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path: root/servers/rendering/renderer_scene_render.cpp
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-rw-r--r--servers/rendering/renderer_scene_render.cpp56
1 files changed, 22 insertions, 34 deletions
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index e024e59ec3..f085168df3 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -224,8 +224,8 @@ void RendererSceneRender::environment_set_bg_color(RID p_env, const Color &p_col
environment_storage.environment_set_bg_color(p_env, p_color);
}
-void RendererSceneRender::environment_set_bg_energy(RID p_env, float p_energy) {
- environment_storage.environment_set_bg_energy(p_env, p_energy);
+void RendererSceneRender::environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value) {
+ environment_storage.environment_set_bg_energy(p_env, p_multiplier, p_exposure_value);
}
void RendererSceneRender::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
@@ -256,8 +256,12 @@ Color RendererSceneRender::environment_get_bg_color(RID p_env) const {
return environment_storage.environment_get_bg_color(p_env);
}
-float RendererSceneRender::environment_get_bg_energy(RID p_env) const {
- return environment_storage.environment_get_bg_energy(p_env);
+float RendererSceneRender::environment_get_bg_energy_multiplier(RID p_env) const {
+ return environment_storage.environment_get_bg_energy_multiplier(p_env);
+}
+
+float RendererSceneRender::environment_get_bg_intensity(RID p_env) const {
+ return environment_storage.environment_get_bg_intensity(p_env);
}
int RendererSceneRender::environment_get_canvas_max_layer(RID p_env) const {
@@ -286,8 +290,8 @@ RS::EnvironmentReflectionSource RendererSceneRender::environment_get_reflection_
// Tonemap
-void RendererSceneRender::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- environment_storage.environment_set_tonemap(p_env, p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
+void RendererSceneRender::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
+ environment_storage.environment_set_tonemap(p_env, p_tone_mapper, p_exposure, p_white);
}
RS::EnvironmentToneMapper RendererSceneRender::environment_get_tone_mapper(RID p_env) const {
@@ -302,34 +306,10 @@ float RendererSceneRender::environment_get_white(RID p_env) const {
return environment_storage.environment_get_white(p_env);
}
-bool RendererSceneRender::environment_get_auto_exposure(RID p_env) const {
- return environment_storage.environment_get_auto_exposure(p_env);
-}
-
-float RendererSceneRender::environment_get_min_luminance(RID p_env) const {
- return environment_storage.environment_get_min_luminance(p_env);
-}
-
-float RendererSceneRender::environment_get_max_luminance(RID p_env) const {
- return environment_storage.environment_get_max_luminance(p_env);
-}
-
-float RendererSceneRender::environment_get_auto_exp_speed(RID p_env) const {
- return environment_storage.environment_get_auto_exp_speed(p_env);
-}
-
-float RendererSceneRender::environment_get_auto_exp_scale(RID p_env) const {
- return environment_storage.environment_get_auto_exp_scale(p_env);
-}
-
-uint64_t RendererSceneRender::environment_get_auto_exposure_version(RID p_env) const {
- return environment_storage.environment_get_auto_exposure_version(p_env);
-}
-
// Fog
-void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) {
- environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective);
+void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) {
+ environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective, p_sky_affect);
}
bool RendererSceneRender::environment_get_fog_enabled(RID p_env) const {
@@ -352,6 +332,10 @@ float RendererSceneRender::environment_get_fog_density(RID p_env) const {
return environment_storage.environment_get_fog_density(p_env);
}
+float RendererSceneRender::environment_get_fog_sky_affect(RID p_env) const {
+ return environment_storage.environment_get_fog_sky_affect(p_env);
+}
+
float RendererSceneRender::environment_get_fog_height(RID p_env) const {
return environment_storage.environment_get_fog_height(p_env);
}
@@ -366,8 +350,8 @@ float RendererSceneRender::environment_get_fog_aerial_perspective(RID p_env) con
// Volumetric Fog
-void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
- environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject);
+void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) {
+ environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject, p_sky_affect);
}
bool RendererSceneRender::environment_get_volumetric_fog_enabled(RID p_env) const {
@@ -406,6 +390,10 @@ float RendererSceneRender::environment_get_volumetric_fog_gi_inject(RID p_env) c
return environment_storage.environment_get_volumetric_fog_gi_inject(p_env);
}
+float RendererSceneRender::environment_get_volumetric_fog_sky_affect(RID p_env) const {
+ return environment_storage.environment_get_volumetric_fog_sky_affect(p_env);
+}
+
bool RendererSceneRender::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const {
return environment_storage.environment_get_volumetric_fog_temporal_reprojection(p_env);
}