diff options
Diffstat (limited to 'servers/rendering/renderer_storage.h')
-rw-r--r-- | servers/rendering/renderer_storage.h | 173 |
1 files changed, 114 insertions, 59 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 895a7a5be8..69ad2cc191 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,43 +37,59 @@ class RendererStorage { Color default_clear_color; public: - struct InstanceBaseDependency; + enum DependencyChangedNotification { + DEPENDENCY_CHANGED_AABB, + DEPENDENCY_CHANGED_MATERIAL, + DEPENDENCY_CHANGED_MESH, + DEPENDENCY_CHANGED_MULTIMESH, + DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, + DEPENDENCY_CHANGED_DECAL, + DEPENDENCY_CHANGED_SKELETON_DATA, + DEPENDENCY_CHANGED_SKELETON_BONES, + DEPENDENCY_CHANGED_LIGHT, + DEPENDENCY_CHANGED_REFLECTION_PROBE, + }; + + struct DependencyTracker; - struct InstanceDependency { - void instance_notify_changed(bool p_aabb, bool p_dependencies); - void instance_notify_deleted(RID p_deleted); +protected: + struct Dependency { + void changed_notify(DependencyChangedNotification p_notification); + void deleted_notify(const RID &p_rid); - ~InstanceDependency(); + ~Dependency(); private: - friend struct InstanceBaseDependency; - Map<InstanceBaseDependency *, uint32_t> instances; + friend struct DependencyTracker; + Map<DependencyTracker *, uint32_t> instances; }; - struct InstanceBaseDependency { - uint32_t instance_version; - Set<InstanceDependency *> dependencies; +public: + struct DependencyTracker { + void *userdata = nullptr; + typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *); + typedef void (*DeletedCallback)(const RID &, DependencyTracker *); - virtual void dependency_deleted(RID p_dependency) {} - virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} + ChangedCallback changed_callback = nullptr; + DeletedCallback deleted_callback = nullptr; - void instance_increase_version() { + void update_begin() { // call before updating dependencies instance_version++; } - void update_dependency(InstanceDependency *p_dependency) { + void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage dependencies.insert(p_dependency); p_dependency->instances[this] = instance_version; } - void clean_up_dependencies() { - List<Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *>> to_clean_up; - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - Map<InstanceBaseDependency *, uint32_t>::Element *F = dep->instances.find(this); + void update_end() { //call after updating dependencies + List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up; + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); + Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this); ERR_CONTINUE(!F); if (F->get() != instance_version) { - Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *> p; + Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p; p.first = dep; p.second = F; to_clean_up.push_back(p); @@ -82,27 +98,36 @@ public: while (to_clean_up.size()) { to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second); + dependencies.erase(to_clean_up.front()->get().first); to_clean_up.pop_front(); } } - void clear_dependencies() { - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); + void clear() { // clear all dependencies + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); dep->instances.erase(this); } dependencies.clear(); } - virtual ~InstanceBaseDependency() { clear_dependencies(); } + ~DependencyTracker() { clear(); } + + private: + friend struct Dependency; + uint32_t instance_version = 0; + Set<Dependency *> dependencies; }; + virtual bool can_create_resources_async() const = 0; /* TEXTURE API */ - virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; - virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; - virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_allocate() = 0; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; @@ -110,9 +135,9 @@ public: virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; //these two APIs can be used together or in combination with the others. - virtual RID texture_2d_placeholder_create() = 0; - virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_placeholder_create() = 0; + virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; @@ -139,7 +164,9 @@ public: /* CANVAS TEXTURE API */ - virtual RID canvas_texture_create() = 0; + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; @@ -148,7 +175,8 @@ public: /* SHADER API */ - virtual RID shader_create() = 0; + virtual RID shader_allocate() = 0; + virtual void shader_initialize(RID p_rid) = 0; virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual String shader_get_code(RID p_shader) const = 0; @@ -158,9 +186,12 @@ public: virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ - virtual RID material_create() = 0; + virtual RID material_allocate() = 0; + virtual void material_initialize(RID p_rid) = 0; virtual void material_set_render_priority(RID p_material, int priority) = 0; virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; @@ -181,11 +212,12 @@ public: virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; - virtual void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) = 0; + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; /* MESH API */ - virtual RID mesh_create() = 0; + virtual RID mesh_allocate() = 0; + virtual void mesh_initialize(RID p_rid) = 0; virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0; @@ -211,6 +243,8 @@ public: virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; + virtual void mesh_clear(RID p_mesh) = 0; virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; @@ -225,9 +259,10 @@ public: /* MULTIMESH API */ - virtual RID multimesh_create() = 0; + virtual RID multimesh_allocate() = 0; + virtual void multimesh_initialize(RID p_rid) = 0; - virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; @@ -254,7 +289,9 @@ public: /* IMMEDIATE API */ - virtual RID immediate_create() = 0; + virtual RID immediate_allocate() = 0; + virtual void immediate_initialize(RID p_rid) = 0; + virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; @@ -270,8 +307,10 @@ public: /* SKELETON API */ - virtual RID skeleton_create() = 0; - virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; + virtual RID skeleton_allocate() = 0; + virtual void skeleton_initialize(RID p_rid) = 0; + + virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; @@ -281,11 +320,14 @@ public: /* Light API */ - virtual RID light_create(RS::LightType p_type) = 0; + virtual RID directional_light_allocate() = 0; + virtual void directional_light_initialize(RID p_rid) = 0; + + virtual RID omni_light_allocate() = 0; + virtual void omni_light_initialize(RID p_rid) = 0; - RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); } - RID omni_light_create() { return light_create(RS::LIGHT_OMNI); } - RID spot_light_create() { return light_create(RS::LIGHT_SPOT); } + virtual RID spot_light_allocate() = 0; + virtual void spot_light_initialize(RID p_rid) = 0; virtual void light_set_color(RID p_light, const Color &p_color) = 0; virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0; @@ -323,7 +365,8 @@ public: /* PROBE API */ - virtual RID reflection_probe_create() = 0; + virtual RID reflection_probe_allocate() = 0; + virtual void reflection_probe_initialize(RID p_rid) = 0; virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0; virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; @@ -349,12 +392,14 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_lod_threshold(RID p_probe) const = 0; - virtual void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; - virtual void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* DECAL API */ - virtual RID decal_create() = 0; + virtual RID decal_allocate() = 0; + virtual void decal_initialize(RID p_rid) = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; @@ -369,9 +414,10 @@ public: /* GI PROBE API */ - virtual RID gi_probe_create() = 0; + virtual RID gi_probe_allocate() = 0; + virtual void gi_probe_initialize(RID p_rid) = 0; - virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; + virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; @@ -414,9 +460,10 @@ public: virtual uint32_t gi_probe_get_version(RID p_probe) = 0; - /* LIGHTMAP CAPTURE */ + /* LIGHTMAP */ - virtual RID lightmap_create() = 0; + virtual RID lightmap_allocate() = 0; + virtual void lightmap_initialize(RID p_rid) = 0; virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0; virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0; @@ -434,7 +481,8 @@ public: /* PARTICLES */ - virtual RID particles_create() = 0; + virtual RID particles_allocate() = 0; + virtual void particles_initialize(RID p_rid) = 0; virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; virtual bool particles_get_emitting(RID p_particles) = 0; @@ -474,14 +522,16 @@ public: virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; virtual void update_particles() = 0; /* PARTICLES COLLISION */ - virtual RID particles_collision_create() = 0; + virtual RID particles_collision_allocate() = 0; + virtual void particles_collision_initialize(RID p_rid) = 0; + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; virtual void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) = 0; //for spheres @@ -496,6 +546,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; |