summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_scene_render.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_scene_render.cpp')
-rw-r--r--servers/rendering/renderer_scene_render.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index c802f72fdf..a4d281fac4 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -30,9 +30,9 @@
#include "renderer_scene_render.h"
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
view_count = 1;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
view_projection[0] = p_projection;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
view_count = p_view_count;
- is_ortogonal = p_is_ortogonal;
+ is_orthogonal = p_is_orthogonal;
vaspect = p_vaspect;
Vector<Plane> planes[2];
@@ -65,7 +65,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Vector3 y = n0.cross(n1).normalized();
Vector3 x = y.cross(z).normalized();
y = z.cross(x).normalized();
- main_transform.basis.set(x, y, z);
+ main_transform.basis.set_columns(x, y, z);
// 3. create a horizon plane with one of the eyes and the up vector as normal.
Plane horizon(y, p_transforms[0].origin);