diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 55653b5945..2836889de5 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -530,7 +530,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { ptr = ptr->filter_next_ptr; } - RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel); + RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel, p_viewport->canvas_cull_mask); if (RSG::canvas->was_sdf_used()) { p_viewport->sdf_active = true; } @@ -669,9 +669,10 @@ void RendererViewport::draw_viewports() { // This usually is a result of the player taking off their headset and OpenXR telling us to skip // rendering frames. if (xr_interface->pre_draw_viewport(vp->render_target)) { - RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture()); - RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture()); - RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture()); + RSG::texture_storage->render_target_set_override(vp->render_target, + xr_interface->get_color_texture(), + xr_interface->get_depth_texture(), + xr_interface->get_velocity_texture()); // render... RSG::scene->set_debug_draw_mode(vp->debug_draw); @@ -699,9 +700,7 @@ void RendererViewport::draw_viewports() { } } } else { - RSG::texture_storage->render_target_set_override_color(vp->render_target, RID()); // TODO if fullscreen output, we can set this to our texture chain - RSG::texture_storage->render_target_set_override_depth(vp->render_target, RID()); - RSG::texture_storage->render_target_set_override_velocity(vp->render_target, RID()); + RSG::texture_storage->render_target_set_override(vp->render_target, RID(), RID(), RID()); RSG::scene->set_debug_draw_mode(vp->debug_draw); @@ -1353,6 +1352,12 @@ void RendererViewport::set_default_clear_color(const Color &p_color) { RSG::texture_storage->set_default_clear_color(p_color); } +void RendererViewport::viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask) { + Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND(!viewport); + viewport->canvas_cull_mask = p_canvas_cull_mask; +} + // Workaround for setting this on thread. void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) { DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window); |