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path: root/servers/rendering/renderer_scene_cull.h
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Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r--servers/rendering/renderer_scene_cull.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 2ffaf48675..a04e336f10 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -54,7 +54,8 @@ public:
enum {
SDFGI_MAX_CASCADES = 8,
SDFGI_MAX_REGIONS_PER_CASCADE = 3,
- MAX_INSTANCE_PAIRS = 32
+ MAX_INSTANCE_PAIRS = 32,
+ MAX_UPDATE_SHADOWS = 512
};
uint64_t render_pass;
@@ -696,7 +697,6 @@ public:
PagedArray<Instance *> instance_cull_result;
PagedArray<Instance *> instance_shadow_cull_result;
- PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances_to_shadow_render;
struct FrustumCullResult {
PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances;
@@ -816,6 +816,12 @@ public:
FrustumCullResult frustum_cull_result;
LocalVector<FrustumCullResult> frustum_cull_result_threads;
+ RendererSceneRender::RenderShadowData render_shadow_data[MAX_UPDATE_SHADOWS];
+ uint32_t max_shadows_used = 0;
+
+ RendererSceneRender::RenderSDFGIData render_sdfgi_data[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE];
+ RendererSceneRender::RenderSDFGIUpdateData sdfgi_update_data;
+
uint32_t thread_cull_threshold = 200;
RID_PtrOwner<Instance> instance_owner;
@@ -924,8 +930,7 @@ public:
void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
- void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows = true);
- void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold);
+ void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);