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-rw-r--r--servers/rendering/renderer_storage.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 62b23acedf..1c3e6a1eb2 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -130,7 +130,6 @@ public:
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
@@ -422,12 +421,6 @@ public:
virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
- virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
- virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;