summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_viewport.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r--servers/rendering/renderer_viewport.cpp159
1 files changed, 128 insertions, 31 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index c3d57a13ad..5a84bace2d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,18 +77,69 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
RSG::scene->free(p_viewport->render_buffers);
p_viewport->render_buffers = RID();
} else {
- float scale_3d = p_viewport->scale_3d;
- if (Engine::get_singleton()->is_editor_hint()) {
- // Ignore the 3D viewport render scaling inside of the editor.
- // The Half Resolution 3D editor viewport option should be used instead.
- scale_3d = 1.0;
+ float scaling_3d_scale = p_viewport->scaling_3d_scale;
+
+ RS::ViewportScaling3DMode scaling_3d_mode = p_viewport->scaling_3d_mode;
+ bool scaling_enabled = true;
+
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && (scaling_3d_scale > 1.0)) {
+ // FSR is not design for downsampling.
+ // Throw a warning and fallback to VIEWPORT_SCALING_3D_MODE_BILINEAR
+ WARN_PRINT_ONCE("FSR 3D resolution scaling does not support supersampling. Falling back to bilinear scaling.");
+ scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR;
+ }
+
+ if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && !p_viewport->fsr_enabled) {
+ // FSR is not actually available.
+ // Throw a warning and fallback to disable scaling
+ WARN_PRINT_ONCE("FSR 3D resolution scaling is not available. Disabling 3D resolution scaling.");
+ scaling_enabled = false;
+ }
+
+ if (scaling_3d_scale == 1.0) {
+ scaling_enabled = false;
}
- // Clamp 3D rendering resolution to reasonable values supported on most hardware.
- // This prevents freezing the engine or outright crashing on lower-end GPUs.
- const int width = CLAMP(p_viewport->size.width * scale_3d, 1, 16384);
- const int height = CLAMP(p_viewport->size.height * scale_3d, 1, 16384);
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
+ int width;
+ int height;
+ int render_width;
+ int render_height;
+
+ if (scaling_enabled) {
+ switch (scaling_3d_mode) {
+ case RS::VIEWPORT_SCALING_3D_MODE_BILINEAR:
+ // Clamp 3D rendering resolution to reasonable values supported on most hardware.
+ // This prevents freezing the engine or outright crashing on lower-end GPUs.
+ width = CLAMP(p_viewport->size.width * scaling_3d_scale, 1, 16384);
+ height = CLAMP(p_viewport->size.height * scaling_3d_scale, 1, 16384);
+ render_width = width;
+ render_height = height;
+ break;
+ case RS::VIEWPORT_SCALING_3D_MODE_FSR:
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = MAX(width * scaling_3d_scale, 1.0); // width / (width * scaling)
+ render_height = MAX(height * scaling_3d_scale, 1.0);
+ break;
+ default:
+ // This is an unknown mode.
+ WARN_PRINT_ONCE(vformat("Unknown scaling mode: %d. Disabling 3D resolution scaling.", scaling_3d_mode));
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ break;
+ }
+ } else {
+ width = p_viewport->size.width;
+ height = p_viewport->size.height;
+ render_width = width;
+ render_height = height;
+ }
+
+ p_viewport->internal_size = Size2(render_width, render_height);
+
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
@@ -116,8 +167,8 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
}
}
- float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
+ float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@@ -498,8 +549,13 @@ void RendererViewport::draw_viewports() {
// get our xr interface in case we need it
Ref<XRInterface> xr_interface;
- if (XRServer::get_singleton() != nullptr) {
- xr_interface = XRServer::get_singleton()->get_primary_interface();
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server != nullptr) {
+ // let our XR server know we're about to render our frames so we can get our frame timing
+ xr_server->pre_render();
+
+ // retrieve the interface responsible for rendering
+ xr_interface = xr_server->get_primary_interface();
}
if (Engine::get_singleton()->is_editor_hint()) {
@@ -531,6 +587,28 @@ void RendererViewport::draw_viewports() {
bool visible = vp->viewport_to_screen_rect != Rect2();
+ if (vp->use_xr) {
+ if (xr_interface.is_valid()) {
+ // Override our size, make sure it matches our required size and is created as a stereo target
+ Size2 xr_size = xr_interface->get_render_target_size();
+
+ // Would have been nice if we could call viewport_set_size here,
+ // but alas that takes our RID and we now have our pointer,
+ // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
+ vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
+ vp->size = xr_size;
+ uint32_t view_count = xr_interface->get_view_count();
+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+
+ // Inform xr interface we're about to render its viewport, if this returns false we don't render
+ visible = xr_interface->pre_draw_viewport(vp->render_target);
+ } else {
+ // don't render anything
+ visible = false;
+ vp->size = Size2();
+ }
+ }
+
if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
visible = true;
}
@@ -568,11 +646,6 @@ void RendererViewport::draw_viewports() {
RSG::storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
- // override our size, make sure it matches our required size and is created as a stereo target
- vp->size = xr_interface->get_render_target_size();
- uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
-
// check for an external texture destination (disabled for now, not yet supported)
// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
@@ -586,7 +659,7 @@ void RendererViewport::draw_viewports() {
// measure
// commit our eyes
- Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect);
+ Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) {
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
@@ -596,9 +669,6 @@ void RendererViewport::draw_viewports() {
blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
}
}
-
- // and for our frame timing, mark when we've finished committing our eyes
- XRServer::get_singleton()->_mark_commit();
} else {
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
@@ -662,6 +732,8 @@ void RendererViewport::viewport_initialize(RID p_rid) {
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
+
+ viewport->fsr_enabled = !RSG::rasterizer->is_low_end() && !viewport->disable_3d;
}
void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
@@ -676,18 +748,42 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
_configure_3d_render_buffers(viewport);
}
-void RendererViewport::viewport_set_scale_3d(RID p_viewport, float p_scale_3d) {
+void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->scaling_3d_mode = p_mode;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_sharpness = p_sharpness;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->fsr_mipmap_bias = p_mipmap_bias;
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
// Clamp to reasonable values that are actually useful.
// Values above 2.0 don't serve a practical purpose since the viewport
// isn't displayed with mipmaps.
- if (viewport->scale_3d == CLAMP(p_scale_3d, 0.1, 2.0)) {
+ if (viewport->scaling_3d_scale == CLAMP(p_scaling_3d_scale, 0.1, 2.0)) {
return;
}
- viewport->scale_3d = CLAMP(p_scale_3d, 0.1, 2.0);
+ viewport->scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
_configure_3d_render_buffers(viewport);
}
@@ -713,6 +809,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
+
uint32_t view_count = viewport->get_view_count();
RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
_configure_3d_render_buffers(viewport);
@@ -725,7 +822,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
ERR_FAIL_COND(!viewport);
if (p_active) {
- ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active.");
+ ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active.");
viewport->occlusion_buffer_dirty = true;
active_viewports.push_back(viewport);
} else {
@@ -1006,11 +1103,11 @@ void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::Viewport
RendererSceneOcclusionCull::get_singleton()->set_build_quality(p_quality);
}
-void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
+void RendererViewport::viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->lod_threshold = p_pixels;
+ viewport->mesh_lod_threshold = p_pixels;
}
int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) {