diff options
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
-rw-r--r-- | servers/rendering/renderer_scene_render.h | 232 |
1 files changed, 157 insertions, 75 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 74c7d55a57..7f70f4b939 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -28,14 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDERINGSERVERSCENERENDER_H -#define RENDERINGSERVERSCENERENDER_H +#ifndef RENDERER_SCENE_RENDER_H +#define RENDERER_SCENE_RENDER_H -#include "core/math/camera_matrix.h" +#include "core/math/projection.h" #include "core/templates/paged_array.h" +#include "servers/rendering/renderer_geometry_instance.h" #include "servers/rendering/renderer_scene.h" +#include "servers/rendering/storage/environment_storage.h" +#include "storage/utilities.h" class RendererSceneRender { +private: + RendererEnvironmentStorage environment_storage; + public: enum { MAX_DIRECTIONAL_LIGHTS = 8, @@ -43,38 +49,11 @@ public: MAX_RENDER_VIEWS = 2 }; - struct GeometryInstance { - virtual ~GeometryInstance() {} - }; - - virtual GeometryInstance *geometry_instance_create(RID p_base) = 0; - virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) = 0; - virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0; - virtual void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) = 0; - virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0; - virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0; - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; - virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0; - virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0; - virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) = 0; - virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0; - virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) = 0; - virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0; - virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0; - virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; - virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) = 0; - virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) = 0; - virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + /* Geometry Instance */ + virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0; + virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0; virtual uint32_t geometry_instance_get_pair_mask() = 0; - virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0; - virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; - virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; - virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0; - - virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) = 0; - - virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0; /* SHADOW ATLAS API */ @@ -106,57 +85,160 @@ public: /* ENVIRONMENT API */ - virtual RID environment_allocate() = 0; - virtual void environment_initialize(RID p_rid) = 0; - - virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0; - virtual void environment_set_sky(RID p_env, RID p_sky) = 0; - virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0; - virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0; - virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0; - virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0; - virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0; - virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0; + RID environment_allocate(); + void environment_initialize(RID p_rid); + void environment_free(RID p_rid); + + bool is_environment(RID p_env) const; + + // Background + void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); + void environment_set_sky(RID p_env, RID p_sky); + void environment_set_sky_custom_fov(RID p_env, float p_scale); + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); + void environment_set_bg_color(RID p_env, const Color &p_color); + void environment_set_bg_energy(RID p_env, float p_energy); + void environment_set_canvas_max_layer(RID p_env, int p_max_layer); + void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 - virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0; + void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); #endif - virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) = 0; - virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; - virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; + RS::EnvironmentBG environment_get_background(RID p_env) const; + RID environment_get_sky(RID p_env) const; + float environment_get_sky_custom_fov(RID p_env) const; + Basis environment_get_sky_orientation(RID p_env) const; + Color environment_get_bg_color(RID p_env) const; + float environment_get_bg_energy(RID p_env) const; + int environment_get_canvas_max_layer(RID p_env) const; + RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; + Color environment_get_ambient_light(RID p_env) const; + float environment_get_ambient_light_energy(RID p_env) const; + float environment_get_ambient_sky_contribution(RID p_env) const; + RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; + + // Tonemap + void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); + RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; + float environment_get_exposure(RID p_env) const; + float environment_get_white(RID p_env) const; + bool environment_get_auto_exposure(RID p_env) const; + float environment_get_min_luminance(RID p_env) const; + float environment_get_max_luminance(RID p_env) const; + float environment_get_auto_exp_speed(RID p_env) const; + float environment_get_auto_exp_scale(RID p_env) const; + uint64_t environment_get_auto_exposure_version(RID p_env) const; + + // Fog + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective); + bool environment_get_fog_enabled(RID p_env) const; + Color environment_get_fog_light_color(RID p_env) const; + float environment_get_fog_light_energy(RID p_env) const; + float environment_get_fog_sun_scatter(RID p_env) const; + float environment_get_fog_density(RID p_env) const; + float environment_get_fog_height(RID p_env) const; + float environment_get_fog_height_density(RID p_env) const; + float environment_get_fog_aerial_perspective(RID p_env) const; + + // Volumetric Fog + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject); + bool environment_get_volumetric_fog_enabled(RID p_env) const; + float environment_get_volumetric_fog_density(RID p_env) const; + Color environment_get_volumetric_fog_scattering(RID p_env) const; + Color environment_get_volumetric_fog_emission(RID p_env) const; + float environment_get_volumetric_fog_emission_energy(RID p_env) const; + float environment_get_volumetric_fog_anisotropy(RID p_env) const; + float