diff options
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
-rw-r--r-- | servers/rendering/renderer_scene_render.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 6684773cbc..9aa4108412 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -36,6 +36,7 @@ #include "servers/rendering/renderer_geometry_instance.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/storage/environment_storage.h" +#include "storage/render_scene_buffers.h" #include "storage/utilities.h" class RendererSceneRender { @@ -68,10 +69,10 @@ public: /* SDFGI UPDATE */ - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; - virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; - virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; - virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0; + virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; + virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const = 0; + virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; + virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; /* SKY API */ @@ -126,18 +127,19 @@ public: float environment_get_white(RID p_env) const; // Fog - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective); + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); bool environment_get_fog_enabled(RID p_env) const; Color environment_get_fog_light_color(RID p_env) const; float environment_get_fog_light_energy(RID p_env) const; float environment_get_fog_sun_scatter(RID p_env) const; float environment_get_fog_density(RID p_env) const; + float environment_get_fog_sky_affect(RID p_env) const; float environment_get_fog_height(RID p_env) const; float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; // Volumetric Fog - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); bool environment_get_volumetric_fog_enabled(RID p_env) const; float environment_get_volumetric_fog_density(RID p_env) const; Color environment_get_volumetric_fog_scattering(RID p_env) const; @@ -147,6 +149,7 @@ public: float environment_get_volumetric_fog_length(RID p_env) const; float environment_get_volumetric_fog_detail_spread(RID p_env) const; float environment_get_volumetric_fog_gi_inject(RID p_env) const; + float environment_get_volumetric_fog_sky_affect(RID p_env) const; bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; float environment_get_volumetric_fog_ambient_inject(RID p_env) const; @@ -317,7 +320,7 @@ public: void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); }; - virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; + virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; @@ -326,8 +329,7 @@ public: virtual void set_time(double p_time, double p_step) = 0; virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; - virtual RID render_buffers_create() = 0; - virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) = 0; + virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; virtual void gi_set_use_half_resolution(bool p_enable) = 0; virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; @@ -336,7 +338,7 @@ public: virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; - virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; + virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; virtual bool free(RID p_rid) = 0; |