diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 135 |
1 files changed, 118 insertions, 17 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 74fafe8381..bfb81925bc 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, return xf; } +Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() { + // We need to sort the viewports in a "topological order", + // children first and parents last, we use the Kahn's algorithm to achieve that. + + Vector<Viewport *> result; + List<Viewport *> nodes; + + for (Viewport *viewport : active_viewports) { + if (viewport->parent.is_valid()) { + continue; + } + + nodes.push_back(viewport); + } + + while (!nodes.is_empty()) { + Viewport *node = nodes[0]; + nodes.pop_front(); + + result.insert(0, node); + + for (Viewport *child : active_viewports) { + if (child->parent != node->self) { + continue; + } + + if (!nodes.find(child)) { + nodes.push_back(child); + } + } + } + + return result; +} + void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { if (p_viewport->render_buffers.is_valid()) { if (p_viewport->size.width == 0 || p_viewport->size.height == 0) { @@ -138,7 +173,11 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { p_viewport->internal_size = Size2(render_width, render_height); - RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, p_viewport->fsr_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count()); + // At resolution scales lower than 1.0, use negative texture mipmap bias + // to compensate for the loss of sharpness. + const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias; + + RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count()); } } } @@ -154,7 +193,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { if (p_viewport->use_occlusion_culling) { if (p_viewport->occlusion_buffer_dirty) { float aspect = p_viewport->size.aspect(); - int max_size = occlusion_rays_per_thread * RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + int max_size = occlusion_rays_per_thread * WorkerThreadPool::get_singleton()->get_thread_count(); int viewport_size = p_viewport->size.width * p_viewport->size.height; max_size = CLAMP(max_size, viewport_size / (32 * 32), viewport_size / (2 * 2)); // At least one depth pixel for every 16x16 region. At most one depth pixel for every 2x2 region. @@ -167,7 +206,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { } float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width); - RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); + RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, p_viewport->use_taa, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); RENDER_TIMESTAMP("< Render 3D Scene"); } @@ -175,7 +214,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (p_viewport->measure_render_time) { String rt_id = "vp_begin_" + itos(p_viewport->self.get_id()); - RSG::storage->capture_timestamp(rt_id); + RSG::utilities->capture_timestamp(rt_id); timestamp_vp_map[rt_id] = p_viewport->self; } @@ -212,7 +251,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { _configure_3d_render_buffers(p_viewport); } - Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color(); + Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::texture_storage->get_default_clear_color(); if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); @@ -521,7 +560,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (p_viewport->measure_render_time) { String rt_id = "vp_end_" + itos(p_viewport->self.get_id()); - RSG::storage->capture_timestamp(rt_id); + RSG::utilities->capture_timestamp(rt_id); timestamp_vp_map[rt_id] = p_viewport->self; } } @@ -544,8 +583,10 @@ void RendererViewport::draw_viewports() { set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color")); } - //sort viewports - active_viewports.sort_custom<ViewportSort>(); + if (sorted_active_viewports_dirty) { + sorted_active_viewports = _sort_active_viewports(); + sorted_active_viewports_dirty = false; + } HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; //draw viewports @@ -554,9 +595,9 @@ void RendererViewport::draw_viewports() { //determine what is visible draw_viewports_pass++; - for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order + for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order - Viewport *vp = active_viewports[i]; + Viewport *vp = sorted_active_viewports[i]; if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) { continue; @@ -617,8 +658,8 @@ void RendererViewport::draw_viewports() { int objects_drawn = 0; int draw_calls_used = 0; - for (int i = 0; i < active_viewports.size(); i++) { - Viewport *vp = active_viewports[i]; + for (int i = 0; i < sorted_active_viewports.size(); i++) { + Viewport *vp = sorted_active_viewports[i]; if (vp->last_pass != draw_viewports_pass) { continue; //should not draw @@ -746,11 +787,11 @@ void RendererViewport::viewport_set_fsr_sharpness(RID p_viewport, float p_sharpn _configure_3d_render_buffers(viewport); } -void RendererViewport::viewport_set_fsr_mipmap_bias(RID p_viewport, float p_mipmap_bias) { +void RendererViewport::viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - viewport->fsr_mipmap_bias = p_mipmap_bias; + viewport->texture_mipmap_bias = p_mipmap_bias; _configure_3d_render_buffers(viewport); } @@ -810,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { } else { active_viewports.erase(viewport); } + + sorted_active_viewports_dirty = true; } void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { @@ -900,6 +943,22 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const return RID(); } +void RendererViewport::viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data) { + Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND(!viewport); + uint64_t frame = RSG::rasterizer->get_frame_number(); + if (viewport->prev_camera_data_frame != frame) { + viewport->prev_camera_data = *p_camera_data; + viewport->prev_camera_data_frame = frame; + } +} + +const RendererSceneRender::CameraData *RendererViewport::viewport_get_prev_camera_data(RID p_viewport) { + const Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND_V(!viewport, nullptr); + return &viewport->prev_camera_data; +} + void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); @@ -1000,7 +1059,7 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas viewport->canvas_map[p_canvas].sublayer = p_sublayer; } -void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) { +void RendererViewport::viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); @@ -1010,7 +1069,7 @@ void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits); } -void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { +void RendererViewport::viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); @@ -1039,6 +1098,17 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport _configure_3d_render_buffers(viewport); } +void RendererViewport::viewport_set_use_taa(RID p_viewport, bool p_use_taa) { + Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND(!viewport); + + if (viewport->use_taa == p_use_taa) { + return; + } + viewport->use_taa = p_use_taa; + _configure_3d_render_buffers(viewport); +} + void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); @@ -1166,6 +1236,36 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); } +RID RendererViewport::viewport_find_from_screen_attachment(DisplayServer::WindowID p_id) const { + RID *rids = nullptr; + uint32_t rid_count = viewport_owner.get_rid_count(); + rids = (RID *)alloca(sizeof(RID *) * rid_count); + viewport_owner.fill_owned_buffer(rids); + for (uint32_t i = 0; i < rid_count; i++) { + Viewport *viewport = viewport_owner.get_or_null(rids[i]); + if (viewport->viewport_to_screen == p_id) { + return rids[i]; + } + } + return RID(); +} + +void RendererViewport::viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode) { + Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND(!viewport); + + RSG::texture_storage->render_target_set_vrs_mode(viewport->render_target, p_mode); + _configure_3d_render_buffers(viewport); +} + +void RendererViewport::viewport_set_vrs_texture(RID p_viewport, RID p_texture) { + Viewport *viewport = viewport_owner.get_or_null(p_viewport); + ERR_FAIL_COND(!viewport); + + RSG::texture_storage->render_target_set_vrs_texture(viewport->render_target, p_texture); + _configure_3d_render_buffers(viewport); +} + bool RendererViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { Viewport *viewport = viewport_owner.get_or_null(p_rid); @@ -1182,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) { viewport_set_scenario(p_rid, RID()); active_viewports.erase(viewport); + sorted_active_viewports_dirty = true; if (viewport->use_occlusion_culling) { RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid); @@ -1218,7 +1319,7 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, } void RendererViewport::set_default_clear_color(const Color &p_color) { - RSG::storage->set_default_clear_color(p_color); + RSG::texture_storage->set_default_clear_color(p_color); } // Workaround for setting this on thread. |