environment_get_volumetric_fog_length(RID p_env) const; + float environment_get_volumetric_fog_detail_spread(RID p_env) const; + float environment_get_volumetric_fog_gi_inject(RID p_env) const; + bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; + float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; + float environment_get_volumetric_fog_ambient_inject(RID p_env) const; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; - virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0; + // GLOW + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); + bool environment_get_glow_enabled(RID p_env) const; + Vector<float> environment_get_glow_levels(RID p_env) const; + float environment_get_glow_intensity(RID p_env) const; + float environment_get_glow_strength(RID p_env) const; + float environment_get_glow_bloom(RID p_env) const; + float environment_get_glow_mix(RID p_env) const; + RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; + float environment_get_glow_hdr_bleed_threshold(RID p_env) const; + float environment_get_glow_hdr_luminance_cap(RID p_env) const; + float environment_get_glow_hdr_bleed_scale(RID p_env) const; + float environment_get_glow_map_strength(RID p_env) const; + RID environment_get_glow_map(RID p_env) const; + + virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; + + // SSR + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); + bool environment_get_ssr_enabled(RID p_env) const; + int environment_get_ssr_max_steps(RID p_env) const; + float environment_get_ssr_fade_in(RID p_env) const; + float environment_get_ssr_fade_out(RID p_env) const; + float environment_get_ssr_depth_tolerance(RID p_env) const; + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0; + // SSAO + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); + bool environment_get_ssao_enabled(RID p_env) const; + float environment_get_ssao_radius(RID p_env) const; + float environment_get_ssao_intensity(RID p_env) const; + float environment_get_ssao_power(RID p_env) const; + float environment_get_ssao_detail(RID p_env) const; + float environment_get_ssao_horizon(RID p_env) const; + float environment_get_ssao_sharpness(RID p_env) const; + float environment_get_ssao_direct_light_affect(RID p_env) const; + float environment_get_ssao_ao_channel_affect(RID p_env) const; + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; - virtual void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) = 0; + // SSIL + void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); + bool environment_get_ssil_enabled(RID p_env) const; + float environment_get_ssil_radius(RID p_env) const; + float environment_get_ssil_intensity(RID p_env) const; + float environment_get_ssil_sharpness(RID p_env) const; + float environment_get_ssil_normal_rejection(RID p_env) const; + virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0; + // SDFGI + void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); + bool environment_get_sdfgi_enabled(RID p_env) const; + int environment_get_sdfgi_cascades(RID p_env) const; + float environment_get_sdfgi_min_cell_size(RID p_env) const; + bool environment_get_sdfgi_use_occlusion(RID p_env) const; + float environment_get_sdfgi_bounce_feedback(RID p_env) const; + bool environment_get_sdfgi_read_sky_light(RID p_env) const; + float environment_get_sdfgi_energy(RID p_env) const; + float environment_get_sdfgi_normal_bias(RID p_env) const; + float environment_get_sdfgi_probe_bias(RID p_env) const; + RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; - virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0; - - virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0; - - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; + // Adjustment + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); + bool environment_get_adjustments_enabled(RID p_env) const; + float environment_get_adjustments_brightness(RID p_env) const; + float environment_get_adjustments_contrast(RID p_env) const; + float environment_get_adjustments_saturation(RID p_env) const; + bool environment_get_use_1d_color_correction(RID p_env) const; + RID environment_get_color_correction(RID p_env) const; virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; - virtual bool is_environment(RID p_env) const = 0; - virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0; - virtual int environment_get_canvas_max_layer(RID p_env) const = 0; - virtual RID camera_effects_allocate() = 0; virtual void camera_effects_initialize(RID p_rid) = 0; @@ -172,7 +254,7 @@ public: virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; virtual void light_instance_mark_visible(RID p_light_instance) = 0; virtual bool light_instances_can_render_shadow_cube() const { return true; @@ -205,19 +287,19 @@ public: virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; virtual bool voxel_gi_needs_update(RID p_probe) const = 0; - virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; + virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0; virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; struct RenderShadowData { RID light; int pass = 0; - PagedArray<GeometryInstance *> instances; + PagedArray<RenderGeometryInstance *> instances; }; struct RenderSDFGIData { int region = 0; - PagedArray<GeometryInstance *> instances; + PagedArray<RenderGeometryInstance *> instances; }; struct RenderSDFGIUpdateData { @@ -239,27 +321,27 @@ public: // Main/center projection Transform3D main_transform; - CameraMatrix main_projection; + Projection main_projection; Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS]; - CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; + Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; Vector2 taa_jitter; - void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2()); - void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect); + void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2()); + void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); }; - virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; + virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; - virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; + virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_time(double p_time, double p_step) = 0; virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; virtual RID render_buffers_create() = 0; - virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) = 0; + virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) = 0; virtual void gi_set_use_half_resolution(bool p_enable) = 0; virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; @@ -281,4 +363,4 @@ public: virtual ~RendererSceneRender() {} }; -#endif // RENDERINGSERVERSCENERENDER_H +#endif // RENDERER_SCENE_RENDER_H |