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path: root/servers/rendering/renderer_viewport.cpp
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Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r--servers/rendering/renderer_viewport.cpp84
1 files changed, 60 insertions, 24 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 15ce1dbe63..3ede9fed2d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -71,6 +71,44 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
+void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
+ if (p_viewport->render_buffers.is_valid()) {
+ if (p_viewport->size.width == 0 || p_viewport->size.height == 0) {
+ RSG::scene->free(p_viewport->render_buffers);
+ p_viewport->render_buffers = RID();
+ } else {
+ RS::ViewportScale3D scale_3d = p_viewport->scale_3d;
+ if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor
+ scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED;
+ }
+
+ int width = p_viewport->size.width;
+ int height = p_viewport->size.height;
+ switch (scale_3d) {
+ case RS::VIEWPORT_SCALE_3D_75_PERCENT: {
+ width = (width * 3) / 4;
+ height = (height * 3) / 4;
+ }; break;
+ case RS::VIEWPORT_SCALE_3D_50_PERCENT: {
+ width = width >> 1;
+ height = height >> 1;
+ }; break;
+ case RS::VIEWPORT_SCALE_3D_33_PERCENT: {
+ width = width / 3;
+ height = height / 3;
+ }; break;
+ case RS::VIEWPORT_SCALE_3D_25_PERCENT: {
+ width = width >> 2;
+ height = height >> 2;
+ }; break;
+ default:
+ break;
+ }
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count());
+ }
+ }
+}
+
void RendererViewport::_draw_3d(Viewport *p_viewport) {
RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
@@ -100,7 +138,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
-void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_count) {
+void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (p_viewport->measure_render_time) {
String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
RSG::storage->capture_timestamp(rt_id);
@@ -142,7 +180,8 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene->render_buffers_create();
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_view_count);
+
+ _configure_3d_render_buffers(p_viewport);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
@@ -544,7 +583,7 @@ void RendererViewport::draw_viewports() {
RSG::storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
// override our size, make sure it matches our required size and is created as a stereo target
- vp->size = xr_interface->get_render_targetsize();
+ vp->size = xr_interface->get_render_target_size();
uint32_t view_count = xr_interface->get_view_count();
RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
@@ -556,7 +595,7 @@ void RendererViewport::draw_viewports() {
RSG::scene->set_debug_draw_mode(vp->debug_draw);
// and draw viewport
- _draw_viewport(vp, view_count);
+ _draw_viewport(vp);
// measure
@@ -580,7 +619,7 @@ void RendererViewport::draw_viewports() {
RSG::scene->set_debug_draw_mode(vp->debug_draw);
// render standard mono camera
- _draw_viewport(vp, 1);
+ _draw_viewport(vp);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
//copy to screen if set as such
@@ -648,9 +687,19 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
}
viewport->use_xr = p_use_xr;
- if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
+ _configure_3d_render_buffers(viewport);
+}
+
+void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->scale_3d == p_scale_3d) {
+ return;
}
+
+ viewport->scale_3d = p_scale_3d;
+ _configure_3d_render_buffers(viewport);
}
uint32_t RendererViewport::Viewport::get_view_count() {
@@ -677,14 +726,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
viewport->size = Size2(p_width, p_height);
uint32_t view_count = viewport->get_view_count();
RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
- if (viewport->render_buffers.is_valid()) {
- if (p_width == 0 || p_height == 0) {
- RSG::scene->free(viewport->render_buffers);
- viewport->render_buffers = RID();
- } else {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, view_count);
- }
- }
+ _configure_3d_render_buffers(viewport);
viewport->occlusion_buffer_dirty = true;
}
@@ -915,9 +957,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa
return;
}
viewport->msaa = p_msaa;
- if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
- }
+ _configure_3d_render_buffers(viewport);
}
void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
@@ -928,9 +968,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
return;
}
viewport->screen_space_aa = p_mode;
- if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding, viewport->get_view_count());
- }
+ _configure_3d_render_buffers(viewport);
}
void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
@@ -941,9 +979,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
return;
}
viewport->use_debanding = p_use_debanding;
- if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding, viewport->get_view_count());
- }
+ _configure_3d_render_buffers(viewport);
}
void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) {