diff options
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 57 |
1 files changed, 38 insertions, 19 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index eddf5bf53d..5a84bace2d 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,8 +167,8 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { } } - float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width); - RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); + float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width); + RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); RENDER_TIMESTAMP("<End Rendering 3D Scene"); } @@ -549,8 +549,13 @@ void RendererViewport::draw_viewports() { // get our xr interface in case we need it Ref<XRInterface> xr_interface; - if (XRServer::get_singleton() != nullptr) { - xr_interface = XRServer::get_singleton()->get_primary_interface(); + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != nullptr) { + // let our XR server know we're about to render our frames so we can get our frame timing + xr_server->pre_render(); + + // retrieve the interface responsible for rendering + xr_interface = xr_server->get_primary_interface(); } if (Engine::get_singleton()->is_editor_hint()) { @@ -582,6 +587,28 @@ void RendererViewport::draw_viewports() { bool visible = vp->viewport_to_screen_rect != Rect2(); + if (vp->use_xr) { + if (xr_interface.is_valid()) { + // Override our size, make sure it matches our required size and is created as a stereo target + Size2 xr_size = xr_interface->get_render_target_size(); + + // Would have been nice if we could call viewport_set_size here, + // but alas that takes our RID and we now have our pointer, + // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change + vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); + vp->size = xr_size; + uint32_t view_count = xr_interface->get_view_count(); + RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + + // Inform xr interface we're about to render its viewport, if this returns false we don't render + visible = xr_interface->pre_draw_viewport(vp->render_target); + } else { + // don't render anything + visible = false; + vp->size = Size2(); + } + } + if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { visible = true; } @@ -619,11 +646,6 @@ void RendererViewport::draw_viewports() { RSG::storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { - // override our size, make sure it matches our required size and is created as a stereo target - vp->size = xr_interface->get_render_target_size(); - uint32_t view_count = xr_interface->get_view_count(); - RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count); - // check for an external texture destination (disabled for now, not yet supported) // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono)); RSG::storage->render_target_set_external_texture(vp->render_target, 0); @@ -637,7 +659,7 @@ void RendererViewport::draw_viewports() { // measure // commit our eyes - Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect); + Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) { if (!blit_to_screen_list.has(vp->viewport_to_screen)) { blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); @@ -647,9 +669,6 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]); } } - - // and for our frame timing, mark when we've finished committing our eyes - XRServer::get_singleton()->_mark_commit(); } else { RSG::storage->render_target_set_external_texture(vp->render_target, 0); @@ -803,7 +822,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { ERR_FAIL_COND(!viewport); if (p_active) { - ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active."); + ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active."); viewport->occlusion_buffer_dirty = true; active_viewports.push_back(viewport); } else { @@ -843,7 +862,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ // if render_direct_to_screen was used, reset size and position if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { RSG::storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count()); + RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); } viewport->viewport_to_screen_rect = Rect2(); @@ -1084,11 +1103,11 @@ void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::Viewport RendererSceneOcclusionCull::get_singleton()->set_build_quality(p_quality); } -void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) { +void RendererViewport::viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - viewport->lod_threshold = p_pixels; + viewport->mesh_lod_threshold = p_pixels; } int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) { |