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path: root/servers/rendering/renderer_viewport.cpp
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Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r--servers/rendering/renderer_viewport.cpp73
1 files changed, 35 insertions, 38 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 07d413b095..99e8d22b75 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -34,6 +34,7 @@
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
+#include "storage/texture_storage.h"
static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
Transform2D xf = p_viewport->global_transform;
@@ -194,8 +195,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- Color bgcolor = RSG::storage->get_default_clear_color();
-
if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
if (RSG::scene->is_environment(environment)) {
@@ -206,15 +205,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d;
- if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
- if (p_viewport->transparent_bg) {
- bgcolor = Color(0, 0, 0, 0);
- }
- if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
- p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
- }
- }
-
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene->render_buffers_create();
@@ -222,7 +212,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
_configure_3d_render_buffers(p_viewport);
}
- RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
+ Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color();
+
+ if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
+ RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor);
+ if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
+ p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
+ }
+ }
if (!scenario_draw_canvas_bg && can_draw_3d) {
_draw_3d(p_viewport);
@@ -243,7 +240,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (p_viewport->sdf_active) {
//process SDF
- Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target);
+ Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
@@ -266,11 +263,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
- RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
+ RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
p_viewport->sdf_active = false; // if used, gets set active again
} else {
- RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
+ RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
@@ -529,9 +526,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
+ if (RSG::texture_storage->render_target_is_clear_requested(p_viewport->render_target)) {
//was never cleared in the end, force clear it
- RSG::storage->render_target_do_clear_request(p_viewport->render_target);
+ RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
}
if (p_viewport->measure_render_time) {
@@ -595,7 +592,7 @@ void RendererViewport::draw_viewports() {
vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
vp->size = xr_size;
uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ RSG::texture_storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
// Inform xr interface we're about to render its viewport, if this returns false we don't render
visible = xr_interface->pre_draw_viewport(vp->render_target);
@@ -610,7 +607,7 @@ void RendererViewport::draw_viewports() {
visible = true;
}
- if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
+ if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) {
visible = true;
}
@@ -641,11 +638,11 @@ void RendererViewport::draw_viewports() {
RENDER_TIMESTAMP("> Render Viewport " + itos(i));
- RSG::storage->render_target_set_as_unused(vp->render_target);
+ RSG::texture_storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
// check for an external texture destination (disabled for now, not yet supported)
- // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
- RSG::storage->render_target_set_external_texture(vp->render_target, 0);
+ // RSG::texture_storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
// render...
RSG::scene->set_debug_draw_mode(vp->debug_draw);
@@ -667,7 +664,7 @@ void RendererViewport::draw_viewports() {
}
}
} else {
- RSG::storage->render_target_set_external_texture(vp->render_target, 0);
+ RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene->set_debug_draw_mode(vp->debug_draw);
@@ -726,7 +723,7 @@ void RendererViewport::viewport_initialize(RID p_rid) {
viewport_owner.initialize_rid(p_rid);
Viewport *viewport = viewport_owner.get_or_null(p_rid);
viewport->self = p_rid;
- viewport->render_target = RSG::storage->render_target_create();
+ viewport->render_target = RSG::texture_storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
@@ -808,7 +805,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
viewport->size = Size2(p_width, p_height);
uint32_t view_count = viewport->get_view_count();
- RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
_configure_3d_render_buffers(viewport);
viewport->occlusion_buffer_dirty = true;
@@ -849,8 +846,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// If using OpenGL we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
- RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
viewport->viewport_to_screen_rect = p_rect;
@@ -858,8 +855,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
} else {
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
@@ -877,17 +874,17 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if disabled, reset render_target size and position
if (!p_enable) {
- RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
- RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
+ RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
viewport->viewport_render_direct_to_screen = p_enable;
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
- RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
- RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
@@ -902,7 +899,7 @@ RID RendererViewport::viewport_get_texture(RID p_viewport) const {
const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
- return RSG::storage->render_target_get_texture(viewport->render_target);
+ return RSG::texture_storage->render_target_get_texture(viewport->render_target);
}
RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
@@ -995,7 +992,7 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
+ RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
viewport->transparent_bg = p_enabled;
}
@@ -1178,14 +1175,14 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
+ RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
}
bool RendererViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
Viewport *viewport = viewport_owner.get_or_null(p_rid);
- RSG::storage->free(viewport->render_target);
+ RSG::texture_storage->render_target_free(viewport->render_target);
RSG::scene->free(viewport->shadow_atlas);
if (viewport->render_buffers.is_valid()) {
RSG::scene->free(viewport->render_buffers);