over the last frame, so we need to clear the render target. + force_clear_render_target = true; + } } } @@ -263,6 +270,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } if (!scenario_draw_canvas_bg && can_draw_3d) { + if (force_clear_render_target) { + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); + } _draw_3d(p_viewport); } @@ -844,7 +854,7 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca } void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { - ERR_FAIL_COND(p_width < 0 && p_height < 0); + ERR_FAIL_COND(p_width < 0 || p_height < 0); Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); @@ -992,11 +1002,21 @@ void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) { viewport->disable_2d = p_disable; } -void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) { +void RendererViewport::viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - viewport->disable_environment = p_disable; + viewport->disable_environment = p_mode; +} + +bool RendererViewport::viewport_is_environment_disabled(Viewport *viewport) { + ERR_FAIL_COND_V(!viewport, false); + + if (viewport->parent.is_valid() && viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_INHERIT) { + Viewport *parent = viewport_owner.get_or_null(viewport->parent); + return viewport_is_environment_disabled(parent); + } + return viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_DISABLED; } void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) { @@ -1138,6 +1158,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport void RendererViewport::viewport_set_use_taa(RID p_viewport, bool p_use_taa) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); + ERR_FAIL_COND_EDMSG(OS::get_singleton()->get_current_rendering_method() != "forward_plus", "TAA is only available when using the Forward+ renderer."); if (viewport->use_taa == p_use_taa) { return; |