diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index b5e8cf702f..c5325ef30a 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -324,7 +324,7 @@ public: RID reflection_probe_shadow_atlas; RID reflection_atlas; uint64_t used_viewport_visibility_bits; - Map<RID, uint64_t> viewport_visibility_masks; + HashMap<RID, uint64_t> viewport_visibility_masks; SelfList<Instance>::List instances; @@ -426,7 +426,7 @@ public: PropertyInfo info; }; - Map<StringName, InstanceShaderParameter> instance_shader_parameters; + HashMap<StringName, InstanceShaderParameter> instance_shader_parameters; bool instance_allocated_shader_parameters = false; int32_t instance_allocated_shader_parameters_offset = -1; @@ -443,7 +443,7 @@ public: float visibility_range_end_margin = 0.0f; RS::VisibilityRangeFadeMode visibility_range_fade_mode = RS::VISIBILITY_RANGE_FADE_DISABLED; Instance *visibility_parent = nullptr; - Set<Instance *> visibility_dependencies; + RBSet<Instance *> visibility_dependencies; uint32_t visibility_dependencies_depth = 0; float transparency = 0.0f; Scenario *scenario = nullptr; @@ -579,16 +579,16 @@ public: struct InstanceGeometryData : public InstanceBaseData { RendererSceneRender::GeometryInstance *geometry_instance = nullptr; - Set<Instance *> lights; + RBSet<Instance *> lights; bool can_cast_shadows; bool material_is_animated; uint32_t projector_count = 0; uint32_t softshadow_count = 0; - Set<Instance *> decals; - Set<Instance *> reflection_probes; - Set<Instance *> voxel_gi_instances; - Set<Instance *> lightmap_captures; + RBSet<Instance *> decals; + RBSet<Instance *> reflection_probes; + RBSet<Instance *> voxel_gi_instances; + RBSet<Instance *> lightmap_captures; InstanceGeometryData() { can_cast_shadows = true; @@ -599,7 +599,7 @@ public: struct InstanceReflectionProbeData : public InstanceBaseData { Instance *owner = nullptr; - Set<Instance *> geometries; + RBSet<Instance *> geometries; RID instance; SelfList<InstanceReflectionProbeData> update_list; @@ -616,7 +616,7 @@ public: Instance *owner = nullptr; RID instance; - Set<Instance *> geometries; + RBSet<Instance *> geometries; InstanceDecalData() { } @@ -654,7 +654,7 @@ public: bool uses_projector = false; bool uses_softshadow = false; - Set<Instance *> geometries; + RBSet<Instance *> geometries; Instance *baked_light = nullptr; @@ -673,10 +673,10 @@ public: struct InstanceVoxelGIData : public InstanceBaseData { Instance *owner = nullptr; - Set<Instance *> geometries; - Set<Instance *> dynamic_geometries; + RBSet<Instance *> geometries; + RBSet<Instance *> dynamic_geometries; - Set<Instance *> lights; + RBSet<Instance *> lights; struct LightCache { RS::LightType type; @@ -713,8 +713,8 @@ public: struct InstanceLightmapData : public InstanceBaseData { RID instance; - Set<Instance *> geometries; - Set<Instance *> users; + RBSet<Instance *> geometries; + RBSet<Instance *> users; InstanceLightmapData() { } @@ -779,7 +779,7 @@ public: } }; - Set<Instance *> heightfield_particle_colliders_update_list; + RBSet<Instance *> heightfield_particle_colliders_update_list; PagedArrayPool<Instance *> instance_cull_page_pool; PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool; @@ -964,7 +964,7 @@ public: virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias); - void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_parameters_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; |