diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 69c017a1c8..b448a15d8e 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -145,7 +145,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { } void RendererViewport::_draw_3d(Viewport *p_viewport) { - RENDER_TIMESTAMP(">Begin Rendering 3D Scene"); + RENDER_TIMESTAMP("> Render 3D Scene"); Ref<XRInterface> xr_interface; if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) { @@ -170,7 +170,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width); RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); - RENDER_TIMESTAMP("<End Rendering 3D Scene"); + RENDER_TIMESTAMP("< Render 3D Scene"); } void RendererViewport::_draw_viewport(Viewport *p_viewport) { @@ -281,7 +281,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { int shadow_count = 0; int directional_light_count = 0; - RENDER_TIMESTAMP("Cull Canvas Lights"); + RENDER_TIMESTAMP("Cull 2D Lights"); for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); @@ -355,8 +355,8 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; - RENDER_TIMESTAMP(">Render 2D Shadows"); - RENDER_TIMESTAMP("Cull Occluders"); + RENDER_TIMESTAMP("> Render PointLight2D Shadows"); + RENDER_TIMESTAMP("Cull LightOccluder2Ds"); //make list of occluders for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { @@ -378,13 +378,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::Light *light = lights_with_shadow; while (light) { - RENDER_TIMESTAMP("Render Shadow"); + RENDER_TIMESTAMP("Render PointLight2D Shadow"); RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders); light = light->shadows_next_ptr; } - RENDER_TIMESTAMP("<End rendering 2D Shadows"); + RENDER_TIMESTAMP("< Render PointLight2D Shadows"); } if (directional_lights_with_shadow) { @@ -436,7 +436,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; - RENDER_TIMESTAMP(">Render Directional 2D Shadows"); + RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows"); //make list of occluders int occ_cullded = 0; @@ -467,7 +467,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { light = light->shadows_next_ptr; } - RENDER_TIMESTAMP("<Render Directional 2D Shadows"); + RENDER_TIMESTAMP("< Render DirectionalLight2D Shadows"); } if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) { @@ -566,7 +566,7 @@ void RendererViewport::draw_viewports() { Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; //draw viewports - RENDER_TIMESTAMP(">Render Viewports"); + RENDER_TIMESTAMP("> Render Viewports"); //determine what is visible draw_viewports_pass++; @@ -641,7 +641,7 @@ void RendererViewport::draw_viewports() { continue; //should not draw } - RENDER_TIMESTAMP(">Rendering Viewport " + itos(i)); + RENDER_TIMESTAMP("> Render Viewport " + itos(i)); RSG::storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { @@ -699,7 +699,7 @@ void RendererViewport::draw_viewports() { vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED; } - RENDER_TIMESTAMP("<Rendering Viewport " + itos(i)); + RENDER_TIMESTAMP("< Render Viewport " + itos(i)); objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]; vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]; @@ -711,7 +711,7 @@ void RendererViewport::draw_viewports() { total_vertices_drawn = vertices_drawn; total_draw_calls_used = draw_calls_used; - RENDER_TIMESTAMP("<Render Viewports"); + RENDER_TIMESTAMP("< Render Viewports"); //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); |