diff options
Diffstat (limited to 'servers/rendering/renderer_storage.h')
-rw-r--r-- | servers/rendering/renderer_storage.h | 37 |
1 files changed, 5 insertions, 32 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index f22c582f48..b2aa0d27d3 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -130,7 +130,6 @@ public: virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent - virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; @@ -230,7 +229,9 @@ public: virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; - virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; + virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; @@ -288,24 +289,6 @@ public: virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; - /* IMMEDIATE API */ - - virtual RID immediate_allocate() = 0; - virtual void immediate_initialize(RID p_rid) = 0; - - virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; - virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; - virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; - virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; - virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; - virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; - virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; - virtual void immediate_end(RID p_immediate) = 0; - virtual void immediate_clear(RID p_immediate) = 0; - virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; - virtual RID immediate_get_material(RID p_immediate) const = 0; - virtual AABB immediate_get_aabb(RID p_immediate) const = 0; - /* SKELETON API */ virtual RID skeleton_allocate() = 0; @@ -348,8 +331,6 @@ public: virtual bool light_directional_get_blend_splits(RID p_light) const = 0; virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; virtual bool light_directional_is_sky_only(RID p_light) const = 0; - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; - virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; @@ -438,12 +419,6 @@ public: virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0; virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0; - virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0; - virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0; - - virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0; - virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0; - virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0; virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0; @@ -624,11 +599,9 @@ public: virtual void set_debug_generate_wireframes(bool p_generate) = 0; - virtual void render_info_begin_capture() = 0; - virtual void render_info_end_capture() = 0; - virtual int get_captured_render_info(RS::RenderInfo p_info) = 0; + virtual void update_memory_info() = 0; - virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0; + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; |