diff options
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 8c722360ae..9a46f6b873 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RENDERING_SERVER_SCENE_CULL_H -#define RENDERING_SERVER_SCENE_CULL_H +#ifndef RENDERER_SCENE_CULL_H +#define RENDERER_SCENE_CULL_H #include "core/math/dynamic_bvh.h" #include "core/templates/bin_sorted_array.h" @@ -980,9 +980,9 @@ public: _FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance); void _unpair_instance(Instance *p_instance); - void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect); + void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect); - _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold); + _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold); RID _render_get_environment(RID p_camera, RID p_scenario); @@ -992,7 +992,7 @@ public: struct Cascade { Frustum frustum; - CameraMatrix projection; + Projection projection; Transform3D transform; real_t zfar; real_t split; @@ -1045,7 +1045,7 @@ public: uint32_t visible_layers; Instance *render_reflection_probe = nullptr; const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer; - const CameraMatrix *camera_matrix; + const Projection *camera_matrix; uint64_t visibility_viewport_mask; }; @@ -1183,4 +1183,4 @@ public: virtual ~RendererSceneCull(); }; -#endif // RENDERING_SERVER_SCENE_CULL_H +#endif // RENDERER_SCENE_CULL_H |