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path: root/servers/rendering/renderer_viewport.cpp
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Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r--servers/rendering/renderer_viewport.cpp99
1 files changed, 54 insertions, 45 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 4f7683493b..2836889de5 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -530,7 +530,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
ptr = ptr->filter_next_ptr;
}
- RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel);
+ RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel, p_viewport->canvas_cull_mask);
if (RSG::canvas->was_sdf_used()) {
p_viewport->sdf_active = true;
}
@@ -614,32 +614,32 @@ void RendererViewport::draw_viewports() {
if (vp->use_xr) {
if (xr_interface.is_valid()) {
+ // Ignore update mode we have to commit frames to our XR interface
+ visible = true;
+
// Override our size, make sure it matches our required size and is created as a stereo target
Size2 xr_size = xr_interface->get_render_target_size();
_viewport_set_size(vp, xr_size.width, xr_size.height, xr_interface->get_view_count());
-
- // Inform xr interface we're about to render its viewport, if this returns false we don't render
- visible = xr_interface->pre_draw_viewport(vp->render_target);
} else {
// don't render anything
visible = false;
vp->size = Size2();
}
- }
-
- if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
- visible = true;
- }
-
- if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) {
- visible = true;
- }
+ } else {
+ if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
+ visible = true;
+ }
- if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
- Viewport *parent = viewport_owner.get_or_null(vp->parent);
- if (parent && parent->last_pass == draw_viewports_pass) {
+ if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) {
visible = true;
}
+
+ if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
+ Viewport *parent = viewport_owner.get_or_null(vp->parent);
+ if (parent && parent->last_pass == draw_viewports_pass) {
+ visible = true;
+ }
+ }
}
visible = visible && vp->size.x > 1 && vp->size.y > 1;
@@ -664,40 +664,43 @@ void RendererViewport::draw_viewports() {
RSG::texture_storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
- RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture());
- RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture());
- RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture());
-
- // render...
- RSG::scene->set_debug_draw_mode(vp->debug_draw);
-
- // and draw viewport
- _draw_viewport(vp);
-
- // measure
-
- // commit our eyes
- Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
- if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
- if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
- if (blits.size() > 0) {
- RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
- }
- RSG::rasterizer->end_frame(true);
- } else if (blits.size() > 0) {
- if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
- blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
- }
+ // Inform XR interface we're about to render its viewport,
+ // if this returns false we don't render.
+ // This usually is a result of the player taking off their headset and OpenXR telling us to skip
+ // rendering frames.
+ if (xr_interface->pre_draw_viewport(vp->render_target)) {
+ RSG::texture_storage->render_target_set_override(vp->render_target,
+ xr_interface->get_color_texture(),
+ xr_interface->get_depth_texture(),
+ xr_interface->get_velocity_texture());
+
+ // render...
+ RSG::scene->set_debug_draw_mode(vp->debug_draw);
+
+ // and draw viewport
+ _draw_viewport(vp);
+
+ // commit our eyes
+ Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
+ if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
+ if (blits.size() > 0) {
+ RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
+ }
+ RSG::rasterizer->end_frame(true);
+ } else if (blits.size() > 0) {
+ if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
+ }
- for (int b = 0; b < blits.size(); b++) {
- blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ for (int b = 0; b < blits.size(); b++) {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ }
}
}
}
} else {
- RSG::texture_storage->render_target_set_override_color(vp->render_target, RID()); // TODO if fullscreen output, we can set this to our texture chain
- RSG::texture_storage->render_target_set_override_depth(vp->render_target, RID());
- RSG::texture_storage->render_target_set_override_velocity(vp->render_target, RID());
+ RSG::texture_storage->render_target_set_override(vp->render_target, RID(), RID(), RID());
RSG::scene->set_debug_draw_mode(vp->debug_draw);
@@ -1349,6 +1352,12 @@ void RendererViewport::set_default_clear_color(const Color &p_color) {
RSG::texture_storage->set_default_clear_color(p_color);
}
+void RendererViewport::viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+ viewport->canvas_cull_mask = p_canvas_cull_mask;
+}
+
// Workaround for setting this on thread.
void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) {
DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window);