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Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r--servers/rendering/renderer_scene_cull.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 905d0eb558..ebc4bf4e3e 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -441,6 +441,8 @@ public:
float visibility_range_begin_margin;
float visibility_range_end_margin;
Instance *visibility_parent = nullptr;
+ Set<Instance *> visibility_dependencies;
+ uint32_t visibility_dependencies_depth;
Scenario *scenario;
SelfList<Instance> scenario_item;
@@ -583,8 +585,6 @@ public:
Set<Instance *> reflection_probes;
Set<Instance *> voxel_gi_instances;
Set<Instance *> lightmap_captures;
- Set<Instance *> visibility_dependencies;
- uint32_t visibility_dependencies_depth = 0;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -929,7 +929,7 @@ public:
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
- void _update_instance_visibility_depth(Instance *p_instance);
+ bool _update_instance_visibility_depth(Instance *p_instance);
void _update_instance_visibility_dependencies(Instance *p_instance);
// don't use these in a game!